Fallout 4

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  1. kevbal
    kevbal
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    Thanks yall. I appreciate the support. Just a heads up, im partial to the simsettlement website so if i dont always comment back I apologize. I opened up the comments as requested and the extra feedback is reassuring. enjoy.
    1. Higherleopards
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      Thanks for the heads up, I didn't know there was a simsettlement website. Score!

      =Kudos, I just signed up.
  2. kevbal
    kevbal
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    FOR ANYONE HAVING ISSUES WITH PLOTS NOT SPAWNING OR RESOURCES NOT SHOWING UP, PLEASE READ THIS AND TRY IT OUT STEP BY STEP BEFORE REPORTING A BUG -
    Try using the Settlement Manager Holotape. Go down to 'Tools' then select 'Refresh Settlement Plots' DO NOT LEAVE THE SETTLEMENT UNTIL YOU GET A POP UP MESSAGE TELLING YOU IT IS COMPLETED
    If step one did not work, craft the 'Immersion Breaker Breaker' tool from the (I think its the chemistry workbench) and go to the specific plot or plots and use the IBB on them.
    If neither steps one or two were successful use the 'Architect's T-Square' tool and advance the plot forward once, then backward once to select the same plot type you originally wanted to build. Then do step one OR two to make sure the plot refreshes itself.
    If needed you might want to try fast traveling away from your current settlement and then fast travel back to check the plot again. If it is still not working destroy that plot and build a new one, use the T-Square to select desired plot and either let a settler come automatically or assign one manually.
  3. 1000101
    1000101
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    It's a pity this an all-in-one mod and not an AIO installer. I'd like to have only the parts I want and not the ones I don't. Guess I am stuck with the version of 'Better Gardens' that I had before you merged your mods.
    1. kevbal
      kevbal
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      you can specify what builds using the asam.
    2. 1000101
      1000101
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      I know I can force overriding the buildings, but having to run about and nanny the city defeats the purpose of using SS to begin with. However, the latest patch of SS (2.0.3) allows banning structures so I can set filters to prevent the ones I don't want now (even though they still waste space on my drive).

      Anyway, thanks for the mod, I do like some of your plot options. :)
  4. mcchace
    mcchace
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    the work at home Building has no walls what other mod do i Need to have so ist getting shown ?
  5. SkorneTetZu13
    SkorneTetZu13
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    What do you mean by 'ungeons'????
    1. kevbal
      kevbal
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      D&D Definition:
      Dungeon
      A dungeon is one of the primary tropes in D&D(Dungeons & Dragons). In RPG terminology it is a closed environment usually having many enemies and treasure. Any respectable dungeon should have at least 8-10 levels with at least 50-100 rooms per level as a minimum. If a dungeon is smaller than this it is a mini-dungeon.
    2. kevbal
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      Guess they would be more like mini-dungeons.
    3. SkorneTetZu13
      SkorneTetZu13
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      Thanx for the Explanation... but I should have made my question clearer.

      What I meant was; Did you throw another building on the map? If so, what happens to the territory it sits on? Could it interfere with a Player Home Mod? Is there a root cellar door suddenly appearing somewhere?

      Advanced Thanx!!!
    4. kevbal
      kevbal
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      Good question. Dungeon entrances are added to select new plots. No previous plots are affected. Currently there are only on 3 residential plots. NewEden(v), WorkatHome(v),Basement(v). nothing in the game is altered, dungeons are in new cells and interferes with nothing
    5. SkorneTetZu13
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      Awesome!!! You Rock!!! Thanx!!
  6. QuestorWI
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    FYI! The A frame house that was added does not have a bed so it is a waste of time building.
    1. kevbal
      kevbal
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      sure it does. refresh your plot.

      So for anyone not aware. Mods like this spawn items into the game via scripts. These scripts are not step based so if you have any lag in your settlement an item may fail to show. You should always refresh your plot if you have an issue before running to nexus to comment on it. Its a waste of your time and mine.

      Appreciate the support yall

      Dont forget, im always available on simsettlements.com if you have any issues or just wanna chat. peace.
  7. BigAl79
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    "Added Dungeons"
    In the quiet words of the virgin Mary, "come again"
    What on earth does that mean, underground fights in caves, BDSM dungeons?.
    1. kevbal
      kevbal
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      mostly bdsm, custom holotapes with my personal collection of recorded bdsm on them Thats sort of stuff. They could be your typical dungeons youed expect to find in games like this though. The kinds with hidden doors/secrete passage ways/ underground boogie men/and treasures. I know, that would be a bummer hehe. Should go the bdsm route shouldnt I
    2. BigAl79
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      LOL, oh a wise guy hay.
      Well I guess one way to find out.
  8. asigfred
    asigfred
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    Thank you for fixing Jeff. He was starting to oscillate terribly.
  9. Uranium - 235
    Uranium - 235
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    Great quality plots, but I'm not a fan of how cheaty some of them are. The level 1 greenhouse produces *19* food?
    1. kevbal
      kevbal
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      must be using the old version. 2.0.1 and up have the agriculture plots set to the standard sim settlement values + happiness or water depending on the plot.
    2. Uranium - 235
      Uranium - 235
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      Great, I'll look into it. It's odd because according to NMM I downloaded it June 24th.

