You're getting alot of criticism about how much these foods are healing. I think the amounts are fine, maybe just make the healing really slow in comparison?
Looks interesting, but if you're basing off the percentile values on the base HP the food items heal, it's going to be way too powerful. You should instead give them values relative to their healing in comparison to other food items. So give the best food items like Queen Mirelurk steaks an 80-90% and things like raw fruit and snacks considerably lower values, around 4-8%. You could also base it off half their healing value, so something that heals 40 hp now heals 20% hp, but that's still quite a bit in my eyes.
Perhaps if you know how to scale the magnitude of the Magic Effect of every food items and drop it down to, lets say 50%, then maybe I can apply it to the file. But for now, the only idea you gave me is to buff the Stimpak instead....
From your examples, can I surmise Deathclaw meat heals 90%? What happens if I cook it? Deathclaw steak heals 185%? How would that work? Or, does everything max out at 100%?
Though the purpose of the mod was to make foods more viable later game, it does makes some food overpowered. For example, a Nuka Cola Quantum would heal 400% of your health.
Soooo yeaaahhh, Cooked Deathclaw Steaks heals 185% of your HP.
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Sorry, put in the edit before I saw the reply....
Soooo yeaaahhh, Cooked Deathclaw Steaks heals 185% of your HP.