These settlement mods are tiny and are a small break from a massive mod I'm making. Follow Facebook.com/neehermods to keep up to date on Op Salvo, a DLC sized mod that is bigger than Far Harbor.
Or check out a little teaser: https://www.youtube.com/watch?v=q4DtTskwzSY
works fine with my 2024 mod-heavy loadout including the "rebuild sunshine tidings" mod! fyi to everyone - if one of the highlighted items is something you don't want but you can't scrap it: open console (typically the `/~ key which is next to 1 on most keyboards), click the item, type disable, hit enter, type markfordelete, hit enter :) note that you can never get it back though so quicksave first
Yeah! I'm number 100 endorser! Thank you for this series of mods. With Ethreon's "castle in the sky" mod, your mods make way more room for large castles! Thanks again!
I was wondering what's involved in making things scrapable? I've seen this posted on a few of the other extended mods. But just for clarity if you don't mind my asking. I'm using Scrap Everything, with the INI tweaks but ran into a few things that will not scrap even though they have recipes in the constructable item lists, and you added the workshop keywords. The same item inside the normal bounds of the settlement can be scrapped. For example there's a bathtub in the lake just off shore. I scrapped the cinder-blocks around it, and the one inside it, but the bathtub itself comes up green as if it was a combined mesh and I didn't have the ini entry set to 0.
It's not a problem, I just disabled it (not easy while drifting under water I'm just wondering what kind of bugsoft voodoo we're dealing with. There's also a few broken shack kit pieces down there with the same problem, and the eroded cliffs on the hill side. All of the above are in the scrap list, have recipes, and can be removed within the settlement.
edit - actually thinking about it a little, it would seem to only be items shoved into the lake bottom, or into the hillside. I'm betting on a bugsoft mesh issue where the target point is hidden. It probably has nothing to do with your mod.
PITA really seeing as you went to the trouble of adding the keywords. Oh well ... great mod. Already have a defense tower next to the road, my wind turbines up by the water tower, and the purifiers in the lake. Doing a boat house, and board walk as soon as I scavenge a little more
Well, not sure about this one. Anything you can build in a settlement is not the same form as already existing items. For example, what would be a Tub01 would instead be WorkshopPlayerTub01. Different editor ID's. That's probably why. Those other tubs can't be turned to ceramic because there is no modded/vanilla component list for them.
I already have a Sim Settlementbuild at Sunshine going, so I'm not going to extend it till the next play.Should be pretty cool if we find that SS doesn't conflict with any of these. I'll be keeping my eyes peeled.
Any chance of expanding the size just a wee bit more so that the end of the dam and the little dirt path up to the settlement is included? Would be a great place to put a front gate and guard posts. Just a thought. Love the mod though! Time to build Curie and I's lake house haha!
Doing both so users have the option haha. Just throwing them up as I do them then they will be converged into one great mod that will provide peace to the galaxy.
100% sure for the enemy spawns they spawn near the pump with that pipe attatched to the storehouse in this mods picture you can see it near the middle and right next to it there is a "eroded cliff" - thats one of the spawnpoints for the enemys if the green border shows the real borders all enemy spawnpoints are inside but i guess you can deal with it. just put turrets at these areas
Not only there, cause there are about half a dozend spawn ponts in the area he added, but it's easier to just make it bigger, than to do it the right way.
Why haven't I just made this area that big over an year ago, when I posted my expansions ............. no, there sure have not been reasons.
I like the idea of spawn points in settlements because I feel like my settlements don't get attacked enough. If you do anything with them, just move the spawn points to just at the edge of the settlement to ensure they don't spawn inside buildings.
Well I just investigated. There are no enemy spawn points within the new build area! There are some close to the water tower thing but they are outside the build area.
I wouldn't mind if you did as many settlements as you feel like personally.... Sim Settlements makes it easy to use up a lot of space pretty quickly :)
I'll jump in too. Thank you. I will download tonight. Yes, this looks exactly like what us folks on a later playthrough would like. Using sim-settlements also. Truthfully for me, the terrain just makes it interesting. I always liked Sunshine, now I have a good reason to use it again.
Probably gonna bust out a few more of these tonight. Then when I have them all done, I'll also put out one mod that puts them all together for those who want it.
For future reference, can anyone confirm no conflicts with the Sim Settlements mod? Like, does everything work as expected. Likety likety like, I live in California.
There are other expansion mods... but they have some issues, and they also lack some important features that neeher is including in their version. Looking forward to the all-in-one version!
Will we see smaller settlements such as Tenpines Bluff or Oberland Station extended as well? With the latter, you really need to build up , especially with th uneven terrain.
Thank god. Oberland station is such a hot mess. Sim Settlements is a great mod but it really makes a lot of the smaller settlements harder to deal with.
I just started a new character and I meant to download Sim settlements. I was saving it for a new character but forgot lol. Will try it out next character. I don't like a huhe change like that on an existing character.
39 comments
Or check out a little teaser: https://www.youtube.com/watch?v=q4DtTskwzSY
It's not a problem, I just disabled it (not easy while drifting under water
edit - actually thinking about it a little, it would seem to only be items shoved into the lake bottom, or into the hillside. I'm betting on a bugsoft mesh issue where the target point is hidden. It probably has nothing to do with your mod.
PITA really seeing as you went to the trouble of adding the keywords. Oh well ... great mod. Already have a defense tower next to the road, my wind turbines up by the water tower, and the purifiers in the lake. Doing a boat house, and board walk as soon as I scavenge a little more
they spawn near the pump with that pipe attatched to the storehouse
in this mods picture you can see it near the middle and right next to it there is a "eroded cliff" - thats one of the spawnpoints for the enemys
if the green border shows the real borders all enemy spawnpoints are inside but i guess you can deal with it. just put turrets at these areas
Why haven't I just made this area that big over an year ago, when I posted my expansions ............. no, there sure have not been reasons.
Spectacle Island is great for Sim Settlements.
Oberland Station, Red Rocket, and Hangman's Alley make me want to scream
For future reference, can anyone confirm no conflicts with the Sim Settlements mod? Like, does everything work as expected. Likety likety like, I live in California.
Also, don't be an annoyance commenting on every post, please.
the user Eysenbeiss made some extensions *g* http://www.nexusmods.com/fallout4/users/28251850/?
but everyone have it´s own solutions so, why not