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fadingsignal

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fadingsignal

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  1. fadingsignal
    fadingsignal
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    Locked
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    FAQ

    Q: "Question?"
    A: Yes
  2. introvertedhey
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    this looks cool, thank you.

    one small problem: the glasses hang a little in the air, in front of the nose. is it possible to somehow move their position towards the back of the head?
    (my character is made using standard preset, no mods altering the face)
    PS no idea how to upload screenshot in the comments
    1. fadingsignal
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      I left a little bit of room for different facial features/noses, but I'll take a look. One thing you could do is use Outfit Studio and just nudge the whole thing a little bit.
  3. mikezorz13
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    Just tried it, works perfect, just a couple of questions:

    a) checked with fo4edit & saw that the leveled list that are injected (except clothing vendors) is Clothing_Cosmetic_Eyewear. What npcs are using this reference? Asking to avoid wasting time on wrong npcs for testing purposes.
    b) the free pair is added in the inventory during the pre-war segment or after waking at v111? Do i need a mod that blocks the game from removing items added to the inventory before the v111 part?

    Btw same questions for your Julbo Velmont mod.

    Amazing job!
    1. fadingsignal
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      In FO4Edit to see what is referencing any record you have selected, in this case a leveled list, you can look in the "Referenced By" tab on the right, and drill down from there. That list is the only leveled list that contains eyewear for NPCs and is very rarely used.  The second list LLI_Vendor_Clothes_Any_Basic [LVLI:00075931] is the one for vendors that is more likely to pick them up.

      The script just drops them in on load so I should probably look at making it wait until Vault 111 is exited (or remove it completely.)
    2. Richwizard
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      Just drop a pair into one of the post war Sanctuary houses. I can imagine the drug dealer trying to look cool.
    3. mikezorz13
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      Just checked the update, item was in the dresser . Same for the Julbo mod.

      Great job
  4. Kowalth
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    Great to see that AWKCR and/or AE is no longer a requirement for new equipment mods!


    • Any plans to add an update for ECO - Redux + NEO + LEO series?
    • Does this contain tags for Complex Sorter?
    • Could this be merge with Julbo Vermont Classic Sunglasses to avoid MO2 conflict?

    Thanks for the mods!
  5. makmellow
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    In the current game, no glasses appear, neither to be found nor at the dealer. I'm level 16 now and haven't seen any yet. However, the plugins are activated, I checked that.
    1. fadingsignal
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      Don't know what to tell you, if you didn't receive a pair of glasses in your inventory when you first ran the mod, it's not running. 
    2. makmellow
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      I have set both glasses as the master for Myopia Simulator (Immersive Glasses). Could there be a connection there? Doesn't the scripts for the glasses start then?
    3. fadingsignal
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      Not familiar with that mod, it's possible?

      type

      help warby 0

      into the console and tell me what you see
    4. makmellow
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      okay, here

    5. makmellow
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      I have now started a new game. Without this  Myopia Simulator. It took a while, but now the first glasses are available from retailers.
      At the start of the game, by the way, I've never had a pair of sunglasses.
  6. heldhram
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    I have no idea what is going on, but I can't for the life of me activate the visual effect at all.

    I tried picking up and dropping the glasses, enabled and disabled them, using console command to spawn a new pair and added the shades, started a new game, tried to remove all mods and just have this one esp activated, but no luck, the darkness visual effect still refuses to show up. :(

    Can't think of any mods that could possibly conflict with this either.
    1. fadingsignal
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      Did you add the darkening effect at the armor workbench?  If so, and you're using ENB it could be a preset that disables the vanilla game's processing effects.
    2. heldhram
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      Yes, I tried to add in the shades via the armor workbench, and I tried after removing my ENB completely and still no luck :(

      Edit: I tried to locate "SunglassPack01:SunglassDarkenEffect", but couldn't find it using BAE.
    3. fadingsignal
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      Well you found the issue, I didn't include the script!  I release this update and my Julbo Vermont sunglasses mods at the same time and screwed that up. Fix incoming.
    4. fadingsignal
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      Fixed, version 2.2 now has the missing script. Thanks for the detailed report, that helped me narrow down what was going on!
    5. heldhram
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      Thanks Fadingsignal! It works perfectly now :))
  7. makmellow
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    Is it possible to make the two sunglasses mods compatible with Myopia Simulator (Immersive Glasses)? Or does that have to be done by the modder there?

    edit//
    done
  8. makmellow
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    Cool thing, I've been looking for good glasses without excessive perks, thank you. I especially like the darkening effects, it's very immersive. I have two questions about this:
    - do these work in first and third person? yes, works
    - is it possible to extend the darkening effect to the vanilla glasses? negative, it doesn't

    Bug reported in bug section.
    1. makmellow
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      Thx for the update!
    2. fadingsignal
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      Yep!  Thanks for pointing this out.
  9. ThalmorTom
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    Nate looking like Casey Neistat
    1. fadingsignal
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      Haha now I'll never un-see that
  10. xEgdodx
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    Thanks for the great mod, I think they are some of the best looking glasses in the game, modded or otherwise. Unfortunately I can't upgrade them at the armor bench with the targeting IFF framework like vanilla eye wear using AE. Too bad, since I think my character looks great in them. Is there something I'm not doing correctly, or is there no way they can be upgraded in game with AE?
    1. AndreChau
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      It's a shame no 3rd party ever made a new ae patch, because they do look, fine but I need to use every slot possible to supercharge my character. 
  11. nicksaur
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    the mod is a nice idea if it worked that is . i redownloaded it 3 times and cant find the first pair of sunglasses to craft anywhere . i even went into the weapon bench and nothing . good luck in fixing this mod if your even still working on it