Very nice mod, but how did you do it? I can't for the life of me figure out how to add a navmesh to a buildable object like this. I have the vault door built into a structure and it would take a major rebuild in order to remove my original and add this one, so I need to add navmesh to the existing vault door.
i did used that editor what bethesda released for game editing, dont remeber exact name (creation kit or something), i dont play fo4 anymore for a long time, you can try to copy navmesh data cell in fo4edit from my edited object to original...hope this help
It staggered me that Beth released this item without navmeshing in the first place. And why can't they make working elevators? Seriously, just put the settler in a 'rabbit hole' and don't bother showing them riding up and down. It's not that hard!
no, coz its not "door object" but "activator object", actualy i tried it with "door object" but there is no way how to do a navmesh on that type of object...
Thanks for just casually explaining why the heck I never could find a patch for this door. Its funny, the ONE door that should really need an automatism doesn't have a patch for it.
Btw: Did you replace the original or added a new one ?
great! cant understand how bethesda couldn't fix the navmesh issues with the vault kit, will definitely dowload when i get back to doing something with the vault kit again.
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Any help would be appreciated.
Btw: Did you replace the original or added a new one ?