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EldarthUploaded by
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Activity logs
This page was last updated on 17 February 2021, 3:10AM
- Changelogs
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Version 4.9
- - Fixed missing patchwork metal walls for Interior Explosives Lab
- - Added new Industrial Herbal Shop (L1)/Drug Factory (L2)
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Version 4.8b
- Fixed Fish Farm L3 sandwich board missing texture
- Fixed overlapping bar stools in Bar None interior
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Version 4.8a
- Fixed missing furniture and clutter for Brick House Model 2 Level 3
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Version 4.8
- Industrial Water Recycler - Reduced Power costs for L2 and L3 slightly
- Industrial "Glass Recycler" - Produces mostly glass, some crystal, some ceramic, and rarely fiber optics.
- Industrial "Explosives Lab" - Produces some Molotov Cocktails, a few grenades and some experimental explosives for settlement.
- Chickens should no longer spawn at Fish Farm
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Version 4.7b
- Fixed Roman Bath build plan - should no longer stop at construction stage as L1
- Fixed Aquarium build plan - should no longer stop at construction stage as L1
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Version 4.7a
- Fixed offset L2 spinning sprinkler in Interior Hydroponics plot
- Fixed incorrect Gourd Vine HydroPot model
- Fixed occasional missing HydroPots
- Fixed Int Hydroponics resource usage - now produces 3/9/15 food at cost of 2/4/6 power
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Version 4.7
- - Added Roman Bath L2 - slowly heals rads and health
- New Interior Hydroponics farm
- New Interior Brothel (Choice Only plan - won't randomly build)
- Aquarium breeding less aggressive marine life.
- Update L3 Fish Farm Fishmonger now sometimes sells Fish Bones, Fish Glue and Fish Fertilizer
- New Leader - Honest Dan
- Minor fixes
- - Added Roman Bath L2 - slowly heals rads and health
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Version 4.6
- Added L3 to Park House
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Version 4.5
- Fixed furnishings for Brick House L3
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Version 4.4
- Added new Interior Water Recycler plot -- provides purified water 1 in 3 units of filtered water
- Fixed duplicated doors in brick house
- Removed unpowered, duplicated missile launcher in Heavy Tower (beta)
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Version 4.3
- Supports new SS XPAC: Rise of the Commonwealth with new interior plots
- New Interior Plot: "Prime Meats" Butcher - Custom Vendor occasionally sells rare and unique meats
- New Interior Plot: "Bar None" - Custom Bar Vendor sells most alcohols, and some rare/unique drinks and a few new signature cocktails
- Reduced a few drink prices
- Corrected rarity of some rare/unique drinks
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Version 4.2
- Fixed overlapping doors in Brick House
- Fixed? Hopefully penned creatures inside aquarium in and settlers from wandering into aquarium
- Reduced audio level of aquarium creatures
- Added (beta) Heavy Tower Martial Plot 2x2
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Version 4.1
- Added Recreational Plot: Aquarium -- requires a little bit more food than a Residential plot (to feed the creatures) but provides a little meat: Angler, Haddock, Mackerel, Hermit Crab, Fog Crawler.
- Added "Build This" building info describing Brick Houses.
- Added missing chance of Mackerel meat to Fish Farm production.
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Version 4.0c
- Fix purple windows - Added missing Snappy Housekit materials
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Version 4.0b
- Fixed bug which could cause players to get the message "a settler has started building a farm in xx" - which is a settlement the player hasn't been to (it actually starts building in a hidden work area not in the world)
- Updated scrap list
- Added Workshop createable Fish Net in teh Resources/Food category
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Version 4.0a
- Removed erroneous Settlement Keywords requirement
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Version 4.0
- - New Agricultural Plot: Fish Farm (Provides Mackerel, Haddock, and Prawns)
- New Recipes: Seafood Chowder, Haddock Kabob, Grilled Haddock, Braised Mackerel
- Level 3 Adds Custom Fishmonger Vendor
- - New Agricultural Plot: Fish Farm (Provides Mackerel, Haddock, and Prawns)
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Version 3.1
- - New MartialPlot 1x1 - Sniper Tower
- - Fixed a few bugs with doors
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Version 3.0b
- Fixed incorrect facing front door in Brick House model 1
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Version 3.0a
- - Added missing SnappyHousekit Materials -- should fix purple windows bug
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Version 3.0
- - REMOVED Snappy Housekit Dependency
- Gravel Pit operator learned his craft and produces MUCH more cement
- - REMOVED Snappy Housekit Dependency
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Version 2.1
- - New Recreational Plot: Roman Bath (L1)
- Brick House Model 2 has finished remodeling and refurnishing
- - New Recreational Plot: Roman Bath (L1)
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Version 2.0d
- Minor housekeeping...
- fixed purple windows (?)
- fixed banging ceiling fans
- fixed loose mattress at bottom of stairs in house
- added missing bed behind curtain on first floor of house
- removed stacked bbq grill on rooftop patio of house
- Minor housekeeping...
