Fallout 4
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jhondidfool

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jhondidfool

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34 comments

  1. jhondidfool
    jhondidfool
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    I would like to ask of you to send screenshots for this mod. I'm not the best screenarcher
  2. jhondidfool
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    With 1.4B I consider the 1.X series complete, pending more bugtesting.

    Next released version will be the 2.0 iteration. Already have a list; just so you know what I'm going to TRY to do:

    - 2nd Round of balancing passes. Trying o refine LLists further.
    - Make a FC recycling method based on depleted FCs spawning a token depleted item in inventory.
    - Remove DT and LoA dependeincies by making my own systems to achieve the same.

    Whish me luck!
  3. 54yeg
    54yeg
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    Nice mod!
  4. MetroSpider
    MetroSpider
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    is this compatible with Gas Masks of the Commonwealth?
  5. wolfcline
    wolfcline
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    please keep working on this mod
  6. wolfcline
    wolfcline
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    i love this mod. it's too bad it isn't gonna be finished.
  7. ZenrenTakeda
    ZenrenTakeda
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    Was a good mod till I noticed the weight of everything being stupid high for no reason, I don't know if its part of the mod or not but I made sure it wasn't anything else conflicting with it and it still came back around as it being the culprit. I wont list everything I went through.
  8. MetroSpider
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    love this! literally, everything I've looked for in immersive survival mods, but all in one neat package! the only issues I have with this mod is the removal of 7.62 and 45-70 ammo types and the perk mag requirements. I honestly doubt the need for an incentive to explore, and most often I wiki'd the locations for the mags in vanilla. it's not really fun to have to search the entire wasteland for the perks that I earned through combat and surviving. I also just don't see the logic or justification of removing the 7.62s and 4570s. both are valid, popular rifle rounds, and removing them seems less of immersion and more of laziness.other than those two details, this would be the only overhaul mod I'd ever need!
  9. 13ducksonabox
    13ducksonabox
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    I doesn't work for me. I uninstalled every mod I had and only installed this, "damage threshold", and "loads of ammo", but it doesn't work. I tested on a relative new game.
    1. jhondidfool
      jhondidfool
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      Weird, could I get a load order? Thanks!
    2. 13ducksonabox
      13ducksonabox
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      Hi, im sorry but I fixed it! I hadn't installed the required mods! Great mod! Have a nice day!
  10. d3ima
    d3ima
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    hello i do like your'e mod and idea behind it. i think i have issue with weight of some items. i have aeternus witch weight 5000, 50 cal sniper rifle with 4000 weight and army fatigues with 3000 weight. rest of the stuff like power armor and other weapons weight is fine. disabling mod it puts weight to normal. does anybody have any idea how to fix it i would appreciated.
    1. jhondidfool
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      Weights are to be reivesed. kinda busy now with state exams, but will do a second pass on all the values soon. But bear in mind real weapons weight A LOT. They are big chunks of metal, after all.
  11. wuwei31
    wuwei31
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    Interesting, what does the sim settlement patch changes exactly?
    1. jhondidfool
      jhondidfool
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      The cost of building plots.
  12. Rumot
    Rumot
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    This is a bit of a spoiled request, but would you mind making a no perk version? I use a perk mod that I'm pretty fond of and I can't use the CK or FO4edit for shit.
    1. jhondidfool
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      The perk stuff is deeply intertwined, But it is in the cards. Stay tuned
    2. Rumot
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      thanks