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kakinotane2000

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kakinotane2000

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30 comments

  1. DATrickster
    DATrickster
    • supporter
    • 2 kudos
    My god, this is so much better than the other fix (no offense to that author). The bank is actually intact! Thank you so much for this!

    (I went with the non-esl ones, since LOOT said the esl version of patch B contained out of bounds data, so I figured that might cause problems. I didn't test it, but I thought I'd note it here in case anyone does have problems, maybe try the regular esp's.)
  2. Ulisespacapum
    Ulisespacapum
    • supporter
    • 12 kudos
    Hello, I am having problems with the precombinations and it is precisely the BTB. I can't fix this so I thought of an alternative: is it possible to delete objects such as trees and structures while in workshop mode?
    That tree in the image is repeated about 10 times and causes a lot of performance loss.
    Captura-de-pantalla-499 hosted at ImgBB — ImgBB (ibb.co)

    I have a mod that allows me to be in workshop mode anywhere but does not allow me to delete or move static objects like houses and trees. except those that are already possible in the settlements.
    1. kakinotane2000
      kakinotane2000
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      • 71 kudos
      It's like a bug in vanilla. I remember experiencing that screenshot myself in the past.We recommend installing this MOD.

      Monsignor Occlusion Box Disabler

      Maybe it won't work unless it's a new game.
      Honestly, BTB is a very old mod. Not recommended unless an optimization patch is made.
    2. Ulisespacapum
      Ulisespacapum
      • supporter
      • 12 kudos
      I hope someone revives it :(
      It's a good mod.
      Thanks for answering.
  3. bgd00
    bgd00
    • member
    • 85 kudos
    Hi, I hope you don't mind me posting this but your mod inspired me to see if I could make a map to show all map markers beyond the borders. It can be viewed here:

    Show Beyond Borders Map at Fallout 4 Nexus - Mods and community (nexusmods.com)

    Thanks for the great mod though, I enjoy playing it. BGD00
    1. kakinotane2000
      kakinotane2000
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      • 71 kudos
      Thanks for noticing my fix mod. Unfortunately I myself don't play BTB now. There is a fact that I should say to users who play BTB from now on. BTB is a very old mod. What I do remember is that BTB is destroying precombines in almost every area of the Commonwealth. I think there were some other redundant changes as well. BTB will need to be remade as a modern and sophisticated mod by someone else.
  4. CosmicZeus
    CosmicZeus
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    • 1 kudos
    Sorry but this fix doesn't work anymore. Did the correct load order and everything but only works partially removing rocks trees and stuff but the border wall is still there so only half the small town is explorable. Probably something to do with PRP. The ESL versions are worse. Crashes to desktop almost instantly upon loading in and LOOT says that fix B will corrupt save files because of ID frames. Really hope this gets fixed though as btb looks like fun.
    1. kakinotane2000
      kakinotane2000
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      • 71 kudos
      It doesn't go well with optimized mods like PRP. This mod is established by intentionally breaking Precombination and Previs. Beyond the Borders-New Lands Mod is an old mod and I don't recommend it now either. Still, if you give up on PRP, it will work.
    2. CosmicZeus
      CosmicZeus
      • member
      • 1 kudos
      Atomic world and south of the sea scratches that itch for new locations outside the borders and they both have prp patches so I'm not losing any sleep over it
  5. BlazeStryker
    BlazeStryker
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    • 55 kudos
    I thought the graves were supposed to be in the ground. Oh, you mean paved over. Ouch.
  6. Khadafi87
    Khadafi87
    • supporter
    • 5 kudos
    HI,

    any chance you can fix the overlapping trees and bushes at Camp Kendall?
    They are killing FPS big time....
    1. kakinotane2000
      kakinotane2000
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      • 71 kudos
      I was thinking about updating mod. I will examine Camp Kendall later. I will be able to update in a few days.
    2. Khadafi87
      Khadafi87
      • supporter
      • 5 kudos
      Thanks, already did it myself with some effort, but I'm sure others could benefit from your update.
  7. sinday
    sinday
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    • 4 kudos
    Many Thanks for keeping the fix files up to date!
  8. slewis65
    slewis65
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    • 4 kudos
    NIce work; thanks!
  9. K177J0Y
    K177J0Y
    • member
    • 1 kudos
    Great fix. I love BTB but its just a lot of problems to make it work. By the way, did you solve the terrain on the Fort? The furniture and the artillery doesn't snap in the right place, creating the annoyance of enabling and disabling the mod to build there.
    1. kakinotane2000
      kakinotane2000
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      • 71 kudos
      Sorry, the response slowed down. I have not walked all the area of the BTB yet
      If you tell me where you say "Fort" you can deal with it.
  10. jsnider193
    jsnider193
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    • 220 kudos
    Nice work ... presume if use yours do not use the other fiser upper ... just interested in knowing as with 2 out gotta make sure do not mess up here. Might be nice if indicated that in the discription.
    1. kakinotane2000
      kakinotane2000
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      2 out is two ESP? I am sorry I do not understand difficult English. I wonder why we need to explain why we use two ESPs.
    2. jsnider193
      jsnider193
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      • 220 kudos
      ah no the 2 you have posted are fine and understood .. was refering to the other mod that patches BTB and from write up it seems clear not to use but just wanted to ask to make sure ..... sorry for confusion.
    3. kakinotane2000
      kakinotane2000
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      • 71 kudos
      Please do not use other BTB patch. This only affects original MOD
    4. jsnider193
      jsnider193
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      • 220 kudos
      thanx .. twas what thought but always nice to get clarification .. appreciate the work did here and endorsed