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Securitywyrm

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securitywyrm

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95 comments

  1. focusingfoundation
    focusingfoundation
    • BANNED
    • 3 kudos
    I don't think this mod is being developed anymore, but it could use chemist and robotics expert inclusion (non dlc)
    1. bookwyrmnick
      bookwyrmnick
      • member
      • 0 kudos
      Came here to second the request for Chemist, but given that it's been almost a year since you said it, probably not being developed any more, yeah.
    2. focusingfoundation
      focusingfoundation
      • BANNED
      • 3 kudos
      i've since caved and started using DLC again. too many mods of merit require it. besides there's several mods that prevent DLC quests from starting until you manually start them so its fine i spose
  2. RandyEischer
    RandyEischer
    • supporter
    • 6 kudos
    I just wish there was a way to gain perks by using the skill. For example, after picking, say, 5 locks, you should gain Lockpick 1. After ten more, Lockpick 2. Etc.

    I've been told it's possible to cast a "spell" on the player each time they do such a thing, which would act as a counting variable, but no idea how to do it.
    1. cubbyman1
      cubbyman1
      • member
      • 29 kudos
      basically like how it was in skyrim, which actually made sense, you didn't need the lock picking perk prior to lock picking that is just silly, no, instead it was done by "practice makes perfect" or better and then you choose the perks that boost the skill, not this weird way. 

      maybe i need to search again and see if that perk mod exists, i doubt i will find this, but maybe i will find something.
    2. cubbyman1
      cubbyman1
      • member
      • 29 kudos
      found it, but it requires a bunch of mods i don't want to install to make it work. 
      https://www.nexusmods.com/fallout4/mods/62743
      but you might find it nice to have, so i will leave the link here.
    3. focusingfoundation
      focusingfoundation
      • BANNED
      • 3 kudos
      yeah that mod is cool in concept, but I don't use dlc at all so it's a non starter :(
  3. cubbyman1
    cubbyman1
    • member
    • 29 kudos
    i hope this remedies what i'm looking for, i hate the fact that i can't craft something if i have all the requirements of items in my inventory, but your restricted due to some stupid perk that disallows you from crafting that thing because of science or something preventing you from making that thing regardless you having all the materials. 
  4. SeveralGeese
    SeveralGeese
    • member
    • 0 kudos
    I like the idea of this mod, but it may be a little tooo generous for my tastes.
  5. awesomenessofme
    awesomenessofme
    • member
    • 1 kudos
    Maybe a weird question, but is there any way of editing this so that it doesn't include the weapon damage perks? I find the crafting perks and Local Leader really tedious to have to spend perk points on (and the CH requirement for LL), but the weapon damage perks I'm OK with.
  6. zed140
    zed140
    • premium
    • 380 kudos
    Cool but what is missing is the source script or a configurable mcm options. What I need is just have the weapons damage perk, to use any weapon without debuff. Also an option to add these perks to companions and eventually to all npc.
    Or possibility is to not use these damage perk?
  7. haohao69869
    haohao69869
    • BANNED
    • 23 kudos
    I want the source file.
    1. securitywyrm
      securitywyrm
      • premium
      • 3 kudos
      Unfortunately at some point it got compiled and I lost the 'original'. However it's a fairly simple script, a decompiler should be able to extract it.

      What it does: At each level it runs the "Remove perk" function for every single perk it adds, and then does "add perk" for each perk for that level.
  8. CernochGD
    CernochGD
    • member
    • 0 kudos
    I have a bug where when i upgrade a perk (Only the boring perks) it upgrades but when i level up, its back at default. ex. I was level 21 when i upgraded Rifleman perk from rank 3 to 4, but when i leveled up to 22 it was back at rank 3. I have a Perks Unleashed mod too. Please help.
    1. securitywyrm
      securitywyrm
      • premium
      • 3 kudos
      Yeah, that's a side-effect of how I have to add the perks.

      If a perk is added twice, you get the "rank 2" of the perk, which has no data so you'll get no benefit of the perk. The perk tree will still show it, but you don't have the 'rank' of the perk with the data. So when you level up it actually runs a 'remove perk" on all the perks it's about to give, and then adds the perk. There is no function (I looked VERY hard) to query if you already have a perk.
  9. siamatti
    siamatti
    • premium
    • 102 kudos
    Well done. A really useful mod !
  10. ProphetOfDuality
    ProphetOfDuality
    • member
    • 2 kudos
    You should make an optional file that gives you the lockpicking and hacking perks.