Mar 27 2019 Not going to get into it, but the last year has been...well, pardon my language, fucking *horrible*. That said, I do want to work on this again. If I can manage to pull my working files off the hard drive they're on - the stupid thing drops from the SATA bus after a couple minutes of being powered up, it's rather inconvenient - I'll likely start trying to get an update together.
To the people who've submitted media: sorry for taking so long to get them all approved. Thank you for submitting stuff, the backlog is now cleared and it's all public.
7 April 2018: Despite all indications otherwise, this mod isn't abandoned; I just can't find the time to be arsed to bother working on it. I recently got a new laptop for work/play/etc, so now that I can chill on my bed and whatnot whilst writing and testing sculpts, I'm going to try to update and continue developing the mod.
Please look forward to it.
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Report bugs, please. Uploading screenshots of what you've accomplished is definitely welcome, too.
Full sculpt list can be found in Articles. Information on "resetting" sculpts (by editing presets) can also be found in Articles.
Requests are welcome, but for the moment, things that I don't know how to accomplish: Hair movement/scaling (can be accomplished via manual skeleton edits) Head movement/scaling (can also be accomplished via manual skeleton edits) Body part movement/scaling (should technically be possible, might need some creative skeleton editing to allow sculpts to work)
- Next update - Sculpts: Upper Nasolabial (currently moved by the Jowls - Upper vanilla sculpt) Cheekbones Back Cheeks Rear Jaw Middle Jaw
Other: Xbone/PS4 support (need to figure out how to link up so the option in the CK isn't greyed out)
I am using the Racecustomizer mod to be able to use a unique skeleton for my player character and the extended facial sliders doesn't show up. I guess my custom player mod are not looking for the "HumanRaceFacialBoneRegionsFemale.txt" at the right place or its not looking for this file at all. I am not sure how this textfile add the new sliders but I have seen two custom race what has unique slider text like this with similar naming. So I wonder what is the way to add this to my custom race in CK?
Thank four your help in advance!
edit: OK, I found out . If anyone had the same issue with custom race. So I had to check the race name my player character has in CK than rename the "Human" part of the text file to the exact name of my race. Now its working. Great. It was easier than I thought. :D
Has anyone used both male and female sculpts at the same time? I read the description that using male sculpts MAY break female ones, which sucks since I want to use both. Anyone else used both and had it work fine?
I read the description, and I saw that Notepad++ was used for this mod, and thus probably for all other uploaded mods by them. As it's kinda hard to miss this when coding, but just in case, I really HIGHLY recommend using Visual Studio Code - or VSCode for short - for any coding. It also has a papyrus addon on it's marketplace, and the GitHub Co-pilot feature supports papyrus too (afaik)! Maybe the creator is intentionally not using vscode for some reason, then that's valid as well. But if it's just "being to scared of something new", abandon that mindset and give it a go! It's completely free, has all the features of Notepad++ and way more beyond that. Personally I recommend getting at least Github Copilot and the Synthwave '84 theme for the IDE.
Anyone get a fix on this yet? I just make presets of all my NPC edits and represet their looksmenu sliders. If it doesn't work right (crazy mesh glitches) I just keep selecting it until it works right lmao. Not the best but yeah worth having the mod still.
222 comments
Not going to get into it, but the last year has been...well, pardon my language, fucking *horrible*.
That said, I do want to work on this again. If I can manage to pull my working files off the hard drive they're on - the stupid thing drops from the SATA bus after a couple minutes of being powered up, it's rather inconvenient - I'll likely start trying to get an update together.
To the people who've submitted media: sorry for taking so long to get them all approved. Thank you for submitting stuff, the backlog is now cleared and it's all public.
7 April 2018:
Despite all indications otherwise, this mod isn't abandoned; I just can't find the time to be arsed to bother working on it. I recently got a new laptop for work/play/etc, so now that I can chill on my bed and whatnot whilst writing and testing sculpts, I'm going to try to update and continue developing the mod.
Please look forward to it.
---
Report bugs, please. Uploading screenshots of what you've accomplished is definitely welcome, too.
Full sculpt list can be found in Articles.
Information on "resetting" sculpts (by editing presets) can also be found in Articles.
Requests are welcome, but for the moment, things that I don't know how to accomplish:
Hair movement/scaling (can be accomplished via manual skeleton edits)
Head movement/scaling (can also be accomplished via manual skeleton edits)
Body part movement/scaling (should technically be possible, might need some creative skeleton editing to allow sculpts to work)
- Next update -
Sculpts:
Upper Nasolabial (currently moved by the Jowls - Upper vanilla sculpt)
Cheekbones Back
Cheeks
Rear Jaw
Middle Jaw
Other:
Xbone/PS4 support (need to figure out how to link up so the option in the CK isn't greyed out)
Thank four your help in advance!
edit: OK, I found out . If anyone had the same issue with custom race. So I had to check the race name my player character has in CK than rename the "Human" part of the text file to the exact name of my race. Now its working. Great. It was easier than I thought. :D
I'll go ahead and pin your post for the moment, thanks for bringing it up.
I read the description, and I saw that Notepad++ was used for this mod, and thus probably for all other uploaded mods by them.
As it's kinda hard to miss this when coding, but just in case, I really HIGHLY recommend using Visual Studio Code - or VSCode for short - for any coding. It also has a papyrus addon on it's marketplace, and the GitHub Co-pilot feature supports papyrus too (afaik)!
Maybe the creator is intentionally not using vscode for some reason, then that's valid as well. But if it's just "being to scared of something new", abandon that mindset and give it a go! It's completely free, has all the features of Notepad++ and way more beyond that. Personally I recommend getting at least Github Copilot and the Synthwave '84 theme for the IDE.
Never mind, I'm an idiot I figured it out:)