Fallout 4

333 comments

  1. MrCasual
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    The Unofficial Fallout 4 bugfix mod should now work with the optional patch

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    Version 1.2 is now live!
    Version 1.2 adds the following:

    -Raider power armor support for Plasma Jetpacks

    -Several smaller barrel options for some of the larger barrels
    (Check recent pics for comparisons)

    -Plasma jetpack's super jump ability is now toggleable
    Note
    (Its toggle-able by the player Radio, turn the Radio on and enter power armor to enable super jumps, can be turned off while in PA, or left on. If Radio is off when you enter PA it will jump normally. If anyone's better at how to do conditions to make it toggle-able on the fly, send me a PM)

    -Plasma Jetpack sound has been addressed
    Note
    You MAY need to make a clean save to fix this issue. Sorry for any inconveniences, I guess you could make note of what you had and console in back on a fresh save.

    -Oh, and they now work on heavy weapon display racks!
  2. MrCasual
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    The patch for Unofficial Fallout 4 patch is out now

    It removes a few things that were causing trouble, but re-integrates them in other ways that don't cause conflicts.

    -A big thanks to a random anon for fixing all of the unofficial Fallout 4 patch conflicts for me :)
  3. InfiniteEscuro
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    Is there a version of this mod which doesn't add a new creature? I just wanted a weapon mod
  4. saltythecat
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    need a version without these stupid looking gammaclaws like holy fuck. most annoying and un asked for addon to a weapon mod.
    1. DairyMan9002
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      so fucking true, there are just four of them bundled together south of Quincy for no reason.
    2. R3dd1sh
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      its literally the whole reason i got rid of this mod lol
  5. Fo123nv476
    Fo123nv476
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    TS mid ahh hell
  6. AnonymousParte
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    Mod conflicts with Workshop framework in vortex, is there a fix?
    1. TailsRKO45
      TailsRKO45
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      Same, not sure what the conflict is, since Vortex won't tell me what's the problem...
    2. BigPappyWaffles
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      WORKAROUND
      I stumbled on this accidentally. Haven't tested everything but seems fine.
      1. Uninstall workshop framwork
      2. install plasma caster
      3. install workshop framework. NMM error should be gone now
      4. install workshop framework override file. it's under miscellaneous files at WF mod page
      5. play and enjoy!
    3. Kilalausagi
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      Followed your instructions and still have the warning. Guess I'll just see if I can just ignore the warning.
  7. Oberwatch3345
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    Hey Big Fan Of Your Mod And The Gamma Claws. Anyway To Do A Human NPC Or A Costume With The Same Effect? Doing A Batman Beyond Playthrough And Could Use The Main Antagonist 😅 Email Me And Lmk If I Can Help
  8. Coldsteel151
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    Some variants of this gun have more than 5000 DPS. If you encounter an enemy with one, you die instantly, and if you kill them and get their plasma caster, you can kill even the most difficult enemies with ease. I have to remove this mod from my load order for that reason, which sucks because the weapons are awesome.
    1. Piggynator668
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      I need this mod because some of the enemies i've modded into the game have insane damage resistance and health, so I absolutley need more op weapons in the game for npcs to get. I'm not joking when I say this: that 1080 damage is nowhere near enough because my legendary and heavily modded anti tank rifles deal that amount of damage and it still takes about 40 shots of expensive ass ammo . 
  9. ING0LF02
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    мод на любителя
  10. Gunrunner66
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    Managed to sort out the abyssmal accuracy issue:

    In Xedit, under Weapon - Prototype, find Aim Model.  Change it to Assault Rifle or Hunting Rifle.  Volia, you can hit stuff now!
  11. Midmaster
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    ima raid the plasma shop
  12. Mayonnaises
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    For those who cannot find Plas-Man's shop, it is inside the Poseidon Energy Turbine #18-f on the lower railing, with the door opposite of the small blue room on the bottom. 

    It blends in to wall and does not stick out very much so it may be difficult to spot.