Hello, thought I'd throw this one out in case anyone is, shall we say fraternizing with the enemy? Using AAF with this mod, will of course sometimes cause some of your worn gear to be removed, thus breaking your disguise and having everyone shoot you. Here's a fix that works with all Raider gear, and some headgear for other factions. Just create a notepad file in Data/AAF name it whatever you like, copy this:
That's it. Unfortunately this mod doesn't have a consistent keyword, so to make it work with other factions you'd need to use xedit to add a keyword to each armor piece. Credit to Egoballistic over on Loverslab for writing the code, I just filled in the details for this mod.
idk why but this mod causing stacked and frame point to "Quest" even with no modded quest installed ( 14.000+ ) which then increase save file size over time according to Resaver ( my last save almost touch 40mb ). its not causing any ctd etc BUT i did worry it could cause one in the future or break the save file.
As someone who loves traveling with Deacon, this mod is a godsend and has just the perfect amount of complications to make the game feel suspenseful. I'm always packing as many disguises as I can, which is hard to balance in survival mode but so worth it when you can just stroll into a place like Corvega without firing a single shot. Thank you so much for making this, it's totally changed the way I play my game :)
Fascinating mod. Haven't tried it yet but I get the idea. Surprised that the vanilla game didn't make this more of a thing to be honest. I mean, take the Courser down to the Railroad, instant enemies. But take Hancock, Nick Valentine or Strong up to the Prydwyn and they just whine about it.
But to infiltrate a Raider posse or Gunners? Hmmm.
92 comments
<meta title="A_protectedEquipmentData.xml" version="1.0" dataSet="protectedEquipment"/>
<defaults />
<condition>
<protectKeyword form="01004740" source="Infiltrator.esp"/>
</condition>
and then save it as .xml
That's it. Unfortunately this mod doesn't have a consistent keyword, so to make it work with other factions you'd need to use xedit to add a keyword to each armor piece. Credit to Egoballistic over on Loverslab for writing the code, I just filled in the details for this mod.
Very much a funny moment
A stupid f*#@ing scripted event happens which turns them all hostile.
Combat Zone Restored at Fallout 4 Nexus - Mods and community (nexusmods.com)
Hopefully works for ya!
But to infiltrate a Raider posse or Gunners? Hmmm.