10/10 mod, It's so little in the grand scheme of things, but the names are either nice extra immersion or just funny, definitely worth using in any mod pack
XD So I've been encountering the same Legendary Radroach (Steve) over and over in various places.
So I just went into xEdit and changed his name to "Steve the Undying" and now I've made up this whole story about an undead Radroach with a vendetta against the man who squashed him.
I'm just imagining a 'Borderlands 2' situation, where there's just some crazy spastic 'scientist' that's obsessed with a particular Radroach and whenever it gets killed he just clones it.
So I used the old version of this mod to avoid level list complications however still seeing Legendary super mutants and ghouls with the same old vanilla names.. I do have DECAY, Raider Overhaul, Unique NPC Creatures and Monsters, Super Mutant Redux,..etc.. so maybe Its just not meant to be for me to use this mod. Based on the description it seems as if True Legendary Enemies wouldn't work with any of those mods I mentioned. What I may end up doing is using the updated version of this mod, place as many enemy altering mods before it in my load order that i can find, and then make a bashed patch with Wyre Bash so that it gets integrated into the level lists correctly. Just sucks that the game is so delicate and crashes from literally anything that pushes it. Please if anyone has already done this and was successful, let me know
I already posted on the other mod author page but I believe there is a conflict between this mod and "Decreased Automatron bulls*** Encounters and Minor Rust Devil Tweaks" (https://www.nexusmods.com/fallout4/mods/28891) if I knew how xedit worked I would tell you exactly what is wrong but it obviously lies with Automatron.
Xedit says Asimov, Chapek, Bork the robot lover and Rusty Ryan are the conflicts. That is all I know.
Bump for the question: Is it ok to use, in general?
Names are a cool detail, and we would like to use this in 2021, but are wondering what sorts of conflicts there might be with mods created since this was last looked at.
It looked like a really cool idea, but I had to uninstall it almost immediately after installation. Found a legendary ghoul named Carmie the Ghost(I think that was his name, not important) and right in the next room there was another legendary ghoul also named Carmie the Ghost. I mean, if it's going to repeat, than whats the point?
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No massive changes but I did add approximately 100 new legendary enemies for you to encounter out in the wasteland.
So I just went into xEdit and changed his name to "Steve the Undying" and now I've made up this whole story about an undead Radroach with a vendetta against the man who squashed him.
"There is no such thing."
Xedit says Asimov, Chapek, Bork the robot lover and Rusty Ryan are the conflicts. That is all I know.
Names are a cool detail, and we would like to use this in 2021, but are wondering what sorts of conflicts there might be with mods created since this was last looked at.