Version 2.0 is just variety update, you can now find yellow corpse and no friendlies choices in the 'optional files' section. If you already have the version you want, there's no need to update.
EDIT: Well, we made Hot Files, crazy, thanks for the awesome feedback so far, its a pretty cool feeling Make sure you go give Fadingsignals original mod lots of love too. He did all the heavy lifting, I just painted on some pretty colours!
Changing the colors of enemies, friends and bodies is easy. Just use FO4Edit.
Click open the mod and navigate to Effect Shader. Click open and there are 3 listed Shaders.
Go to the first one and look over at Edge Effect - Color. FO4edit will show the current color clear as day. Open this up via the + symbol next to it and you will see RGB color values for Blue, Green and Red. Simply input the desired color here using this link to find the correct values.
Do the same for the remaining 2. And done.
Note that if you reinstall this mod you will undo your changes unless you make these changes in a personal patch.
Can u do a version with containers cause the base HUD have it but works only with a few containers? could be great if u can improved that, ur mod is real good my congrats to u.
is there a version that highlights friendlies, but not highlight corpses? Alternatively, one that marks friendlies green and the corpses yellow, but unmarks corpses when looted.
can you link it? you can use bbcode to link stuff, or just click the insert link button when replying (looks like a chain and is between the youtube button and the dotted list button)
I originally asked cause it overrides the loot detector mod, which also highlights corpses with loot (I don't use it to collect stuff, just mark things I can pick up)
EDIT: an MCM version where you can turn on/off friendly and corpses would be ideal. (turning off friendlies would just make em red, like enemies)
2nd EDIT: I could honestly make my own version, just remove the dead part, would not include MCM
is it possible to only have Corpses be highlighted in yellow and not highlight enemies and friendlies? thermal already highlights enemies. i find it redundant to also have enemies highlighted with the recon vision. is it something i need to change in Fo4edit? ty
Any chance this mod can be configured to NOT highlight friendlies?
I'd love to have an alternative to my sunglasses or power armor that lets me spot enemies and bodies without constantly highlighting every other living thing in the world.
Shame this mod author hasn't been active since June last year. I would love an update as well because using this with WTTO has been causing strange glitches in my game. I need this badly as WTTO doesn't have body colors (in just targeting HUD alone) or differentiating colors between friend and enemy. So sad. I wish I knew how to make these things.
no idea if you ever figured out a solution, but what i do is use this mod in conjunction with the "rings of highlighting" mod. i use the rings of hostility to highlight enemies, i use the ring of unity to highlight friendlies (only in combat), and then i use the ring of the dead to highlight bodies with loot. i only use the goggles for immersive night vision. the HUD for west tek never had enough customization for my liking.
Not sure if you still need the answer. Here is how to get it from the original mod: "In order to craft or upgrade these items, you will need to find the schematics, which can be found in the Med Tek Research lobby under the desk in the entry / reception area, along with a delivery letter. Reading these schematics will permanently unlock crafting at the Chem Station under Utility, or if you download the patch, crafting will be moved to the AWKCR Crafting Bench under ACCESSORIES - CYBERTECH. You will also require the first level of the Armorer and Science perks."
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EDIT: Well, we made Hot Files, crazy, thanks for the awesome feedback so far, its a pretty cool feeling
Make sure you go give Fadingsignals original mod lots of love too. He did all the heavy lifting, I just painted on some pretty colours!
Click open the mod and navigate to Effect Shader. Click open and there are 3 listed Shaders.
Go to the first one and look over at Edge Effect - Color. FO4edit will show the current color clear as day. Open this up via the + symbol next to it and you will see RGB color values for Blue, Green and Red. Simply input the desired color here using this link to find the correct values.
Do the same for the remaining 2. And done.
Note that if you reinstall this mod you will undo your changes unless you make these changes in a personal patch.
Also, this mod may safely be flagged as an ESL.
I suggest using West Tek Tactical Optics Patch - MCM Options
I originally asked cause it overrides the loot detector mod, which also highlights corpses with loot (I don't use it to collect stuff, just mark things I can pick up)
EDIT: an MCM version where you can turn on/off friendly and corpses would be ideal. (turning off friendlies would just make em red, like enemies)
2nd EDIT: I could honestly make my own version, just remove the dead part, would not include MCM
Turns out my attempt broke it and the solution posted above is something else entirely, and thus not what I'm looking for.
I'd love to have an alternative to my sunglasses or power armor that lets me spot enemies and bodies without constantly highlighting every other living thing in the world.
"In order to craft or upgrade these items, you will need to find the schematics, which can be found in the Med Tek Research lobby under the desk in the entry / reception area, along with a delivery letter. Reading these schematics will permanently unlock crafting at the Chem Station under Utility, or if you download the patch, crafting will be moved to the AWKCR Crafting Bench under ACCESSORIES - CYBERTECH. You will also require the first level of the Armorer and Science perks."