one small problem: the glasses hang a little in the air, in front of the nose. is it possible to somehow move their position towards the back of the head? (my character is made using standard preset, no mods altering the face) PS no idea how to upload screenshot in the comments
I left a little bit of room for different facial features/noses, but I'll take a look. One thing you could do is use Outfit Studio and just nudge the whole thing a little bit.
Just tried it, works perfect, just a couple of questions:
a) checked with fo4edit & saw that the leveled list that are injected (except clothing vendors) is Clothing_Cosmetic_Eyewear. What npcs are using this reference? Asking to avoid wasting time on wrong npcs for testing purposes. b) the free pair is added in the inventory during the pre-war segment or after waking at v111? Do i need a mod that blocks the game from removing items added to the inventory before the v111 part?
In FO4Edit to see what is referencing any record you have selected, in this case a leveled list, you can look in the "Referenced By" tab on the right, and drill down from there. That list is the only leveled list that contains eyewear for NPCs and is very rarely used. The second list LLI_Vendor_Clothes_Any_Basic [LVLI:00075931] is the one for vendors that is more likely to pick them up.
The script just drops them in on load so I should probably look at making it wait until Vault 111 is exited (or remove it completely.)
In the current game, no glasses appear, neither to be found nor at the dealer. I'm level 16 now and haven't seen any yet. However, the plugins are activated, I checked that.
I have set both glasses as the master for Myopia Simulator (Immersive Glasses). Could there be a connection there? Doesn't the scripts for the glasses start then?
I have now started a new game. Without this Myopia Simulator. It took a while, but now the first glasses are available from retailers. At the start of the game, by the way, I've never had a pair of sunglasses.
I have no idea what is going on, but I can't for the life of me activate the visual effect at all.
I tried picking up and dropping the glasses, enabled and disabled them, using console command to spawn a new pair and added the shades, started a new game, tried to remove all mods and just have this one esp activated, but no luck, the darkness visual effect still refuses to show up. :(
Can't think of any mods that could possibly conflict with this either.
Did you add the darkening effect at the armor workbench? If so, and you're using ENB it could be a preset that disables the vanilla game's processing effects.
Well you found the issue, I didn't include the script! I release this update and my Julbo Vermont sunglasses mods at the same time and screwed that up. Fix incoming.
Cool thing, I've been looking for good glasses without excessive perks, thank you. I especially like the darkening effects, it's very immersive. I have two questions about this: - do these work in first and third person? yes, works - is it possible to extend the darkening effect to the vanilla glasses? negative, it doesn't
Thanks for the great mod, I think they are some of the best looking glasses in the game, modded or otherwise. Unfortunately I can't upgrade them at the armor bench with the targeting IFF framework like vanilla eye wear using AE. Too bad, since I think my character looks great in them. Is there something I'm not doing correctly, or is there no way they can be upgraded in game with AE?
the mod is a nice idea if it worked that is . i redownloaded it 3 times and cant find the first pair of sunglasses to craft anywhere . i even went into the weapon bench and nothing . good luck in fixing this mod if your even still working on it
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Q: "Question?"
A: Yes
one small problem: the glasses hang a little in the air, in front of the nose. is it possible to somehow move their position towards the back of the head?
(my character is made using standard preset, no mods altering the face)
PS no idea how to upload screenshot in the comments
a) checked with fo4edit & saw that the leveled list that are injected (except clothing vendors) is Clothing_Cosmetic_Eyewear. What npcs are using this reference? Asking to avoid wasting time on wrong npcs for testing purposes.
b) the free pair is added in the inventory during the pre-war segment or after waking at v111? Do i need a mod that blocks the game from removing items added to the inventory before the v111 part?
Btw same questions for your Julbo Velmont mod.
Amazing job!
The script just drops them in on load so I should probably look at making it wait until Vault 111 is exited (or remove it completely.)
Great job
Thanks for the mods!
type
help warby 0
into the console and tell me what you see
At the start of the game, by the way, I've never had a pair of sunglasses.
I tried picking up and dropping the glasses, enabled and disabled them, using console command to spawn a new pair and added the shades, started a new game, tried to remove all mods and just have this one esp activated, but no luck, the darkness visual effect still refuses to show up. :(
Can't think of any mods that could possibly conflict with this either.
Edit: I tried to locate "SunglassPack01:SunglassDarkenEffect", but couldn't find it using BAE.
edit//
done
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do these work in first and third person?yes, works-
is it possible to extend the darkening effect to the vanilla glasses?negative, it doesn'tBug reported in bug section.