File information

Last updated

Original upload

Created by

kasperfinn

Uploaded by

kasperfinn

Virus scan

Safe to use

21 comments

  1. kasperfinn
    kasperfinn
    • premium
    • 6 kudos
    Sticky
    Changelog for Version 1.6
    - Fixed issue with cooking station being unusable (moved table back a few feet)
    - Reduced size of Vault-Boy statue by 10%

    Changelog for Version 1.5
    - Added wired power connections (Note: for some reason, connections to/from the power switch won't export. These must be placed manually)
    - Changed lighting to be brighter in crafting area, dimmer in living areas
    - Changed out Vault posters for safety signage (more colorful)
    - Revamped kitchen/dining area
    - Removed a stray "comfy pillow" and a duplicate power connector
    - Added mats to crafting area
  2. deleted31952760
    deleted31952760
    • account closed
    • 2 kudos
    Reanalysis, new versión 1.6 :
    Almost perfect. I don't like both chairs too close to the table, everything else is more estiliced and better.
  3. Cerblay
    Cerblay
    • supporter
    • 2 kudos
    I don't know if this mod can fix my issue or not, but I scrapped everything in Home Plate before importing, including the stairs, and now I'm not getting any stairs when importing either. I could just load up a previous save before I scrapped them, but I'd lose 14 hours of play time since I forgot I was going to import and started playing instead. Is there any way to force the stairs back, somehow?
  4. byterhythm
    byterhythm
    • member
    • 0 kudos
    Hi, I'm not sure if this is an issue with your blueprint or with Transfer settlements mod, but after I import the blueprint, I am unable to exit out of the home plate using any of the doors or the ladder. It only shows open/close. I tried teleporting out of there using Cartographers map markers and going back in, but when I come back, everthing is gone.

    Btw, I scrapped the whole settlement manually before importing.
    I use the Home Plate Connected mod from here https://www.nexusmods.com/fallout4/mods/19641/?

    EDIT: Nvm, I removed the other mod and the issue is resolved.
  5. GamingSageBug
    GamingSageBug
    • premium
    • 1 kudos
    So I nuked home plate after I imported the blueprint without deleting anything. This removed the power switch/power conduit or whatever. Nothing generates power in there any more and nothing is available to be built to remedy this.

    So naturally after nuking I tried importing the blueprint again and still no switch.

    Not sure what to do other than just live without power. I don't think I need it really just QoL thing. Have clean water source, can cook, have a bed, workbenches. On survival so got the base needs required to stay alive.
    1. kasperfinn
      kasperfinn
      • premium
      • 6 kudos
      This is unfortunately one of the weaknesses of Home Plate as a "settlement." Sometimes you can inadvertently scrap the only power source. The cleanest option would be to revert to an earlier save. An alternate option would be to open the console, click on the workshop (should show as "00141df5"), and type "addkeyword 5A0C8". This will enable you to build any object normally buildable outside, including generators.
    2. GamingSageBug
      GamingSageBug
      • premium
      • 1 kudos
      Oh wow, super quick response. Thanks a ton!!! It worked like a charm.
  6. Vanguardascendant
    Vanguardascendant
    • premium
    • 71 kudos
    Whats the September 2018 update for?
    1. kasperfinn
      kasperfinn
      • premium
      • 6 kudos
      I knew I forgot something... I'll add a quick changelog.
  7. NotoriouslyGud
    NotoriouslyGud
    • member
    • 0 kudos
    need help. done transfer but got no power no lighting. follow all the transfer steps.
    1. kasperfinn
      kasperfinn
      • premium
      • 6 kudos
      Don't worry, it's not just you. For now you'll need to wire the connections manually. This was exported when Transfer Settlements did not support the export of wired connections or mannequins. That said, this blueprint still works just fine otherwise.

      I'll upload an updated version eventually. My FO4 installation is unstable now and I haven't had time to diagnose and fix.
    2. NotoriouslyGud
      NotoriouslyGud
      • member
      • 0 kudos
      did dat but still no power. wheres the power from the blueprint? a switch? generator?
    3. kasperfinn
      kasperfinn
      • premium
      • 6 kudos
      The switch is above the workshop. Try turning it off then back on again.
  8. deleted31952760
    deleted31952760
    • account closed
    • 2 kudos
    Your way of filling and giving life to the nooks fits with my demanding visual aesthetic. I never built that house out of laziness, but if I had, it would be very similar to yours. There goes my deserved endorsement, thanks for sharing.
    1. kasperfinn
      kasperfinn
      • premium
      • 6 kudos
      A belated thank you!
  9. DarkChaosReign
    DarkChaosReign
    • supporter
    • 0 kudos
    Finally! A simple one that doesn't need a billion other mods. Thanks mate.
    1. kasperfinn
      kasperfinn
      • premium
      • 6 kudos
      My pleasure! Nothing puts me off a settlement blueprint like a mod list. Even if it's just one or two.
  10. space2jump
    space2jump
    • supporter
    • 249 kudos
    Keep on the good work
    1. space2jump
      space2jump
      • supporter
      • 249 kudos
      I like your way of covering the walls with colour. Only part where I might see an improvement would be below the stairs. You could reduce the Vault signs and introduce passive lighting with track lights. No matter, I really like it.
    2. kasperfinn
      kasperfinn
      • premium
      • 6 kudos
      Thank you! Appreciate the feedback! Yes, I think the Vault poster area could use some work, as well as the kitchen. I plan to spruce it up a bit soon.
  11. CDante
    CDante
    • premium
    • 942 kudos
    haven't thought of that, but yeah, mannequins are considered NPCs just like turrets. and currently I don't export NPCs that are not turrets. now that I know of this issue I will add mannequins to the whitelist.
    1. kasperfinn
      kasperfinn
      • premium
      • 6 kudos
      Excellent, thanks! I was planning to post the issue to your comments section as soon as the excitement over the new release dies down a little.

      Really appreciate all the hard work you've put into Transfer Settlements!