If anyone is still having issues with the camera you can try https://www.nexusmods.com/fallout4/mods/49822?tab=files&file_id=258513&nmm=1 it seemed to work for the pistols for me, but it also changes the other weapons 3rd person views aswell. Hope this helps because I tried forever to get the camera to stop zooming in the wrong spot and being off.
GENTLEMEN I BRING THE ANSWER TO YOUR LEFT HANDED BUG PRAYERS go into fo4edit and change the bit that says anim on the keyword section of the weapon in question if it says animcrusaderpistol for example and the ky stuff edit it out and put animf10 it should come up witha drop down menu to the side and should be able to find it from there ensure it has the ky numbers from the drop down menu there save and behold . i dont know if this next bit is required but it works on mine go to weapon of xedit on the weapon mod in question and find attach parent slots and add another keyword and repeat animf10 step and that should be it i think other weapons such as certain modded revolvers weill need the anim 44 one but i havent done any more testing ive been at this for hours im off to bed however the results real nice. ps wont change sound effects or anything like that it just does what it needs
this is for problems with modded weapons using this mod
edit : on mod weapons that seem to use vanilla reload/animations it works flawlessly though, and it doesnt conflict with RE tactical pistol animation (you get that animation when you sneak holding the pistol 2 handed) makes it a pretty sweet combination. i either dont use the mando 1handed mod file from 3rd person animation tactics, or its overwritten by anything else
For anyone having trouble with the left arm even after following Groundhog500`s great instructions further down, check whether you have a mod that changes/redoes your walking animations - these often have added animations for using pistols. Easy fix is to just remove that mod. Alternatively, you can disable it, open it in file manager, and manually delete all animations that have to do with pistols/one handed guns, then enable again. (i suspect you dont really need to remove ALL of them, but i dont know which ones is causing problems. Experiment with it if you really want to keep as many as possible).
I really hope one day someone picks up this project and makes a problem-free version, as it really is an awesome mod.
For anyone having trouble getting this mod to work (left hand problems, animations not kicking in, character rotating when he fires etc.), I had all of these problems, and I managed to make this work very smoothly. Here's a quick guide
1 - Install this mod, make sure it ends up in the proper directory (fallout 4/data)
2 - Ensure that whatever mod manager you're using (I use mo2) has the 1handetpistols.esp at the very bottom, this mod is easily and often overwritten so it needs to be highest priority.
3 - Go here ( https://www.nexusmods.com/fallout4/mods/49437?tab=files ) and download the "Much Better 3rd Person Animation Tactics --- MALE MANDALORIAN STYLE 1HANDED PISTOL BETA" file. Scroll down to find it.
4 - Activate both the 1handetpistols.esp and the 1-handed mod you just downloaded from onymaru9. As far as I can tell, neither of these mods work without the other.
At this point both mods should be working smoothly now! Hope this helps.
how do i make it load at the bottom with vortex? i had it working perfectly until i installed an extension for another mod ive been using for a while. now my left arm keeps clipping and everytime i try to reload that save it says im missing the esp, even though it says its enable on vortext, and its showing up in my data folder.
Double click the ESP in the plugins tab, scroll down in window that opens till you find the groups dropdown. Change it to something like "Late Loaders" or "late fixes" or whatever. It will drop down (unless there is another rule that requires it to be higher). To reverse, simply remember whatever the default group was and change it back to that.
I know I'm coming in pretty late here but I was also having issues with the left arm. What worked for me was simply moving the plugin to the bottom of the load order. With nexus you'll have to change the index to be the same as the index of the last plugin in your load order (the last plugin in my load order was scrap everything and its mod index was "9D", so I changed 1handetpistols' index to 9D instead. (Credits: Odd0414)
my game crashes at the first second of startup(launching from f4se_launcher)in every case when installing the files of this mod(not even activating the esp),i don't know what it's causing it,i need serious help
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it seemed to work for the pistols for me, but it also changes the other weapons 3rd person views aswell.
Hope this helps because I tried forever to get the camera to stop zooming in the wrong spot and being off.
go into fo4edit and change the bit that says anim on the keyword section of the weapon in question if it says animcrusaderpistol for example and the ky stuff edit it out and put animf10 it should come up witha drop down menu to the side and should be able to find it from there ensure it has the ky numbers from the drop down menu there save and behold . i dont know if this next bit is required but it works on mine
go to weapon of xedit on the weapon mod in question and find attach parent slots and add another keyword and repeat animf10 step
and that should be it i think other weapons such as certain modded revolvers weill need the anim 44 one but i havent done any more testing ive been at this for hours im off to bed however the results real nice.
ps wont change sound effects or anything like that it just does what it needs
this is for problems with modded weapons using this mod
edit : on mod weapons that seem to use vanilla reload/animations it works flawlessly though, and it doesnt conflict with RE tactical pistol animation (you get that animation when you sneak holding the pistol 2 handed) makes it a pretty sweet combination. i either dont use the mando 1handed mod file from 3rd person animation tactics, or its overwritten by anything else
I really hope one day someone picks up this project and makes a problem-free version, as it really is an awesome mod.
1 - Install this mod, make sure it ends up in the proper directory (fallout 4/data)
2 - Ensure that whatever mod manager you're using (I use mo2) has the 1handetpistols.esp at the very bottom, this mod is easily and often overwritten so it needs to be highest priority.
3 - Go here ( https://www.nexusmods.com/fallout4/mods/49437?tab=files ) and download the "Much Better 3rd Person Animation Tactics --- MALE MANDALORIAN STYLE 1HANDED PISTOL BETA" file. Scroll down to find it.
4 - Activate both the 1handetpistols.esp and the 1-handed mod you just downloaded from onymaru9. As far as I can tell, neither of these mods work without the other.
At this point both mods should be working smoothly now! Hope this helps.
I know I'm coming in pretty late here but I was also having issues with the left arm. What worked for me was simply moving the plugin to the bottom of the load order. With nexus you'll have to change the index to be the same as the index of the last plugin in your load order (the last plugin in my load order was scrap everything and its mod index was "9D", so I changed 1handetpistols' index to 9D instead. (Credits: Odd0414)