I can't change the laws of physics.....Er.... google Jim! ;-) Translated: For some reason i can't copy and paste Japanese script from google translate, ....Jim
I decided to ride one to Lexington once and left it to take out the raiders on the bridge only to hear another raider attacking something. I crept over to the ramp down to find one attacking the cart! Funny AF! I took a short vid and you can watch it here. https://www.youtube.com/watch?v=kAGRn28bSnY I also added the link to this mod in the description!
Guys, this thing works great. Just like you think it should. Also, M does not speak English so I doubt he has time to translate the comments and reply to each one.
With that said, I'm sure this mod will be the base mod for many vehicles to come. He nailed it. It drives better than the motorcycle, and tilts over bumps and up and down ramps instead of just locked on the X axis. Also its about 2x run speed, which makes it viable. The only negative things I have to say about it is that I wish it had a first person and I'm not fond of how it can pivot 360 in place without moving forward. Beyond that, NAILED IT!
I think those vehicles have a single driven wheel at the front and can steer in a complete circle within the vehicles length. Think of the front wheel like a bumper cars.
The rate that this thing can spin is like 5x faster than the actual speed of the cart. And it doesn't pivot on the back tires so much as spin in place. But I get what you're saying. A solution would be to nerf the sensitivity while the cart is active and change the point of origin on the model to the back wheels. I do a ton of 3D modeling so the bug is too noticeable to me.
So while making "Clarifications" can anyone "clarify" where vehicle mods go in the mod load order or am I going to have to keep reposting this annoying question until someone with balls can explain to me why XBONE gets ripped the f*#@ off while PC kids run lips?
Gosh golly no, can only make mods but can't make it comprehensive enough to most people unless they got a f*#@ing degree in computer programming yes you guys are doing so swell...not.
I don't care about "being good about it" if modders can't be "Good about it" themselves and give a general descript or even a f*#@ing clue as to where this has to go in L.O for us doomed to have to do it manually because BETHESDA IS A RIP OFF.
So, yea. Expect a repeat everyday until I get my way. Toodles don't f*#@ with your consumers! Have a GREAT DAY!
Where is best position for this mod in load order? I use a basic template for ordering since XBONE issues, but never had to work a vehicle mod until now.
Hello, I'm a huge fan of your work good sir.....any other vehicle car mods? btw your kart mod is the best i've seen. would you plz consider creating a car mod using kart mod asset mechanics. Thanks for taking the time to read my nonsense request lol.
54 comments
Google translation:
Inu no nakama to watashi no nakama wa senaka no watashitoisshoni ryok? suru koto ga dekimasu ka?
Soshite arigat?
Translated:
For some reason i can't copy and paste Japanese script from google translate, ....Jim
Edit: Ok, it's not "possibiru"
WAIT NO SEAT FIX PLS!
LOL JK
take your time
THIS FREAKEN MOD!
I spent two hours yesterday running around in circles all over the map for no other reason than I could.
Does it kinda go too fast? Yea. But I don't even care, cause robots can't catch me
Whheeeeee!
With that said, I'm sure this mod will be the base mod for many vehicles to come. He nailed it. It drives better than the motorcycle, and tilts over bumps and up and down ramps instead of just locked on the X axis. Also its about 2x run speed, which makes it viable. The only negative things I have to say about it is that I wish it had a first person and I'm not fond of how it can pivot 360 in place without moving forward. Beyond that, NAILED IT!
The rate that this thing can spin is like 5x faster than the actual speed of the cart. And it doesn't pivot on the back tires so much as spin in place. But I get what you're saying. A solution would be to nerf the sensitivity while the cart is active and change the point of origin on the model to the back wheels. I do a ton of 3D modeling so the bug is too noticeable to me.
Gosh golly no, can only make mods but can't make it comprehensive enough to most people unless they got a f*#@ing degree in computer programming yes you guys are doing so swell...not.
I don't care about "being good about it" if modders can't be "Good about it" themselves and give a general descript or even a f*#@ing clue as to where this has to go in L.O for us doomed to have to do it manually because BETHESDA IS A RIP OFF.
So, yea. Expect a repeat everyday until I get my way. Toodles don't f*#@ with your consumers! Have a GREAT DAY!
Also, perhaps if you were less sanctimonious, someone would answer you.
Where is best position for this mod in load order? I use a basic template for ordering since XBONE issues, but never had to work a vehicle mod until now.