I believe that with RobCo Patcher this mod's premise can get applied to... everything good for settlers and maybe a happiness penalty for manky greeb (whatever's scrappable, at least) as settlers should prefer to scrap the greeb and keep the good stuff. This would also mean all the Base Object Swaps would also provide a little happiness and we can save like five or six plugins for things like ACS!
I think the makers of sim settlements said that the game handless negative happiness really badly and they gave up on it for ss2.
If you look at the way for4 was originally marketed, and I think the tutorial might mention this as well, stuff like furniture is supposed to make people happy. Which is commonsense, but they never got around to actually putting it in the game.
Ten years later, and modders are still doing the basic stuff bethesda said it was going to do.
I would reduce the overall bonus happiness of most of the items. I did so thru xEdit for my own load order. Basically, anything that now gave happiness that didn't before I just set at 1. 20 beds for 20 settlers is 20 bonus happiness already like that. Besides, if all the furniture and decorations are all the same happiness value, then there's no incentive to choose one over the other for the "better boost" ultimately making you decorate similarly everywhere potentially?
I'd also remove the bonus happiness from shops that didn't originally have it, like the armor shop. If you look at their bonuses, the armor / weapon shops don't bring happiness.. but they bring in twice as much money for the settlement. Considering I build tons of generators / water pumps already, anything higher than 1 got me 104 happiness almost instantly lol. It felt like cheating. Otherwise, id say this is an essential mod. The happiness system in place is horribly broken.
Is there any way to make this work with Workshop Rearranged? The way that it changes the categories seems to break the happiness from this mod. It doesnt matter which way I do the load order. If I do this one last, it breaks Workshop Rearranged, and if I do that one last, it breaks this one.
Patches to apply the happiness patch to things like Better Generators, Homemaker, the workbenches added by Armorsmith Extended, and the furniture items of Keitaro's Treasures, Sleep Intimate, and the like would be great but also a lot of work.
...but it would be great.
Addendum: Possibly a RobCo Patcher piece? Would save on scripts and plugins in the long run.
I've been using this mod for a year or more and I've noticed that happiness gains from beds, scrapping stations, etc. are only applied to those settlement items (beds, etc.) that were built AFTER installing the mod. I left some settlements untouched from before I installed the mod, and there has been no change in happiness. In order to increase happiness I had to scrap the old scrap stations, beds, etc. and rebuild them new.
I cannot prove it with the creation kit etc., but as far as I can tell, this patch causes some two person beds to act as one person. I find the beds it doesn't add happiness to work normally.
Load order is important. After installing I noticed that my windmills only produce 3 units of energy, which is the base-game value (normally, they produce 20 in my game, because of another mod). All I'd have to do is make sure that my windmill tweak runs after this mod in my load order.
Anybody complaining that this mod "breaks" their game needs to consider how their load order will affect the game, and if necessary, learn how to use LOOT (etc) to edit their load order rather than blaming the mod.
Well, I wanted this to work. But the workers assigned to various stores do not show their wares anymore. I tried remove the settlers, removing the store and re-adding the store and re-assigning the settler to the store. But until I deactivated this mod, the stores refused to show their wares.
I already wrote this in the bug report section, but since the comment is here too...
- Settler merchants do not show their wares in the base-game. Mods like Immersive Vendors and Stocked Vendor Counters add this function. - I personally use both of the mods I mentioned, and after installing this mod, all vendor items are still displayed on the counters as they should be. I can't say if it will remain this way, but at the moment there appears to be no conflict. - Mod Organizer2 shows no conflict between these mods, but you may use F04Edit to check further.
37 comments
If you look at the way for4 was originally marketed, and I think the tutorial might mention this as well, stuff like furniture is supposed to make people happy. Which is commonsense, but they never got around to actually putting it in the game.
Ten years later, and modders are still doing the basic stuff bethesda said it was going to do.
I'd also remove the bonus happiness from shops that didn't originally have it, like the armor shop. If you look at their bonuses, the armor / weapon shops don't bring happiness.. but they bring in twice as much money for the settlement. Considering I build tons of generators / water pumps already, anything higher than 1 got me 104 happiness almost instantly lol. It felt like cheating. Otherwise, id say this is an essential mod. The happiness system in place is horribly broken.
...but it would be great.
Addendum: Possibly a RobCo Patcher piece? Would save on scripts and plugins in the long run.
Anybody complaining that this mod "breaks" their game needs to consider how their load order will affect the game, and if necessary, learn how to use LOOT (etc) to edit their load order rather than blaming the mod.
Please Fix! I love the mod otherwise.
But for now, it will remain deactivated.
- Settler merchants do not show their wares in the base-game. Mods like Immersive Vendors and Stocked Vendor Counters add this function.
- I personally use both of the mods I mentioned, and after installing this mod, all vendor items are still displayed on the counters as they should be. I can't say if it will remain this way, but at the moment there appears to be no conflict.
- Mod Organizer2 shows no conflict between these mods, but you may use F04Edit to check further.