can anyone help my crosshair is centered in the center of my character no matter what i change its all the same im using the zoom in allowed version no matter what tweaks i make
The focus is keeping a TPS feeling like positioning and aiming, while having a constant position of the character without changes between armed and unarmed.
Also, i fixed the distance values because by default (in the zoom-allowed version) where wrongly reversed.
The mod is the .ini config that you should copy a paste under falloutcustom.ini to see the camera changes in your game. You not have to donwload an install nothing, bit just donload the .rar see the txt with the configs, and cooy them to your .ini
This simple tweak - (IMPORTANT: With MasterPJ86 recommended settings from the comment below, the one that has the most reply's) - is THE Best Camera Mod for "Much Better 3rd Person Animations Tactics".
The author of that mod listed several camera fixes for his animations, but I found many of them to be way too close to the player character and taking up so much screen space that, for example, a Power Armor build was pretty much out of the question as you would have about 65% less visual awareness inside the suit with the level of available Zoom.
This mod struck that golden balance between the vanilla and modded cameras to the point where the game performs and feels incredible from 3rd person now.
Highly Recommend this mod (With MasterPJ86's recommended settings, damnit! XD)
Awesome mod but have this issue even after changing the custom.ini where the crosshairs and camera keep appearing in the middle of the character instead of besides it. Any way to fix this issue?
66 comments
bApplyCameraNodeAnimations=0
fVanityModeMaxDist=250.0000
fVanityModeMinDist=90.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=5.0000
fOverShoulderMeleeCombatPosX=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderCombatPosX=40.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=40.0000
f3rdPersonAimDist=50.0000
f3rdPersonAimFOV=70.0000
The focus is keeping a TPS feeling like positioning and aiming, while having a constant position of the character without changes between armed and unarmed.
Also, i fixed the distance values because by default (in the zoom-allowed version) where wrongly reversed.
Bye
PS: Sorry for the double post!
Edit. I figured it out guys.
Thanks!
The author of that mod listed several camera fixes for his animations, but I found many of them to be way too close to the player character and taking up so much screen space that, for example, a Power Armor build was pretty much out of the question as you would have about 65% less visual awareness inside the suit with the level of available Zoom.
This mod struck that golden balance between the vanilla and modded cameras to the point where the game performs and feels incredible from 3rd person now.
Highly Recommend this mod (With MasterPJ86's recommended settings, damnit! XD)
because indeed, the basic presets of the Fallout Game suck.
Bethesda should try to play with its games before selling them.
Luckily for all of us they don't manufacture Airliners