Feel free to point out flaws in whatever way suits you; it will help quite a bit.
6/15/17: Added 44 screenshots.
I will be fixing things and will release an update sometime next week if all goes well. Until then, I will be tweaking things on and off when I have time and checking here frequently.
6/20/17: The update has been uploaded. The Main file is still required. Three sets were nearly impossible to fix (Irma, Synth Uniform, and Suspenders and Slacks), and I've put placeholders in the files to replace the broken ones from the main file for now.
6/21/17: Taking it a bit slower, still trying to figure out what went wrong with the alpha on the Synth Uniform. Irma continues to have pixelated skirt edges unless I just do minimal filter-edits in ps. Suspenders and slacks is apparently uneditable the way they have it set up with a gradient file.
Will be playing around and trying to see if I can spot any other glaring weirdness. Be sure to point any out if you see it.
Also elementary attempts to make the description update more readable at a glance.
6/25/17: I sometimes forget obvious things. Like how converting .dds files into .tga files saves alpha information-- even though I've used .tga hundreds of times before. Irma and Synth are finished and posted. Oops, wrong file! Sorry to the one person who downloaded it. Gotta reupload.
Okay, should be good now.
7/1/2017: Uploaded a .ba2 archive with all the current up-to-date textures for those who prefer it. Nothing is new in the file, but I figured new people downloading might enjoy not having to download two other files on the first go.
Will probably be slowing down further unless something terribly glaringly bad is pointed out to me.
I use Complex Retexture Project to somewhat optimize the games graphics and it turns the clothing bad. This reverses the "make clothing bad" part, so the clothing looks good.
Baffles me why this isn't getting more downloads or endorsements! It's literally the only mod on the whole nexus that makes almost all clothing less of an eyesore! Thanks a bunch man.
58 comments
6/15/17:
Added 44 screenshots.
I will be fixing things and will release an update sometime next week if all goes well. Until then, I will be tweaking things on and off when I have time and checking here frequently.
6/20/17:
The update has been uploaded. The Main file is still required. Three sets were nearly impossible to fix (Irma, Synth Uniform, and Suspenders and Slacks), and I've put placeholders in the files to replace the broken ones from the main file for now.
6/21/17:
Taking it a bit slower, still trying to figure out what went wrong with the alpha on the Synth Uniform. Irma continues to have pixelated skirt edges unless I just do minimal filter-edits in ps. Suspenders and slacks is apparently uneditable the way they have it set up with a gradient file.
Will be playing around and trying to see if I can spot any other glaring weirdness. Be sure to point any out if you see it.
Also elementary attempts to make the description update more readable at a glance.
6/25/17:
I sometimes forget obvious things. Like how converting .dds files into .tga files saves alpha information-- even though I've used .tga hundreds of times before. Irma and Synth are finished and posted.
Oops, wrong file! Sorry to the one person who downloaded it. Gotta reupload.
Okay, should be good now.
7/1/2017: Uploaded a .ba2 archive with all the current up-to-date textures for those who prefer it. Nothing is new in the file, but I figured new people downloading might enjoy not having to download two other files on the first go.
Will probably be slowing down further unless something terribly glaringly bad is pointed out to me.
Unless you're using gimp, and then I have no clue how that program works since I've never used it.
It's literally the only mod on the whole nexus that makes almost all clothing less of an eyesore! Thanks a bunch man.