Good morning sir. I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation. If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city . my idea would be : Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent. Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters . Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
I am very sorry for the issues, that is so weird D: I typed the same command, and I get a deathclaw no problem. I wonder why you guys are having that issue I wonder if it is possible the base id is different in your fallout game.
If you type Help Deathclaw 0 in console mode is there any version of the deathclaw that shows up, with ff000ad1?
ahh that is weird it means our deathclaws have different base id. Well to make the bat file work, just replace the ff000ad1, copy one of the deathclaw base id number in the help deathclaw 0 option , i would reccommend savage deathclaw because those ones are for sure agressive. Switch the old base id on my file with the new base id from your game on the text file and save. That should work now.
for deathclaw it would be help deathclaw 0 , and for the brotherhood it would be help brotherhood 0 yeah you if you want to get the batfile to work, you need to select on of the id code that pops up from that list, and replace the id code i made in the bat file. Let me know if you need further assistance
ahh unfortunately for the raiders, there are some slight issues. such as they spawn naked for some reason, and may have texture issues, where it's a man's head on a woman's body or a woman's head on a man's body
try typing in the console command help deathclaw 0 and see if an option pops up, for me there is no option but I see that some other players do have it
20 comments
I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation.
If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city .
my idea would be :
Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent.
Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies
Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near
Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters .
Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
fixed
Item ff000ad1 not found for parameter objectID
What do I do or what did I do?
I typed the same command, and I get a deathclaw no problem. I wonder why you guys are having that issue
I wonder if it is possible the base id is different in your fallout game.
If you type Help Deathclaw 0 in console mode
is there any version of the deathclaw that shows up, with ff000ad1?
yeah you if you want to get the batfile to work, you need to select on of the id code that pops up from that list, and replace the id code i made in the bat file.
Let me know if you need further assistance
Alright! Soon as I get home from work, It will be done! xD
help deathclaw 0
and see if an option pops up, for me there is no option but I see that some other players do have it