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Trainwiz and Niero

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trainwiz

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298 comments

  1. necroalhl
    necroalhl
    • member
    • 1 kudos
    This mod used to work fine for me in (OLD GEN) but in (NEXT GEN) the game crashes when I get shot and hit multiple times with this weapon, it didn't happen before, I guess next gen messed everything up
  2. Mac80ad
    Mac80ad
    • member
    • 1 kudos
    After installing the mod, I'm getting a weird water splash animation that is in front of my character face.  Removed the mod and the splash things is gone. Any idea?
  3. IZUMITAZ
    IZUMITAZ
    • supporter
    • 1 kudos
    来自中文玩家,这个mod加强和修改的追猎者真是字面意思的crazy b*tch,V3N枪能在过一百级甚至是一百五十的生存档教你做人,装前多考虑下,干得漂亮!
    1. IZUMITAZ
      IZUMITAZ
      • supporter
      • 1 kudos
      我爱死这mod了!
  4. BLANK1111
    BLANK1111
    • member
    • 1 kudos
    Greatly appreciate the boost and new tricks given to Coursers. Thank you very much and have a nice day.
  5. crazyape85
    crazyape85
    • supporter
    • 8 kudos
    I have looked everywhere in the chem station, and other stations, and I cannot find where to make this ammo.  I only found the two rounds that was on the synth leader, but cannot seem to find anymore yet.  Is there a specific category they would be under?  I looked under every category and cannot seem to find them.
    1. crazyape85
      crazyape85
      • supporter
      • 8 kudos
      I found a way to make it by constructing an ammo bench in the workshop, in a settlement.
    2. DarkArbiter117
      DarkArbiter117
      • member
      • 2 kudos
      Could you guide me to which workbench? Is it from another mod? Because I can't create ammunition for it and I can't find where
  6. 115madmax
    115madmax
    • member
    • 1 kudos
    So first off, amazing mod. I can't play a character without this and institute overhaul. I find coursers embarassing in base game so this mod makes them a real f*#@ing threat.

    I need to address an unintended but hilarious side effect of this mod, most noticeable if you side with the minutemen and defend the castle from the institute. You will face wave after wave of synths with coursers thrown into the mix, sometimes in pairs. and you will be in for arguably one of the most difficult fights in the game. The poison acts fast and bypasses armor completely, and coupled with the coursers using stealth boys properly means they'll be invisible and moving constantly so you can't just spam vats, you gotta pay attention to where they are using visual clues. you'll have to constantly watch your health bar bcuz you will die in under several seconds if you aren't careful.

    Also, settlers can pick up and use the V3N. And if you inflict collateral damage through grenades or launchers those same settlers will turn on you, and you'll be facing the coursers and settlers both armed with the same weapon.

    Put simply it's a nightmare and I love it. I just want people to be aware of how truly dangerous and borderline OP this mod is bcuz this games gameplay loop can make you complacent and this mod is a great slap back to reality. Love the balance, love the challenge. 10/10
  7. SimplyBearnado
    SimplyBearnado
    • premium
    • 22 kudos
    i nerfed the gun damage and poison dot but cant find where the explosion damage for venom comes from. it does a ton of damage on its own. i looked at the explosion attached to it in fo4edit but it says 0 damage. anyone able to point me in the right direction? or better yet, someone balance this mod??
  8. UberMcTuber
    UberMcTuber
    • premium
    • 1 kudos
    Does this mod need to be updated to work with next gen update
    1. DinoKiller65
      DinoKiller65
      • member
      • 0 kudos
      nah, I play it in the NG update and it works fine.
  9. SubjectX31K
    SubjectX31K
    • member
    • 0 kudos
    is there a way to get X6-88 to also be able to teleport around and do the same thing the others do? or have you tried to make it work and it simply breaks the companion script?
  10. ORIONOX
    ORIONOX
    • premium
    • 1 kudos
    does anyone have a p[atch for scourge?