With this mod loaded and active I do not see any change in the settlement. Is there an unmentioned way to activating this in game or is my LO screwing with stuff?
Fine mod, i use it scrapping all my old builted things, but... On the last corner of front, toward the street, i have the mesh of ground not closed to the near one. I have uploaded the screenshot in the user's images... I don't edited anything with Ck, and have only the mod for interior you suggested on description editing Egret Tours Marina. My be some map mod's? But that are only for textures... Strangely opening your file in CK i'ts all right... The other only thing i noticed are some flickering textures, also a little poor space for placing food resource that i collocated on the right side of dock, looking on front, due to pavement there. Thanks in advancing and sorry for my english...
*edit: after disabling both or each one or another Egret tours marina interiors, i found the issue regarding thoose mods. Disabling your mod the gap of ground meshes disappears. Also loading thius mod after Egret Tours Marina Interior Buildings solves the issue in screenshot but leaves interferring walls inside buildings. What can i do for taking both?
i think both this mods edit the same cells since the building mod isnt a model swap but he deletet the house in ck and spawned the new versions while the cleanup mod edited out the trash on the same cell causing some shenanigans. without ck knowledge the best thing to do is to swap load orders and see witch version works best and patch holes with earth pile workshop mods or something. or wait for a merged patch
I don't see my screenshot inside user's image, so i try to explain: the hole is the whole border of area outside the court, so cannot patch it. It seems as the ground of the street has moved for mistake on z axis... Swapping load order solve the hole in court road, but leave some walls inside the modified building of Egret tour Marina interiors... Waiting for merged patch i have to keep or cleaned EtM, or restored one... ! I have placed several beds inside restored mod, so i have had to disable clean EtM My be someone can find a way to make somewhat throug fo4edit? :-)
This looks like it would be perfect for my current character. I don't have any of the workshop dlc, is that an issue? (just automatron, far harbor, and Nuka world)
So while testing this mod I found that I accidentally edited something that causes the .44 revolver to reload slowly. I will be fixing that and updating it very shortly.
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The strange is that in the video of description both mod are visible without issue or conflict.
On the last corner of front, toward the street, i have the mesh of ground not closed to the near one. I have uploaded the screenshot in the user's images...
I don't edited anything with Ck, and have only the mod for interior you suggested on description editing Egret Tours Marina. My be some map mod's? But that are only for textures...
Strangely opening your file in CK i'ts all right...
The other only thing i noticed are some flickering textures, also a little poor space for placing food resource that i collocated on the right side of dock, looking on front, due to pavement there.
Thanks in advancing and sorry for my english...
*edit: after disabling both or each one or another Egret tours marina interiors, i found the issue regarding thoose mods.
Disabling your mod the gap of ground meshes disappears.
Also loading thius mod after Egret Tours Marina Interior Buildings solves the issue in screenshot but leaves interferring walls inside buildings.
What can i do for taking both?
It seems as the ground of the street has moved for mistake on z axis...
Swapping load order solve the hole in court road, but leave some walls inside the modified building of Egret tour Marina interiors...
Waiting for merged patch i have to keep or cleaned EtM, or restored one... !
I have placed several beds inside restored mod, so i have had to disable clean EtM
My be someone can find a way to make somewhat throug fo4edit?
:-)