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Version 2.0b
- IMPORTANT FIX -- Creation Kit messed up a fairly critical linkage to SimSettlements that might reset SimHomestead plots if you loaded a game with v2.0a (Only SimHomestead plots, so no major worries).
- IMPORTANT FIX -- Creation Kit messed up a fairly critical linkage to SimSettlements that might reset SimHomestead plots if you loaded a game with v2.0a (Only SimHomestead plots, so no major worries).
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Version 2.0a
- - Butcher no longer thinks he's a doctor.
- Deli Vendor has been rescued along with his front door, sink, and sign over door.
- - Butcher no longer thinks he's a doctor.
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Version 2.0
- New Shop:
- Butcher L1 (Custom Meat & BBQ Vendor), Deli L2 (Custom Deli Vendor w/14 new food items!)
- (L3 Fine Dining Restaurant w/new entree food items coming soon)
Note: Minor issue - Custom Vendor also will sell you his personal inventory.
- New Shop:
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Version 1.10
- Added Clutter to Gatehouse
- Added Bedroom and random clutter to Brick House Model 2 L1
- Added Kitchen and random clutter to Brick House Model 2 L1/L2/L3
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Version 1.0-1.0b
- Version 1.9b
- NavCut Park House to improve settler navigation of building
Version 1.9a
- NavCut Gatehouse to improve settler navigation of building
Version 1.9
- Fixed false DLC requirements
- Added Martial Gatehouse L1/L2
- Added Happiness Bonus to Park House (L1 +10, L2 +25)
Version 1.8
- Added L3 Gravel Pit
- Modified Resources Gathered by Gravel Pit:
95% Cement Scrap
5% A Rare Mineral:
... 5% Gold
... 10% Silver
... 20% Copper
... 20% Lead
... 45% Aluminum
Version 1.7
- added 3 variants to L3 house
- added lights to L3 house
- Added L2 Gravel Pit
- Added 2 Park House variants
Version 1.6b
- Sorry, a little overzealous trying to cleanup and remove addon dependencies.
= Fixed missing beds, couches and some missing clutter.
(Should) hopefully now be fully independent of any other addons (unverified yet).
Version 1.6a
- Removed accidental requirement for Master Plan
Version 1.6
- New "Park House" complete w/bridge, brook, and gardens
Version 1.5
- Fixed Masonry Store counter and vendor
Version 1.4
- furnished Rooftop patio for Brick House L3
- added house fan sound fx to Brick House L3
Version 1.3
- 6 New L1 variants
- Random Clutter 50% complete
Version 1.2
- Fixed missing beds
- 4 new L3 model 2 house variants
- 1 new L1 Gravel Pit
Version 1.0c
- Renamed models fine to match naming requirement "SimHomestead - Main.ba2"
Version 1.0b
- Fixed a few out of sequence spawn items
Version 1.0a
- D'oh! Added missing models.
- Version 1.9b
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- Author's activity
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August 2018
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05 Aug 2018, 11:27PM | Action by: Eldarth
Mod image added
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05 Aug 2018, 11:27PM | Action by: Eldarth
Mod image added
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05 Aug 2018, 11:27PM | Action by: Eldarth
Mod image added
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05 Aug 2018, 10:40PM | Action by: Eldarth
Attribute change
Description changed.
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05 Aug 2018, 10:32PM | Action by: Eldarth
Changelog added
Change log added for version 4.9
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05 Aug 2018, 10:30PM | Action by: Eldarth
File added
SimHomestead
June 2018
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23 Jun 2018, 8:15PM | Action by: Eldarth
Attribute change
Category changed to Sim Settlements: Add-On Packs.
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23 Jun 2018, 3:12AM | Action by: Eldarth
Changelog added
Change log added for version 4.8b
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23 Jun 2018, 3:10AM | Action by: Eldarth
File added
SimHomestead-4.8b.zip
May 2018
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20 May 2018, 6:28PM | Action by: Eldarth
Attribute change
Summary changed.
Description changed.
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20 May 2018, 6:26PM | Action by: Eldarth
Attribute change
Summary changed.
Description changed.
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13 May 2018, 8:16AM | Action by: Eldarth
Changelog added
Change log added for version 4.8a
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13 May 2018, 8:15AM | Action by: Eldarth
File added
SimHomestead-4.8a.zip
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08 May 2018, 10:30AM | Action by: Eldarth
Changelog added
Change log added for version 4.8
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07 May 2018, 4:03AM | Action by: Eldarth
Changelog added
Change log added for version 4.8
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07 May 2018, 4:01AM | Action by: Eldarth
Attribute change
Description changed.
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07 May 2018, 3:49AM | Action by: Eldarth
File added
SimHomestead-4.8.zip
April 2018
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21 Apr 2018, 3:01AM | Action by: Eldarth
Attribute change
Description changed.
March 2018
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21 Mar 2018, 4:55AM | Action by: Eldarth
Attribute change
Description changed.
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03 Mar 2018, 5:05AM | Action by: Eldarth
Attribute change
Description changed.
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- Mod page activity
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