This was tossing enemies very far. I have changed the "PerkSniperPush" effect to "PerkParalyze" with a duration of 1 second. Now enemies drop instead of fly. I also made another .esp linked to bashperk1 with what I learned here that uses "PerkDisarm". I now have two .esp files giving me 60% chance to disarm and 60% chance for 1 second paralyze. Note I do not use 3rd person so I can't rely on kicks and leg sweeps. I don't bash often. Bashing is for when ammo is low or I have no time to reload. At 60% for both it seems 1 in 3 bashes results in dropping enemy, disarming enemy or both. Strange ratio but just what I needed. I could not have what I wanted without this mod and in it's current form it's a great mod. Endorsing.
This mod isn't *quite* what I was looking for. I was hoping that increasing ranks of the "Basher" perk would confer the ability to knockdown larger and larger classes of enemies (smaller, human, larger, gigantic).
I presume this would take a lot more scripting. Is this something that you've considered?
27 comments
Truly one of the mods of all time
Screenshots/video?
Thanks for the heads up, man.
Can anyone confirm/dismiss this happening with Melee Bash Knockdown?
I presume this would take a lot more scripting. Is this something that you've considered?