Mar 27 2019 Not going to get into it, but the last year has been...well, pardon my language, f*#@ing *horrible*. That said, I do want to work on this again. If I can manage to pull my working files off the hard drive they're on - the stupid thing drops from the SATA bus after a couple minutes of being powered up, it's rather inconvenient - I'll likely start trying to get an update together.
To the people who've submitted media: sorry for taking so long to get them all approved. Thank you for submitting stuff, the backlog is now cleared and it's all public.
7 April 2018: Despite all indications otherwise, this mod isn't abandoned; I just can't find the time to be arsed to bother working on it. I recently got a new laptop for work/play/etc, so now that I can chill on my bed and whatnot whilst writing and testing sculpts, I'm going to try to update and continue developing the mod.
Please look forward to it.
---
Report bugs, please. Uploading screenshots of what you've accomplished is definitely welcome, too.
Full sculpt list can be found in Articles. Information on "resetting" sculpts (by editing presets) can also be found in Articles.
Requests are welcome, but for the moment, things that I don't know how to accomplish: Hair movement/scaling (can be accomplished via manual skeleton edits) Head movement/scaling (can also be accomplished via manual skeleton edits) Body part movement/scaling (should technically be possible, might need some creative skeleton editing to allow sculpts to work)
- Next update - Sculpts: Upper Nasolabial (currently moved by the Jowls - Upper vanilla sculpt) Cheekbones Back Cheeks Rear Jaw Middle Jaw
Other: Xbone/PS4 support (need to figure out how to link up so the option in the CK isn't greyed out)
I am using the Racecustomizer mod to be able to use a unique skeleton for my player character and the extended facial sliders doesn't show up. I guess my custom player mod are not looking for the "HumanRaceFacialBoneRegionsFemale.txt" at the right place or its not looking for this file at all. I am not sure how this textfile add the new sliders but I have seen two custom race what has unique slider text like this with similar naming. So I wonder what is the way to add this to my custom race in CK?
Thank four your help in advance!
edit: OK, I found out . If anyone had the same issue with custom race. So I had to check the race name my player character has in CK than rename the "Human" part of the text file to the exact name of my race. Now its working. Great. It was easier than I thought. :D
Has anyone used both male and female sculpts at the same time? I read the description that using male sculpts MAY break female ones, which sucks since I want to use both. Anyone else used both and had it work fine?
only have one version enabled at a time. make female preset save > disable female facial sculpting > enable male facial sculpting > sculpt male. just switch the two mods depending on what gender you want to sculpt
I think I've sorted it on mine - in the facial bone regions file each section has an assigned ID, the vanilla sculpt sections the male and female sculpts have different IDs (Eyebrows - Full is ID 0 in male, ID 10000 in female). The extended regions all use the same IDs for both male and female.
I've not extensively tested, but it appears as though changing the IDs in the HumanRaceFacialBoneRegionsFemale and HumanRaceFacialBoneRegionUIRemappingFemale fixes it as I can edit both male and female characters with the extended sliders now.
Fastest way to do it is to do a find and replace. I'd recommend Notepad++ as you can find/replace within a selection, but regular notepad works fine too.
HumanRaceFacialBoneRegionsFemale.txt
'Find what:' "ID" : 5
'Replace with:' "ID" : 6
HumanRaceFacialBoneRegionUIRemappingFemale.txt
'Find what:' Region5 'Replace with:' Region6 If you're using regular Notepad (or Notepad++ and just did the whole file rather than from where the extended sculpts are), this will also catch 58 (Eyelids top) and 59 (Eyelids bottom), so find/replace again to revert the change to those two:
HumanRaceFacialBoneRegionsFemale.txt "ID" : 68 replace with "ID" : 58 and
"ID" : 69 replace with "ID" : 59
Similar in the UI remapping file: HumanRaceFacialBoneRegionUIRemappingFemale.txt Region68 replace with Region58 and
Edit: Well, it solved my problem of not being able to use female sliders after uninstalling the male ones. The list for males shows up, but the sliders don't work.
I'll test this rn, it doesn't undo any sculpts I've done for one gender on any Looksmenu presets? Sorry for the slow slow reply, I haven't played Fallout in a long time edit: struggling to find the areas you mentioned in the txt files even with ctrl+F, any chance you could upload your edited file to google drive or something?
yes to blog. i DO Read things, why else would an author write them if not to be read. so, TY. NOW ... lets get at it friend. i understand RL has priority and is usually very demanding. but i would like to encourage you that if you find an comfort in this 'hobby?' that you push to do it. fore delighting in our passions is what makes the rest of the shyt worth baring... and for me/us the benefits are having options to do what Bethesda failed to offer, and a better or finished mod makes that possibility gratifying for all. and if you are lucky ...some 🤑🤑🤑🤑🤑🤑🤑😲... high praise😁
Not that I know of. It's not even in the file that contains the sculpt configurations, it's added to the bottom of the list by the game after the sculpts are all parsed.
