Hello, Can we have the old sniper Photonix model as it own upgrade or a stand alone weapon? the old sniper Photonix look cool just replace it out right seem to be unnecessary.
mod is amazing overall. I was hoping to use the receiver for regular laser gun but it doesn't produce any empty f-caps even tho Photonix works mostly fine. Anyone had similar problem or maybe a solution?
EDIT: for anyone interested, I have ended up just adding laser parts keyword to the Photonix itself and plan to extend it to a multi-purpose energy weapon platform by using parts from other guns, although the gun requires depleting last few hp of the cell after reload to give back the empty f-cap -I'm looking for the way around it. The f-caps management is carried by the scripts on the gun as far as i can tell -if anyone knows how to add a script to a weapon with a weapon mod we could make a patch for the issue.
Regarding F-Caps, you may be interested in checking out this mod: https://www.nexusmods.com/fallout4/mods/24225
It employs a pretty inventive little system for working around some of the annoying issues the vanilla game has with using fusion cores as ammunition. It also carries some of its own limitations, but I've personally found it works quite well.
Just want to say amazing work on this mod. It's definitely one of my favorites. Also have to say a big thank you for porting your mods over to Xbox one. The Phontonix is just an absolute blast to play with. I love the esthetics of the default. So I was wondering if was at all possible to add a version of the default scope that acts like the reflex sight while still looking like the short-ranged scope? That way the esthetics aren't broken to say.
Erm, you can replace the scope wuth a reflex sight at any weapons workbench (or a recon scope, or glowing iron sights). Or do you mean a retextured version of the standard reflex sight used by laser weapons?
Ugh, that won't be easy. I'll need to create a new mesh for that as you can't see through the normal scope mesh. I'll see what I can do, but I won't promise anything at this point.
Just you looking is way more than I could ask for. So thank you for doing so. And thank you for just spending your time to make these amazing mods and sharing them with the community. Oh and I have noticed this weird thing with the ammo when using the auto version of the photonix. I'll start off with 30 rounds per F-cap and after reloading the gun it'll drop to 27 and then again drop to 25 rounds per F-cap. Not game breaking, just weird.
That's because F-Caps are affected by both Nuclear Physicist and the bobblehead, just like fusion cores. This is die to the game mechanics about how ammo consumption is actually accounted for (not going into too much detail here, but every single round actually has health points, with single use rounds having 0, fusion cores having 500 and F-Caps having 30. That's why you can end up having 1 round left in an F-Cap yet you start reloading: the value is below 1 and just rounded up, which isn't enough for a new shot). And an update: I tried converting the scope to a tactical reflex sight, but I'm sorry to day that this doesn't work. The dial at the back of the scope blocks too much of the visual area and cannot be removed without breaking the entire scope design, and the scope iteself is way too long to be used as a dot-sight (it's literall like aiming through a straw). Sorry, but that really won't work, I'll retexture the reflex sight and add that to the next update of the mod.
I sincerely apologize if I'm pestering you. But with the whole thing of retextureing the reflex sight to look like the short-range scope I was thinking of the mod See-Through-Scopes Framework/ See-Through Combat scopes. Again I'm really sorry for bugging you when you've already done so much.
I downloaded the master file and completed the quest first, then downloaded this mod. The Zappah! works fine, but whenever I craft the Photonix (or add it using console commands) it doesn't show up in my inventory.
39 comments
Can we have the old sniper Photonix model as it own upgrade or a stand alone weapon? the old sniper Photonix look cool just replace it out right seem to be unnecessary.
mod is amazing overall. I was hoping to use the receiver for regular laser gun but it doesn't produce any empty f-caps even tho Photonix works mostly fine. Anyone had similar problem or maybe a solution?
EDIT: for anyone interested, I have ended up just adding laser parts keyword to the Photonix itself and plan to extend it to a multi-purpose energy weapon platform by using parts from other guns, although the gun requires depleting last few hp of the cell after reload to give back the empty f-cap -I'm looking for the way around it. The f-caps management is carried by the scripts on the gun as far as i can tell -if anyone knows how to add a script to a weapon with a weapon mod we could make a patch for the issue.
Regarding F-Caps, you may be interested in checking out this mod: https://www.nexusmods.com/fallout4/mods/24225
It employs a pretty inventive little system for working around some of the annoying issues the vanilla game has with using fusion cores as ammunition. It also carries some of its own limitations, but I've personally found it works quite well.
And an update: I tried converting the scope to a tactical reflex sight, but I'm sorry to day that this doesn't work. The dial at the back of the scope blocks too much of the visual area and cannot be removed without breaking the entire scope design, and the scope iteself is way too long to be used as a dot-sight (it's literall like aiming through a straw). Sorry, but that really won't work, I'll retexture the reflex sight and add that to the next update of the mod.
what mod version are you using? Haven't heard of this issue before so I'll need some more info to figure out what the problem is.