No changes are final, feel free to offer suggestions, alternatives. If they're possible I'll absolutely consider implementing them. For the most part I strove to strike a balance between damage and magazine size (between pipe weapons and conventional ballistics) while improving heavy weapons, single shot weapons, and some legendary melee weapons as well.
Update history/changelog:
November 24, 2015: Note that the first damage pass has been completed! Reread the rewritten description, as it contains my rationale and methodology.
November 25, 2015: Second Damage Pass Complete! Radically alters the fat man and the missile launcher. Large Damage and radius increase for both the Fat Man and the Missile Launcher. Other changes includemall damage increase for the submachine gun (15-17). Small damage decrease for the minigun (16-14). Small damage decrease for the gatling laser (20-19). Large damage decrease for the deliverer (42-35). Small clip size increase for the Assault Rifle (30-32). Small clip size decrease for the Combat Rifle (15-14). Rewrote part of the heavy weapons section of the description.
December 1, 2015: Whoooooole lot of changes to individual weapon mods, rates of fire, et cetera. Added all the melee weapons! And I made the pipe revolver have 6 bullets again since that /was/ a little weird.
December 10, 2015: Across the board nerf to melee damage, which is now set at 2x default. Minor damage nerfs to the hunting rifle, the .44, the combat rifle, the pipe bolt action and pipe revolver. Minor damage buffs to the laser weapons and institute laser weapons. Massively reduced laser weapon recoil. Minor magazine nerf to the laser weapons. A whole host of changes to range, spread, recoil, and hipfire accuracy for many weapons. Silencer range penalties increased, Light Frame damage penalty removed. Other minor per-mod changes. Generally ranges are a bit better, damage is slightly reduced. Laser weapons have greatly reduced recoil, the SMG and shotguns have better range and tighter hipfire accuracy. Other, smaller changes detailed in the main page.
December 11, 2015: Fixed small issue with the Auto Armor piercing receiver for the 10mm, and an inconsistency with the laser sniper rifle, where the improved barrel did less damage than the regular sniper barrel.
May 6, 2016: Fixed several small bugs (see bugs page), removed World Series Bat as it didn't actually do anything. Finally added Laser Musket Changes. Slightly buffed SMG damage. Added multiple compatibility patches in FOMOD.
May 10/11, 2016: Added 5.56mm rechamber for hunting rifle and .38mm rechamber for the SMG. Added plugin for balancing the Automatron DLC.
If you want the highest dps, you go with combat rifle. If you want the highest dmg per shot, you go for 45 converted pipe pistol revolver. If you want to troll, go for pipe bolt-action rifle or even worse for hunting rifle.
If you play with pipe pistol revolver, it fires very fast. Why should it have the most damage then? Its the ugliest weapon, I dont want to feel forced to play it just becouse its op. Also hunting rifle should have higher damage than pipe bolt action. It feels wrong to have more damage with some rusty gun than with fine looking sniper rifle.
С радостью предложу сделать перевод этого прекрасного мода на русский язык так как переводов именно этого мода на русский язык в интернете я так и не нашёл а поиграть в фоллаут 4 с нормальным уроном оружия и без принудительного изменения названий оружия и гранат в пип-бое на английский язык. В общем сделайте пожалуйста перевод на русский язык.
Mod seem to has a bug that make some guns can't be reloaded And if you have Auto lowed weapon, this mod may bug out This bases on my play through, if you didn't have any issues like i do, its great
ive got the same issue of not being able to reload. any fix? i needed this mod because the damage value of a maxxed out hunting rifle is actually just comical.
Is there any reason for this mod not working with me? I installed with NMM, put it just below the master files, I have nothing that isn't compatible with this mod, and Armor Keywords is installed and working. It just doesn't work for some reason or other, and It's making my brain hurt trying to figure out why.
1005 comments
Update history/changelog:
November 24, 2015: Note that the first damage pass has been completed! Reread the rewritten description, as it contains my rationale and methodology.
November 25, 2015: Second Damage Pass Complete! Radically alters the fat man and the missile launcher. Large Damage and radius increase for both the Fat Man and the Missile Launcher. Other changes includemall damage increase for the submachine gun (15-17). Small damage decrease for the minigun (16-14). Small damage decrease for the gatling laser (20-19). Large damage decrease for the deliverer (42-35). Small clip size increase for the Assault Rifle (30-32). Small clip size decrease for the Combat Rifle (15-14). Rewrote part of the heavy weapons section of the description.
December 1, 2015: Whoooooole lot of changes to individual weapon mods, rates of fire, et cetera. Added all the melee weapons! And I made the pipe revolver have 6 bullets again since that /was/ a little weird.
December 10, 2015: Across the board nerf to melee damage, which is now set at 2x default. Minor damage nerfs to the hunting rifle, the .44, the combat rifle, the pipe bolt action and pipe revolver. Minor damage buffs to the laser weapons and institute laser weapons. Massively reduced laser weapon recoil. Minor magazine nerf to the laser weapons. A whole host of changes to range, spread, recoil, and hipfire accuracy for many weapons. Silencer range penalties increased, Light Frame damage penalty removed. Other minor per-mod changes. Generally ranges are a bit better, damage is slightly reduced. Laser weapons have greatly reduced recoil, the SMG and shotguns have better range and tighter hipfire accuracy. Other, smaller changes detailed in the main page.
December 11, 2015: Fixed small issue with the Auto Armor piercing receiver for the 10mm, and an inconsistency with the laser sniper rifle, where the improved barrel did less damage than the regular sniper barrel.
May 6, 2016: Fixed several small bugs (see bugs page), removed World Series Bat as it didn't actually do anything. Finally added Laser Musket Changes. Slightly buffed SMG damage. Added multiple compatibility patches in FOMOD.
May 10/11, 2016: Added 5.56mm rechamber for hunting rifle and .38mm rechamber for the SMG. Added plugin for balancing the Automatron DLC.
.308 guns (upgraded)
Hunting rifle
dmg 110
dps 39
Combat rifle
dmg 132
dps 366
Pipe bolt-action rifle
dmg 150
dps 45
45 converted pipe pistol revolver
dmg 160
dps 100
If you want the highest dps, you go with combat rifle.
If you want the highest dmg per shot, you go for 45 converted pipe pistol revolver.
If you want to troll, go for pipe bolt-action rifle or even worse for hunting rifle.
If you play with pipe pistol revolver, it fires very fast. Why should it have the most damage then? Its the ugliest weapon, I dont want to feel forced to play it just becouse its op.
Also hunting rifle should have higher damage than pipe bolt action. It feels wrong to have more damage with some rusty gun than with fine looking sniper rifle.
And if you have Auto lowed weapon, this mod may bug out
This bases on my play through, if you didn't have any issues like i do, its great
Really, really wish this would get update.
is this working correctly? https://i.paste.pics/a949aad5f4dd075eeb8230f223fcd774.png
I installed with NMM, put it just below the master files, I have nothing that isn't compatible with this mod, and Armor Keywords is installed and working.
It just doesn't work for some reason or other, and It's making my brain hurt trying to figure out why.