I have not played Fallout 4 or touched CK in over 5 years now. I have no idea what updates the game has received in that time and can not provide any reliable troubleshooting for the mod, I also had a stroke in the meantime and typing has become a problem for me, so the comment section is now locked. Sorry.
There was a bug with the door inside the quarters where it could potentially lead you to the wrong room, so to speak - if you need details, please, refer to the bug reports section where it is all explained. Niston was smart and kind enough to not only find and fix that bug for me but to also share the fixed esp so I didn't have to redownload both the game and the CK to do the fix myself. So if you encountered that bug, please direct all thanks to niston.
There is a new version of the file available that allows fast travel directly to the Sentinel's Quarters.
The map marker for it had to be in the exact same spot as the Prydwen's marker, so the two overlap. I made the Quarter's marker big enough to be visible, so you should have no problem choosing between the two (check the images section for a screenie of it).
Unfortunately, the stupid Bethesda bug that shows Airport settlement's info under Prydwen's marker got carried over here (because the map marker had to be linked to the Prydwen's exterior) so... you will now have three markers with the same irrelevant info showing. It's cluttered and inelegant (thanks, Bethesda), but it works.
Obvious warning: do not fast travel there before Prydwen shows up in your game. We don't want the poor game to divide by zero and explode your computer.
Hey, i have no idea if you're still supporting the mod but i figured i'll comment anyway. So i think this mod is a MUST HAVE for a BoS playthrough i have no idea why it has so little endorsments. The only 2 flaws i found are the struggle with power (which might be just my incompetence) and not being able to put companions in there (which might be my disinformation). So i'm here to ask if there is a work-around or a way in general to make companions stay there like any other settlement. btw i already started to spread this mod around my friends since it's amazing af. All good to you my G and thanks for the great mod.
Sorry for the late reply! I try to keep an eye on my mods still but I don't play the game anymore, haven't for the past year or more. That said, from what I still remember, power is often faulty in custom made settlements. It's finicky at best, so I normally used two or three various power-providing mods and one of them would usually work. Trial and error and simple reload of a save can sometimes solve the problem. As for companions - this is NOT a proper settlement, sadly. Most of my mods aren't. Full-feature settlements take much more skill than I actually have to make, so I stick to what I'm more or less competent at - fun spaces to build, with zero settlement functionality.
Technically, I could. Unfortunately, I have moved on from Fallout modding and don't even have the game installed anymore, so I don't think it will ever happen, sorry.
Love this mod! Thank you for giving my Sentinel a perfect space to call her own aboard the Prydwen. Just finished decorating it, and it is now (imho) the best-looking room on the ship. The view absolutely sold me!
Done! Although I might have taken more screenshots than intended lol. My room isn't as elaborate as others', but it's just perfect for this character. Took some daytime and nighttime pictures for comparison. I'm using an ENB, so the nighttime images are fairly dark. But I love the ambience!
Absolutely love the mod but looking for help with it.
I'm using the True Storms mod
https://www.nexusmods.com/fallout4/mods/4472
and I'm getting lots of fog in my quarters despite crafting fog filters (figured I should at least try that) in addition to using the FogOut mod.
https://www.nexusmods.com/fallout4/mods/2428/
Based upon my FO3 modded experience, my best guess was that (due to game engine limitations) having inclement outdoor weather visible from inside subjects one to said weather whilst indoors...except when it was raining outside, I didn't get rained upon inside.
It's a common problem with weather mods, sadly unfixable. The cell where the room is located is considered to be an outside cell by the game engine and it doesn't rain inside because the Prydwen's hull blocks the rain visuals. It will also block the vanilla fog, but not the fog or other particles added by the mods. It has always been like that and, if I remember correctly, it works exactly the same in the Sanctuary's Red Rocket, for example.
Yeah I rather suspected this was the case but I was hoping I was wrong and someone had devised a fix for it. The thing is, being that the Sanctuary Red Rocket has all it's windows broken (I never used a mod that changed that) the fog intruding made sense so I never made that connection to it being an outside cell.
Ah well, thanks for taking the time to respond.
Query:
(First off let me start by saying that I'm using the True Storms mod.)
https://www.nexusmods.com/fallout4/mods/4472
That said...is there some sort of scripting magic possible (likely contingent upon having the aforementioned True Storms mod installed) which could, upon entering the cell, logically substitute weather unaffected by the Prydwen's hull for that which IS affected by the Prydwen's hull?
Sadly no. I'd honestly have no idea how to do that, and I don't really play the game anymore - don't even have it (or the CK) installed on my machine. :(
This was a lot of fun to decorate-- thank you for sharing!! If you can figure out a way to make fast traveling both directions work, then I can pretend I'm using a stealth boy to sneak Danse in :o)
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The author has locked this comment topic for the time beingThere was a bug with the door inside the quarters where it could potentially lead you to the wrong room, so to speak - if you need details, please, refer to the bug reports section where it is all explained. Niston was smart and kind enough to not only find and fix that bug for me but to also share the fixed esp so I didn't have to redownload both the game and the CK to do the fix myself. So if you encountered that bug, please direct all thanks to niston.
The map marker for it had to be in the exact same spot as the Prydwen's marker, so the two overlap. I made the Quarter's marker big enough to be visible, so you should have no problem choosing between the two (check the images section for a screenie of it).
Unfortunately, the stupid Bethesda bug that shows Airport settlement's info under Prydwen's marker got carried over here (because the map marker had to be linked to the Prydwen's exterior) so... you will now have three markers with the same irrelevant info showing. It's cluttered and inelegant (thanks, Bethesda), but it works.
Obvious warning: do not fast travel there before Prydwen shows up in your game. We don't want the poor game to divide by zero and explode your computer.
Do submit some screenshots when you have a moment so others can see and be jealous! ;)
I'm using the True Storms mod
https://www.nexusmods.com/fallout4/mods/4472
and I'm getting lots of fog in my quarters despite crafting fog filters (figured I should at least try that) in addition to using the FogOut mod.
https://www.nexusmods.com/fallout4/mods/2428/
Based upon my FO3 modded experience, my best guess was that (due to game engine limitations) having inclement outdoor weather visible from inside subjects one to said weather whilst indoors...except when it was raining outside, I didn't get rained upon inside.
Totally stumped here.
Ah well, thanks for taking the time to respond.
Query:
(First off let me start by saying that I'm using the True Storms mod.)
https://www.nexusmods.com/fallout4/mods/4472
That said...is there some sort of scripting magic possible (likely contingent upon having the aforementioned True Storms mod installed) which could, upon entering the cell, logically substitute weather unaffected by the Prydwen's hull for that which IS affected by the Prydwen's hull?
e.g.
fog -> rain
dust storm -> cloudy
etc.