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neeher

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  1. neeher
    neeher
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    These settlement mods are tiny and are a small break from a massive mod I'm making. Follow Facebook.com/neehermods to keep up to date on Op Salvo, a DLC sized mod that is bigger than Far Harbor.

    Or check out a little teaser: https://www.youtube.com/watch?v=q4DtTskwzSY
  2. Ghostmaster12
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    This Mod is poitless has it missing Files that this Mod depends on
  3. woodey68
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    I know it's been almost a year since you had this problem, but did you ever figure out what was causing the conflict?
  4. madmedic446
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    I just downloaded this, and it extends the build area on the rear of the settlement only about 1/4 of the way down the river bank...Does not go all the way to the water.

    On the side of the settlement where the bus is, it only extends a small distance...The diner and the bus are only partially inside the build zone. (about 1/2 of the diner is inside the build zone).

    The green border marker extends to the points pictured in the mod description, but the actual build zone does not. (I get kicked out of workshop mode).
    1. neeher
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      Most likely a mod conflict. Sounds like the invisible triggers are being cut off at cell borders. The visible border working but triggers not working are signs of conflict.
    2. madmedic446
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      That's what I am thinking now, as well... Based on what you had to edit to expand the build area, do you have any idea of what types of things I should look for that might be a conflict? I don't think I have any other mods that expand build areas.
      Scrapping mods, maybe?
      (I DO have a mod that lets you set up a "camp", and turn it into a settlement...Do you think that could be a conflict?)
  5. jodale1972
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    Would it be possible to get a single ESP with all of your Extended mods rolled in? I am at the 255 limit :-)
    1. neeher
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      Except that within the next few hours!
  6. BigAl79
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    I wish all stuff could be scrapped, I have a scrapping mod and can not scrap the bus, or the small outside building, or the dive platforms.
    1. neeher
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      Yeah :/ I don't think there's any mod that can remove those. Not sure, may need to do some looking around.
    2. auradiel
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      not sure for buildings but you can try to remove the bus by opening console then click on bus and type disable ... it might work.
    3. neeher
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      Pretty sure that'll only work until your start the game again lol
    4. ShinRaTheMad
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      scrap everything can do that. http://www.nexusmods.com/fallout4/mods/5320/? thats the mod in case you don't have it
    5. flightguy69
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      I use scrap everything and the bus cannot be scrapped nor can the coffee machine and one filing cabinet in the diner be scrapped. There is also a downed tree and shrub that cannot be scrapped as well.
    6. 2Scribble
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      Just open your console - click the object - and type in disable.
  7. spandrel
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    Thanks for sharing all of these. Your settlement area mods along with Place Anywhere make the game so much better.
  8. cattalina420
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    umm like the idea of this mod, am gonna use some of your others... wanted to ask, why did you extend it towards the water, where its a hill rather then out into the other way where its a bit more flat where the burned out forest is?
    1. cattalina420
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      if its so to use the water perifires cant people just use the swimming pool? i think i did with a couple of smaller ones
    2. neeher
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      Yeah it's so more purifiers can be made. The swimming pool isn't very big haha. Also makes use of that weird umbrella structure. You can plant defenses up there to watch over the whole settlement. It also has to do with cell placement. I want to modify the least amount of cells as possible. That right edge is a cell border.
    3. cattalina420
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      alright, i had 2 questions about that though.... 1 i know with one of the normal DLCs they gave a water thing that gives 10 water and can be placed on the ground, im sure their are other mods out their for it, so it makes less sense to me... so again why towards the water?

      only answer i can think of is you made it that way for people who dont have the dlcs... its a fine answer, but i hope that isnt the answer

      2 i had thought you made these mods for the sim settlement system... if so wouldnt the other way be better as it has more flat-ish lands that are the other way, so you can use them for the sim plots??
  9. Avrie05
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    Love the mods (all of them) especially Sunshine I'm looking forward to adding an inn with a boardwalk on the lake LOL. Any idea when the AIO will come out. I'm just starting to build at Sunshine, and was wondering if I should wait, or install now.

    Thanks ... looks like hammer time
    1. neeher
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      Lol. I seem to be doing one settlement a day but there's a 4 day weekend from work coming up so I'll be able to pump out more of these. Not sure on when I can get that all in one done haha.
    2. Avrie05
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      Would there be any downside to doing one or two individual settlements then adding the all in one later or would you recommend if I start with separates to stick with separates? I'm taking the holiday weekend to start my Sunshine Tidings build (I'm no where near the esp limit so I don't mind separates, I'm just efficient with my LOs

      Looking forward to this ... Thanks again

      (I wonder if I'll be allowed to plant Tarr berries in the lake ... CK to the rescue)
    3. neeher
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      Technically there may be some missing forms if switching to the All in one and removing the other mods but the damage would be minimal if not harmless. You won’t really see anything wrong. After all I intend to do this myself haha
  10. dalec
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    Much Needed for the Slog,, many thanks
  11. xaosbob
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    The Slog is one of my favorite settlement spots, and I am so glad to see another go at expanding it.

    Greentop Nursery could stand a little expansion to include the billboard and perhaps not hug the house quite so closely (as an idea). I am intrigued by Op Salvo, and think I may need to check out Xander.