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Created by

Dracofish aka MelissaGT

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dracofish

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About this mod

A collection of dark and gritty ReShade presets featuring a custom tuning palette, depth of field, and ambient occlusion.

Requirements
Permissions and credits
Changelogs
Now Available! Wasteland Grit - Sinful City

I've been trying for a while now to create a preset that masks all colors except for one and I've finally achieved something that I'm willing to share. This will likely be updated as I tweak it further. This is a highly stylized preset and is recommended for screenarchery only. You can absolutely use it for normal gameplay, but it can be very dark and with certain lighting (particularly warm lighting) the reds can bleed a bit and look downright funky, especially on skin tones. Fire and laser beams look weird, but I don't believe there's a way around this and still keep the overall theme. This preset also includes ambient lighting, ambient occlusion, HDR and DoF - all of which cost fps. Like the original Wasteland Grit, ambient occlusion and DoF can be toggled with the END and INSERT keys.

If someone would like to make a request, I believe I can set this up for other primary colors.





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Now available! Wasteland Grit - I've Got the Blues

Not so much a fan of the "wild western" sepia toning of the original Wasteland Grit? Looking for something a bit darker and even grittier? Try I've Got the Blues! I've incorporated the custom tuning palette from the Noire edition and cut out the sepia tones entirely. I honestly prefer the results over the original. It's darker, grittier, and plays perfectly with a "Noire" or "Gangster" style playthrough. Please note that nights will be rather dark, but are still playable. This preset also includes ambient lighting, ambient occlusion, HDR and DoF - all of which cost fps. Like the original Wasteland Grit, ambient occlusion and DoF can be toggled with the END and INSERT keys.





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Original Wasteland Grit



This is my first time posting something up on the Nexus! After numerous requests, I have decided to share my ReShade preset for Fallout 4. I wanted to create a dark and gritty world that suits a post apocalyptic wasteland. This preset looks great during the day, but it really shines during cloudy weather and at night. Featuring a custom tuning palette and some sepia, it is rather desaturated and turns the bright reds in the game to wonderful rust tones. I've also cut down on the horrid blue cast that permeates everything with the vanilla game. This preset also includes ambient occlusion and depth of field, both of which can be toggled easily with the hit of a key. 

The main version will have an impact on fps. I have included a performance version that cuts out AO, DoF, and ambient lighting, so it should have practically no impact.

Installation - 
Download and install the ReShade framework (version 1.1.0) - please follow included installation instructions.
Download and install Wasteland Grit over the ReShade folder in the Fallout 4 executable folder. Select "yes" to overwrite.


Considerations - 
The depth of field (DoF) isn't really meant for actual gameplay. By all means, you can leave it enabled, however menus will look blurry and you may see odd flickering. It can be toggled on/off with the hit of the END key.

The ambient occlusion looks fantastic most of the time. However, there are times when it can lead to odd artifacts with fog and when used in conjunction with DoF. In these cases, these features can be toggled on/off independently. AO can be toggled with the hit of the INSERT key.

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Now available! Wasteland Grit - Noire Edition! 

Looking for that vintage movie feel? Try the Noire edition! It's gritty, has lots of contrast, and has an amazing split tone look accomplished by a custom tuning palette. This preset also includes ambient lighting, ambient occlusion, HDR and DoF - all of which cost fps. Like the original Wasteland Grit, ambient occlusion and DoF can be toggled with the END and INSERT keys. I have also included a performance version.





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Please feel free to add your own images!










Updates - 

Version 1.1 - corrected DoF to Autofocus by default (previously had it set to Manual focus)
Version 1.2 - Tweaked DoF to be less powerful for nearby objects, disabled FPS counter
Version 1.2a - Added version with no Dof
Version 1.2b - Added performance version
Version 1.3 - Tweak to film grain. This will hopefully be the final version!



Credits
crosire (ReShade developer), Lucifer Hawk (GemFX and Mediator developer), CeeJay.dk (SweetFX developer), Marty McFly (MasterEffect/McFX developer), Ioxa and JPulowski.
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