I need a Munitions version for Xbox. Replace the .38 with 9mm andd the 10mm with .40 and keep the .45 ACP. Add Foxs audio replacement. Touch up the gun a bit. Texture fixes and you've got the makings of a proper revamp.
I'm using this for my Horizon playthrough, and I noticed something strange: my Jericho 941 pistol can have .38, .45 and 5.56mm calibres (the 5.56 has the biggest damage, and I know it's a type of ammo that definitely doesn't go into a pistol). I dont even have an option of 9 or 10mm recievers. What could be wrong? Is it some sort of typo or something?
For anyone wondering, this is an IWI product (like the Tavor bullpup AR that has a few variations of mods around)
I love that this weapon can be modified for .38 (9mm equivalency), 10mm (.40 S&W equivalency) and .45 ACP. Makes this a great gun for much of the game. I'd love use this as a starting pistol at .38 and just upgrade as needed.
I noticed that the weight can get really high, it was 12.5kg (nearly 28 lbs!) when fully modified, which would be the weight for an Cheytec M200 Intervention anti-materiel rifle in real life. Checking out the attachments in FO4edit, a lot of pieces add 25% - 50% weight, when I think the author probably meant to add 0.25 - 0.50 kg. I adjusted most attachments down and now it is a more reasonable 3.5kg (7.75 lbs).
For anyone that stumbles across this mod in 2024 (like me) experiencing CTD or freeze when attempting to modify this gun at a workbench, use this version instead:
https://www.nexusmods.com/fallout4/mods/68522
To fix the purple bullet in the chamber (missing texture) overwrite that version with the lightweight textures from this page. Then, re-merge the new-sound version main file again. This will replace all the lightweight textures with the higher res version while leaving the (formerly) missing bullet texture intact. Now the gun should work and look just fine. :]
Pretty much one of my favorite pistol mods. I would LOVE for a sound replacer as that's my only gripe. I tried to see if I can swap out the sound files manually, but as it does not use loose files, I'd have to go into FO4 edit, and swapping out sound files correctly in that setting is beyond my skill level atm.
You can easily replace the sound with an other .wav file. Use BAE (Bethesda Archive Extractor) on the "Jericho 941 - Main.BA2" to extract the files. then go to folder sound->FX->wpn->Jericho 941 and then replace one or all of the 3 caliber sounds with one or more you like. It has to be .wav files. Now you can recompile the archive using Archive2 from the creation kit. or you can let it be loose files and place them back into the .rar file and install it.
I replaced the sounds, but they remained strange in the game anyway. Moreover, the original sound that I found in the files is not very similar to what I hear in the game. It's as if some kind of distant echo effect is superimposed on it. Do you know how to fix it?
Anyone got an issue with the bullet in the chamber missing textures? The whole mod works great, but the bullet you can see during the equipping animation is just hot pink and a bit bothering.
130 comments
I'm using this for my Horizon playthrough, and I noticed something strange: my Jericho 941 pistol can have .38, .45 and 5.56mm calibres (the 5.56 has the biggest damage, and I know it's a type of ammo that definitely doesn't go into a pistol). I dont even have an option of 9 or 10mm recievers. What could be wrong? Is it some sort of typo or something?
Are you using a Horizon variant or any mod that might have removed/replaced the 10mm caliber?
I love that this weapon can be modified for .38 (9mm equivalency), 10mm (.40 S&W equivalency) and .45 ACP. Makes this a great gun for much of the game. I'd love use this as a starting pistol at .38 and just upgrade as needed.
I noticed that the weight can get really high, it was 12.5kg (nearly 28 lbs!) when fully modified, which would be the weight for an Cheytec M200 Intervention anti-materiel rifle in real life. Checking out the attachments in FO4edit, a lot of pieces add 25% - 50% weight, when I think the author probably meant to add 0.25 - 0.50 kg. I adjusted most attachments down and now it is a more reasonable 3.5kg (7.75 lbs).
Great gun, endorsed!
https://www.nexusmods.com/fallout4/mods/68522
To fix the purple bullet in the chamber (missing texture) overwrite that version with the lightweight textures from this page. Then, re-merge the new-sound version main file again. This will replace all the lightweight textures with the higher res version while leaving the (formerly) missing bullet texture intact. Now the gun should work and look just fine. :]
See you space cowboy~
Use BAE (Bethesda Archive Extractor) on the "Jericho 941 - Main.BA2" to extract the files. then go to folder sound->FX->wpn->Jericho 941
and then replace one or all of the 3 caliber sounds with one or more you like. It has to be .wav files.
Now you can recompile the archive using Archive2 from the creation kit. or you can let it be loose files and place them back into the .rar file and install it.
Edit: Nevermind figured it out