      **EDIT:** Oh man you released the update just now. Awesome!
  10. Ryalith
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    Kev got a question for you. Is it odd that my settlers will absolutely not work on you stuff, they seem to just stand next to it and think how great it would be to work on these amazing plots. Just wanted to know if I'm weird or it might be something on my end.
    1. kevbal
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      They usually start functioning like normal after you restart your game. I assume its because of my high poly. It creates a little lag and lag will always interrupt the ai scripts. Its kind of a byproduct of having nicer homes. The detail on some of them doesnt help either. Im sure I could reduce the lag by building the homes in cad if I pay extra close attention to the poly count and just add the items in the ck later but with my experience I suspect anything I make in cad would be of a higher poly count or the quality would show.

      I got my settlers to function like normal by restarting my game or fast traveling after my settlement was built and ultimately turning down my detail. They would literally just stand beside their plot before turning down the detail. Having an almost s*** computer doesnt help me much.
    2. Ryalith
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      Ok, thanks for the reply my good sir, still some amazing stuff you have added to this already great mod.
  11. oblivioncat
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    Very good mod. My congratz. However I'm sorry for bother you, but I'm novice with all this SIM expansion - How Can I force settlers to build only your schemes?
    1. kevbal
      kevbal
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      Thank you! Use the Architect tool crafted in your chem workstation.
  12. BigAl79
    BigAl79
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    So do I need to do anything special before I install this, I have home improvements 1.12 and better gardens 1.01, do I need to uninstall both and then install this?.
    1. kevbal
      kevbal
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      yes, they need removed. and you fix the houses with the architect tool.
    2. volrath77
      volrath77
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      Thanks. I was about to ask the same thing. So, after uninstalling both separate mod and installing this unified mod, I just need to cycle through the designs using the Architect’s TSquare? Got it but what about using the Refresh Local Plots option in the SS holotape? Would it do the same thing en masse for the whole settlement? (assuming that the houses & gardens were all built using the designs of your 2 mods)
    3. kevbal
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      no, refreshing the plot refreshes the known item ID of the plot. That ID doesnt exist anymore. So you need to use the Architect tool to setup the plot again then refresh it with the hammer. Always refresh after using the architect tool.
    4. volrath77
      volrath77
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      Ah ok. Thanks.

      Hmm. Maybe a new run is needed...
    5. kevbal
      kevbal
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      no need for a new run. its simple to shuffle the plots with the tools and refresh.
    6. rayhne
      rayhne
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      My tarberry farm somehow turned into a brick house? Right, different formlists. Anyway, got that back fine but back to level 1. Two citizens rebuilt their houses (different houses at level 1.) and I had to use the architect tool on one house (which went back to level 1).
    7. kevbal
      kevbal
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      im assuming you just upgraded to the newest version of the AIO and you didnt go around and update all the old plots. not a big deal it will work itself out. you can force it to fix though by:
      "FOR ANYONE HAVING ISSUES WITH PLOTS NOT SPAWNING OR RESOURCES NOT SHOWING UP, PLEASE READ THIS AND TRY IT OUT STEP BY STEP BEFORE REPORTING A BUG -
      Try using the Settlement Manager Holotape. Go down to 'Tools' then select 'Refresh Settlement Plots' DO NOT LEAVE THE SETTLEMENT UNTIL YOU GET A POP UP MESSAGE TELLING YOU IT IS COMPLETED
      If step one did not work, craft the 'Immersion Breaker Breaker' tool from the (I think its the chemistry workbench) and go to the specific plot or plots and use the IBB on them.
      If neither steps one or two were successful use the 'Architect's T-Square' tool and advance the plot forward once, then backward once to select the same plot type you originally wanted to build. Then do step one OR two to make sure the plot refreshes itself.
      If needed you might want to try fast traveling away from your current settlement and then fast travel back to check the plot again. If it is still not working destroy that plot and build a new one, use the T-Square to select desired plot and either let a settler come automatically or assign one manually."