This page was last updated on 27 September 2019, 5:07AM
Changelogs
Version 2.2
Added ap_WeaponMaterial and ma_WeaponMaterialSwaps to CompCurieLaserGun, CompDanseLaserGun, CompDeaconHuntingRifle, CompMcCreadyHuntingRifle, CompPiper10mm, CompPrestonLaserMusket, and CompX6-88InstituteLaserRifle to allow custom paints
Adjusted weapon value to match construction cost
Version 2.0
Replacement weapons can be crafted at the chemistry station in Weapons: Companion
An automatic invisible quest gives the companions the same "no use ammo" keyword that the settlers use. This was done to correct the use of ammo by making their weapons customizable.