Use the mouse to select it on your character model instead of using the list, much faster that way.
we are currently waiting on looksmenu to update- technically this mod would work but, as it mentions in the description, without looksmenu, you will have to select things to edit by clicking on the face, which sounds almost unuseable to actually make a character with.
fallout will be receiving ANOTHER update on monday, as well, which should break f4se and all mods that require it (such as looksmenu), so i wouldn't expect to be able to use this mod properly until at Least next weekend
Well, with the updated looksmenu, I STILL have to click on the face to change the type and color of the eyes. The menu will let me change the type, but then it changed the skin tone. If I click on the color tab, then instead of eye color, it changes skin tone as well. Only way for me to get the actual eye colors menu to show, is by moving the cursor over the actual eyes, and clicking color there, so other than actally making the presets show (tattooes still do not work for me), looksmenu doesn't seem to be any different than it was before the update
236 comments
Not going to get into it, but the last year has been...well, pardon my language, f*#@ing *horrible*.
That said, I do want to work on this again. If I can manage to pull my working files off the hard drive they're on - the stupid thing drops from the SATA bus after a couple minutes of being powered up, it's rather inconvenient - I'll likely start trying to get an update together.
To the people who've submitted media: sorry for taking so long to get them all approved. Thank you for submitting stuff, the backlog is now cleared and it's all public.
7 April 2018:
Despite all indications otherwise, this mod isn't abandoned; I just can't find the time to be arsed to bother working on it. I recently got a new laptop for work/play/etc, so now that I can chill on my bed and whatnot whilst writing and testing sculpts, I'm going to try to update and continue developing the mod.
Please look forward to it.
---
Report bugs, please. Uploading screenshots of what you've accomplished is definitely welcome, too.
Full sculpt list can be found in Articles.
Information on "resetting" sculpts (by editing presets) can also be found in Articles.
Requests are welcome, but for the moment, things that I don't know how to accomplish:
Hair movement/scaling (can be accomplished via manual skeleton edits)
Head movement/scaling (can also be accomplished via manual skeleton edits)
Body part movement/scaling (should technically be possible, might need some creative skeleton editing to allow sculpts to work)
- Next update -
Sculpts:
Upper Nasolabial (currently moved by the Jowls - Upper vanilla sculpt)
Cheekbones Back
Cheeks
Rear Jaw
Middle Jaw
Other:
Xbone/PS4 support (need to figure out how to link up so the option in the CK isn't greyed out)
Thank four your help in advance!
edit: OK, I found out . If anyone had the same issue with custom race. So I had to check the race name my player character has in CK than rename the "Human" part of the text file to the exact name of my race. Now its working. Great. It was easier than I thought. :D
I'll go ahead and pin your post for the moment, thanks for bringing it up.
https://www.nexusmods.com/fallout4/mods/92375
just switch the two mods depending on what gender you want to sculpt
I've not extensively tested, but it appears as though changing the IDs in the HumanRaceFacialBoneRegionsFemale and HumanRaceFacialBoneRegionUIRemappingFemale fixes it as I can edit both male and female characters with the extended sliders now.
Fastest way to do it is to do a find and replace. I'd recommend Notepad++ as you can find/replace within a selection, but regular notepad works fine too.
HumanRaceFacialBoneRegionsFemale.txt
'Find what:'
"ID" : 5
'Replace with:'
"ID" : 6
HumanRaceFacialBoneRegionUIRemappingFemale.txt
'Find what:'
Region5
'Replace with:'
Region6
If you're using regular Notepad (or Notepad++ and just did the whole file rather than from where the extended sculpts are), this will also catch 58 (Eyelids top) and 59 (Eyelids bottom), so find/replace again to revert the change to those two:
HumanRaceFacialBoneRegionsFemale.txt
"ID" : 68
replace with"ID" : 58
and
"ID" : 69
replace with"ID" : 59
Similar in the UI remapping file:
HumanRaceFacialBoneRegionUIRemappingFemale.txt
Region68
replace withRegion58
and
Region69
replace withRegion59
Sorry for the slow slow reply, I haven't played Fallout in a long time
edit: struggling to find the areas you mentioned in the txt files even with ctrl+F, any chance you could upload your edited file to google drive or something?
NOW ... lets get at it friend. i understand RL has priority and is usually very demanding. but i would like to encourage you that if you find an comfort in this 'hobby?' that you push to do it. fore delighting in our passions is what makes the rest of the shyt worth baring... and for me/us the benefits are having options to do what Bethesda failed to offer, and a better or finished mod makes that possibility gratifying for all. and if you are lucky ...some 🤑🤑🤑🤑🤑🤑🤑😲... high praise😁
Tired of going through all the stuff just to change the hair.
Use the mouse to select it on your character model instead of using the list, much faster that way.
fallout will be receiving ANOTHER update on monday, as well, which should break f4se and all mods that require it (such as looksmenu), so i wouldn't expect to be able to use this mod properly until at Least next weekend