Updated 1.1 - Beefs up the sound of the Survivalist Rifle, but requires Far Harbor. Can and will make an alternate file that doesn't require DLC if requested.
Sorry to bother you, but I've noticed a mod-breaking issue when I attempt to modify the .esp file. I'm using a weapon balance mod that makes all weapon damage more realistic and accurate for different calibers. This generally has the effect of drastically increasing weapon damage. However, when I attempted to change the base damage of the Survivalist Rifle, when I booted the game back up, I found that the rifle now used .308 ammo. Going back into the .esp, I found that editing the file had led to the creation of a duplicate entry. Attempted re-edits just led to more duplicates. As such, I can't really use this mod currently, as it sets the Survivalist Rifle damage to be less than many .308 weapons! If you have any advice on how to resolve this, I would be very appreciative. Thank you.
That's actually not true. All 50 cal rounds are 12.7 but they have different dimensions. 50 GI which is Glock's proprietary cartridge is 12.7x23mm. 50 bmg is 12.7x99, the Russian version of the 50 bmg is the 12.7x108, which the DShK's use.
Uuhhmm don't know if I'm stupid, but I can't geht the rifle to the new caliber. Downloaded all of the three necessary mods but it's not changing anything
I hate to sound like a burden, but is your creation kit still not working, because I would love the possibility of the non-DLC version of this mod being ported over to Xbox One.
idk how hard it would be but something I know I have been looking for and a lot of other people, is a 9mm option for the grease smg, having dependency's form the 9mm pistol and the grease gun
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1.1 - Beefs up the sound of the Survivalist Rifle, but requires Far Harbor. Can and will make an alternate file that doesn't require DLC if requested.
EDIT: Did a dumb thing; the current patches should actually work.
12.7mm is closer to .50AE or .50 Beowulf