I also have the issue with the 'dead' Super Mutant and the invisible thing attacking me with this. Load order doesn't seem to effect anything. Shame though. The defenses were a nice addition. I'll have to stick to the few guard mods.
So after installing this mod I came across a super mutant lying on the ground, I was taking random damage and it had the prompt to talk with it. Not sure if it's because he may have already been spawned in. I hope that's the case as I really like the set up and defenses.
Responding to this all this time later... Yes, upon inspection in XEDit and performance in game, it does seem to. I think I "fixed" it by deleting the objects marked [Placed Object] in this mod in XEdit, although I still need to see if it will result in any weirdness. I certainly can at least find Goodneighbor a heck of a lot easier now because of Goodfellow's mod, I used to always get so lost * This is not a generally recommended solution for 99.99% of cases because this may break a mod. In the case of Goodfellow's Goodneighbor Defences it seems fine since at worst it should only result in some floating objects, furniture stuck in trash, navmeshing weirdness, and not being quite as pretty. The prefered solution would probably be to regenerate precombines or just loading Boston FPS fix after this mod
Just wanted to say thank you for posting this exterior version of your Goodneighbor mod! I really liked the look of it, but it wasn't compatible for a mod I use that cleans up populated areas across the Commonwealth. Now I can have both that, and your exterior defenses as well!
Great! I've been using your Glorified Goodneighbor mod for quite some time and really like it. It's nice of you to separate the exterior part for compatibility reasons.
I believe that my mod was one of the first Goodneighbor mods out there, im now looking at my second playthrough and i found that other mods do the job better than i did so im not using my own and using someone-else's vision of the town instead. Of course that means that the exterior of Goodneighbor is now under threat so i thought i would pickup the old version of the mod to add what was needed and then share it to others
Better Goodneighbor along with Better Third Rail. The only downsides to the mods is that it places lifeless npcs who sit at the same spot 24/7 i always try to add life to my mods.
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That mod also edits the exterior making it incompatible.
Thank you for your time.
* This is not a generally recommended solution for 99.99% of cases because this may break a mod. In the case of Goodfellow's Goodneighbor Defences it seems fine since at worst it should only result in some floating objects, furniture stuck in trash, navmeshing weirdness, and not being quite as pretty. The prefered solution would probably be to regenerate precombines or just loading Boston FPS fix after this mod