20 comments

  1. MarcosPereira5
    MarcosPereira5
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    Feel free to report any sort of issues and I'll try to help. I used that generator with the fusion core to power most of the turrets and the larger shack. The rest of them are powered by a wind generator each.

    It is possible that some objects may be imported out of place. It might be a problem with the Transfer Settlements - Shareable Blueprints mod rather than the blueprints themselves. If anything is out of place, feel free to tell me or resort to the pictures for information.

    Almost forgot, and only remembered after checking if all the necessary pictures were added. You will need the "Old World Tunes" mod for the radio in the Sole Survivor's bedroom - the radio with the Story teller's photo.
  2. ruggsyfu
    ruggsyfu
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    which number is this on transfer? conflicting number for a different settlement will not allow this to show..
  3. krumpyoldgamer
    krumpyoldgamer
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    I have tried to install this blueprint. Each time it either locks up or CTD. It looks great from the images.
  4. spectr356
    spectr356
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    i'm not sure. i know its me, but i just cant get the blueprint to show up at all. looks very cool
    1. MarcosPereira5
      MarcosPereira5
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      Be sure you have the mod Transfer Settlements properly installed and activated. Next, extract the .JSON file and move it to this path: (...) Fallout 4 > Data > F4SE > Plugins > Transfer Settlements > Blueprints. Inside the Blueprints Folder, create a new one and name it a number that you don't have yet. So if you have 3 blueprints, name it 4. Then put the .JSON file inside that folder you created.
  5. MephisK
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    I like it. What's killing me is that the wires won't connect, leaving a majority of the buildings powerless. 'specially with the electric doors. Any mods you use for that one? I don't think the wires will work with the way you have stuff in front of them. I feel like I'm missing something.
    1. MarcosPereira5
      MarcosPereira5
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      I don't use electric doors. You can open every door normally. The wiring problem has to do with Transfer Settlements itself. I don't have any recording software available, or I'd upload a video showing how to wire everything. I'm afraid you have to wire it by hand. The generator's location should be in the pictures. Get inside its "shelter" to start wiring through the conduits then the taller pilons, followed by the houses. I'm working on updating this blueprint. Adding some more features like the plastic surgeon and barber stations. Perhaps importing the settlement with the newer version of Transfer Settlements will help. It will take a long while, though.
  6. HenryBAKAE
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    Definitely one of the more interesting Sanctuary blueprints I've seen. May I ask what mod you are using that gives you those wooden walls with windows? The only mods I can find on the nexus that adds windows either adds them for concrete walls only, or are those two way mirror type windows by using picture frames.
    1. wickedpeter
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      hi clean shack mod http://www.nexusmods.com/fallout4/mods/8813/? but a word of warning it changes some of the textures through out the commonwealth
    2. MarcosPereira5
      MarcosPereira5
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      I list it in the required mods section of the description. It's Clean Shacks. Wickedpeter already linked it.
    3. HenryBAKAE
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      Thank you both for the help!
  7. wickedpeter
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    great attempt but a like to point out that vanilla mannequins don't transfer across modder is working on this issue and water from daves mod for does not either but strange the mannequins from eli mods work just fine.
    1. MarcosPereira5
      MarcosPereira5
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      Yes, I am aware of that, which is why my Sticky note says "It is possible that some objects may be imported out of place". OR not at all, like the wires that power the settlements. That's why I insist on posting pictures of how I wired the hole thing and how I organized the mannequins. Of course, once it's in your save, you do whatever you want. The only water mod is just a retexutre, if you will, so you don't need it.
  8. Timmiii
    Timmiii
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    nice work! I have never seen so many photos attached to a mod post!
    1. MarcosPereira5
      MarcosPereira5
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      Sorry, Sanctuary is a huge settlement and I made sure to use the available space productively.
    2. Timmiii
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      I was being sincere, great job!
    3. MarcosPereira5
      MarcosPereira5
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      Much oblidged
  9. Tryxel
    Tryxel
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    i like what i see, can i ask how long it did take to finish it inc decorating the place up?
    1. MarcosPereira5
      MarcosPereira5
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      A week and a half or so. From gathering scrap to leveling up for the required perks, to having the castle well fortified and livable, to having destroyed the Institute and just coming up with ideas... a lot of scrapping and restarting was necessary as well. I'm glad you like it.
  10. RyanBurnsRed
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    Are there any DLC requirements other than [possibly] Vault-Tec?
    1. MarcosPereira5
      MarcosPereira5
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      All of them except for the textures one. I tried to use a bit of everything.