Just wanted to say. Good work, I definitely notice the height differences though it's small difference. Everyone is not exactly the same size and it really adds to immersion. Most women actually look more real now like you see in the real world. Kinda makes you wonder when games today makes everyone the same size which just isn't so- it's not due to engine limitations any more. Probably laziness. Endorsed.
It's laziness, but caused by an engine limitation. The way interaction animations work, in particular.
The animations for sitting, entering power armor, etc, only line-up right, if the actor is 1.0 tall. If using different heights, actors will grow or shrink, to match the object for which the animation is designed.
This is rare enough that it's hard to notice and I still prefer varied and realistic heights, over perfect, circumstantial animations.
According to the Fallout wiki, Lanius from FNV is 6'11 tall with a scale of 1.15. If you do some ez subtracting from this, you'll realize that 5'9 equals the average 1.0 scale. Fallout is also set in America where their Average height is 5'9 for males.
Though lore-wise, it depends on where you are in the wasteland, since most "mainlanders" don't grow up getting enough nutrients. This means most people might be a few CM shorter than your average American, or for you Westerners, an Inch shorter.
Also, who said the average height is 185 cm? We're talking about people, not mutants lol.
In skyrim, we have ebd: everybody' different. We can manipulate height of all npc's through a software named skyproc and it'S easy. We can go as far as making all elders very small, all orc giants and everything else normal for example.
I wish i could have that same freedome in fallout 4. So i ask, how have you manage to create this mod in the first place? I'm trying fo4edit now to see what i can do by myself because i like to go for credit differences.
Damn, which I`d seen this before. I also don`t like how everyone seems to be the same height. It`s just not believable. I`d like to make most women smaller, like in reality. Is there anyway to configure this? Exactly what are the changes?
Use the console command setscale AFTER clicking on the NPC then put in an integer. For your own character use Player.setscale 0.95. Of course this is one at a time but if you are not using AAF they should stay that way.
A couple things to know though. You can do 1 which is normal or 0.9 or 0.95 - which is what I use. You can also do 10 but this makes you a giant and that can cause instability in the game, and you can do 0.2 and be tiny. Your aim will be affected too. It does not adjust up or down quite correctly so your crosshairs will be inaccurate.
I use AAF and Just Business mods and noticed that when two NPCs hook up the smaller adjusts to the larger and sometimes does not go back. Training them seems to do this but once assigned a settlement professionally they seem to revert back on their own after sex.
This is not a bug but a toggleable setting to ensure characters line up appropriately during all animations. If you do not like it you can toggle the option off in the "AAF_settings.ini" found in "Data\AAF." The setting you need to edit is "scale_actors_for_animations." This setting scales the NPC to the PC. You want to set it to false.
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Endorsed.
The animations for sitting, entering power armor, etc, only line-up right, if the actor is 1.0 tall. If using different heights, actors will grow or shrink, to match the object for which the animation is designed.
This is rare enough that it's hard to notice and I still prefer varied and realistic heights, over perfect, circumstantial animations.
But yeah, in the end it's due to animations. They all assume 1.0.
According to the Fallout wiki, Lanius from FNV is 6'11 tall with a scale of 1.15. If you do some ez subtracting from this, you'll realize that 5'9 equals the average 1.0 scale. Fallout is also set in America where their Average height is 5'9 for males.
Though lore-wise, it depends on where you are in the wasteland, since most "mainlanders" don't grow up getting enough nutrients. This means most people might be a few CM shorter than your average American, or for you Westerners, an Inch shorter.
Also, who said the average height is 185 cm? We're talking about people, not mutants lol.
I wish i could have that same freedome in fallout 4. So i ask, how have you manage to create this mod in the first place? I'm trying fo4edit now to see what i can do by myself because i like to go for credit differences.
A couple things to know though. You can do 1 which is normal or 0.9 or 0.95 - which is what I use. You can also do 10 but this makes you a giant and that can cause instability in the game, and you can do 0.2 and be tiny. Your aim will be affected too. It does not adjust up or down quite correctly so your crosshairs will be inaccurate.
I use AAF and Just Business mods and noticed that when two NPCs hook up the smaller adjusts to the larger and sometimes does not go back. Training them seems to do this but once assigned a settlement professionally they seem to revert back on their own after sex.
Perhaps someone should submit this to AAF forums on LL. Could you please scale all your animations on a vector system, thanks :-D
Universal Actor Scale Remover by Abbalovesyou
http://www.nexusmods.com/fallout4/mods/19978/?
Also what is the difference in downloads?
i'm interested in this mod, how much height variety is there?
can you post a vid or pics?