Fallout 4
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SirSilica

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sirsilica

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34 comments

  1. BlazeStryker
    BlazeStryker
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    • 45 kudos
    I believe that with RobCo Patcher this mod's premise can get applied to... everything good for settlers and maybe a happiness penalty for manky greeb (whatever's scrappable, at least) as settlers should prefer to scrap the greeb and keep the good stuff. This would also mean all the Base Object Swaps would also provide a little happiness and we can save like five or six plugins for things like ACS!
  2. MrBaloneyPony
    MrBaloneyPony
    • supporter
    • 16 kudos
    I would reduce the overall bonus happiness of most of the items.  I did so thru xEdit for my own load order.  Basically, anything that now gave happiness that didn't before I just set at 1.  20 beds for 20 settlers is 20 bonus happiness already like that.  Besides, if all the furniture and decorations are all the same happiness value, then there's no incentive to choose one over the other for the "better boost" ultimately making you decorate similarly everywhere potentially?

    I'd also remove the bonus happiness from shops that didn't originally have it, like the armor shop.  If you look at their bonuses, the armor / weapon shops don't bring happiness.. but they bring in twice as much money for the settlement.  Considering I build tons of generators / water pumps already, anything higher than 1 got me 104 happiness almost instantly lol.  It felt like cheating.  Otherwise, id say this is an essential mod.  The happiness system in place is horribly broken.
  3. darchangel89
    darchangel89
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    Is there any way to make this work with Workshop Rearranged?  The way that it changes the categories seems to break the happiness from this mod. It doesnt matter which way I do the load order.  If I do this one last, it breaks Workshop Rearranged, and if I do that one last, it breaks this one.  
  4. ranafuineluva
    ranafuineluva
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    Make a Patch for Homemaker maybe?
    1. BlazeStryker
      BlazeStryker
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      • 45 kudos
      Patches to apply the happiness patch to things like Better Generators, Homemaker, the workbenches added by Armorsmith Extended, and the furniture items of Keitaro's Treasures, Sleep Intimate, and the like would be great but also a lot of work.


      ...but it would be great.

      Addendum: Possibly a RobCo Patcher piece? Would save on scripts and plugins in the long run.
  5. QaxeIsKaze
    QaxeIsKaze
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    I've been using this mod for a year or more and I've noticed that happiness gains from beds, scrapping stations, etc. are only applied to those settlement items (beds, etc.) that were built AFTER installing the mod. I left some settlements untouched from before I installed the mod, and there has been no change in happiness. In order to increase happiness I had to scrap the old scrap stations, beds, etc. and rebuild them new.
    1. BlazeStryker
      BlazeStryker
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      • 45 kudos
      That's normal. Items already constructed were made before the boost, after all.
  6. bcaton
    bcaton
    • BANNED
    • 6 kudos
    I cannot prove it with the creation kit etc., but as far as I can tell, this patch causes some two person beds to act as one person. I find the beds it doesn't add happiness to work normally.
  7. QaxeIsKaze
    QaxeIsKaze
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    Load order is important. After installing I noticed that my windmills only produce 3 units of energy, which is the base-game value (normally, they produce 20 in my game, because of another mod). All I'd have to do is make sure that my windmill tweak runs after this mod in my load order.

    Anybody complaining that this mod "breaks" their game needs to consider how their load order will affect the game, and if necessary, learn how to use LOOT (etc) to edit their load order rather than blaming the mod.
    1. PabloFub
      PabloFub
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      • 1 kudos
      Thank you very much
    2. mbrto1
      mbrto1
      • member
      • 6 kudos
      or you could just patch it with fo4edit and have both
  8. GamingDaemon
    GamingDaemon
    • member
    • 0 kudos
    Well, I wanted this to work. But the workers assigned to various stores do not show their wares anymore. I tried remove the settlers, removing the store and re-adding the store and re-assigning the settler to the store. But until I deactivated this mod, the stores refused to show their wares.

    Please Fix! I love the mod otherwise.

    But for now, it will remain deactivated.
    1. QaxeIsKaze
      QaxeIsKaze
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      I already wrote this in the bug report section, but since the comment is here too...

      - Settler merchants do not show their wares in the base-game. Mods like Immersive Vendors and Stocked Vendor Counters add this function.
      - I personally use both of the mods I mentioned, and after installing this mod, all vendor items are still displayed on the counters as they should be. I can't say if it will remain this way, but at the moment there appears to be no conflict.
      - Mod Organizer2 shows no conflict between these mods, but you may use F04Edit to check further.
  9. Psccon
    Psccon
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    • 0 kudos
    Does anyone know how to build the vault-tec type bunk beds? I saw then at covenant and they raise happiness too but they're nowhere to be found...
    1. QaxeIsKaze
      QaxeIsKaze
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      They aren't in the base-game build list. You would need a mod for that.
  10. buttbuster
    buttbuster
    • member
    • 0 kudos
    This mod completely fucked up all my stores, basicly making them invisible. Now I cannot even create new ones. Cannot endorse.