Why are there screenshots with the reflex sight directly on the slide (Like an FNX was designed to be able to do) but in-game you have to have a rail? Is there a way we can take the rail out of the equation?
And could we please get an Osprey suppressor? You gotta have it if you're gonna add an FNX, c'mon. It could be a separate suppressor or it can replace the current one.
Like NovaStorm said, I also would like to have the reflex sight on the slide and get rid of the rail, so that the reflex & iron sights can be used as intended at the same time (co-witness) also i would like to mention that the pistol perk doesn't apply :-(
This is probably one of the most annoying mods I've had the misfortune of tolerating over the short duration I did. Finding FNX components literally f*#@ing everywhere 24/7 is not only annoying but game-breaking when random enemies are given a gaudy blue pistol with a downright edgy name.
Make the gun like other competent mod authers do. It's not interesting once you've seen the 60th raider in a row with the fucker. Stop spawning unnecessary attachments everywhere, and have it be something created at the work bench like normal.
Let me help you with this.. This is what you meant to say.
"Hello, just giving my opinion but, I find having to go and look for mods and finding them too often is annoying and game breaking. I am also not fond of the pistol with an edgy name (Leviathan?) Could you please make a version where the attachments are craft-able, instead of having to go and look for them?"
Im all for constructive criticism and suggestions, however DO NOT insult my intelligence or competence again. I am letting this one slide because I am a nice guy, however another insult will ban you from ALL my mods.
hi and hello, this mod is great thanks for your work! somehow i've encountered a problem...i used the mod in my old saved game and decided to start all over again, in the new however there are no FNX appearing, but i'm still able to have them via console command and the modifications aren't at the usuall places also
Hello, this is an update :-) it works again - sort of - looks like the FNX-mod remembers all the places i've found FNs in my previous game. so only after entering a new location (which i haven't visited in my previous game), there are the FNs and their mods!
Having this .esp in my Data folder caused the game to go Not Responding on startup every single time. Deleted.
Manual install. Installed the base .esp and Materials, Meshes, Scripts, Textures folders. Then replaced the .esp with the patch .esp available in optional files. Game worked again immediately upon deletion.
I like this gun very much, but are the mods for this gun supposed to be found so frequently or is it some sort of bug? I've stopped picking them up, but it feels weirdly immersion breaking to find the whole game world littered with them. (I'm aware that this was asked in an above comment, but I don't think the frequency of finding this gun and its components was addressed in the answer.).
anyone got a console command for this? I do help fn 4 and it gives me a bunch of quests and I cant see the guns console command id. anyone know what it is I am really excited to see this weapon.
figured it out. command is help fnx 4. This has to be one of the best guns in the game. I love the fact that you need to find the parts. Keep up the great work!
Hey i wanted to point out that you should put the 1.50 version as main files because the quick fix esp is marked as the main files to run this weapon which is not and will cause the weapon to be invisible since there is no assets for it in the rar.
65 comments
Why are there screenshots with the reflex sight directly on the slide (Like an FNX was designed to be able to do) but in-game you have to have a rail? Is there a way we can take the rail out of the equation?
And could we please get an Osprey suppressor? You gotta have it if you're gonna add an FNX, c'mon. It could be a separate suppressor or it can replace the current one.
Make the gun like other competent mod authers do. It's not interesting once you've seen the 60th raider in a row with the fucker. Stop spawning unnecessary attachments everywhere, and have it be something created at the work bench like normal.
"Hello, just giving my opinion but, I find having to go and look for mods and finding them too often is annoying and game breaking. I am also not fond of the pistol with an edgy name (Leviathan?) Could you please make a version where the attachments are craft-able, instead of having to go and look for them?"
Im all for constructive criticism and suggestions, however DO NOT insult my intelligence or competence again. I am letting this one slide because I am a nice guy, however another insult will ban you from ALL my mods.
Have a nice Day
and the modifications aren't at the usuall places also
Hello, this is an update :-) it works again - sort of - looks like the FNX-mod remembers all the places i've found FNs in my previous game. so only after entering a new location (which i haven't visited in my previous game), there are the FNs and their mods!
Manual install. Installed the base .esp and Materials, Meshes, Scripts, Textures folders. Then replaced the .esp with the patch .esp available in optional files. Game worked again immediately upon deletion.