If you're going to use this with Extreme Particle Overhaul I recommend removing the file SmokeCrawlImpactGrad.dds from this mod. Both of them together as standard makes this big brown puff of smoke that hangs around for too long wherever your bullets hit
Anyone else experiencing transparency issues during huge explosions like from a car? Or is it some incompatibility? It comes from smoke http://imgur.com/a/GwYlN
well I have a huge load. Maybe NAC (weather, lighting), PRC (ENB preset), Extreme particles overhaul But I'm not sure how other non-texture mods can make alpha channel of transparency on texture behave different way Regarding your 4k option. I am pretty sure it is too much. Each polygon of a smoke/flame effect will take up to 800x800 pixels on a 4k screen, and it is for huge smoke texture like from a car explosion/nuke. You can count approximate pixels even on my screenshot. It is just a small plane with texture that never will occupy even a half of screen. All pixels over that resolution will just eat your memory with no difference in quality. Since a pixel on a screen can show only one pixel. Good job tho.
I don't have that smoke problem as far as I can tell but do have big explosions issue (weird square effects) with fat man and car explosions... deleted this file seems to fixed it for me... ( textures\effects\gradients " NukeFireballGrad.dds )
Hey, thanks for the mod - nice work! May I add a little request? In case you work on a new version, would you add that smoke to those burning tire piles, like that one at the Pillars of the Community?
Getting a weird transparency issue myself, although not from car explosions but from using a Minigun. The smoke coming from the barrel has some really weird transparency issue going and it's completely white, as well as the dust cloud from the impact area of the bullets look as if it's suffered from some major compression issues, as well as suffering from the same transparency and colour-issue. (Tested both 2K and 4K versions.)
Been troubleshooting with other mods and it definitely isn't a conflict as it happens with only this mod enabled, and I've double-checked so that every file is installed in its correct place as well...
Wanted to take a moment to thank you for this mod. Seriously, this mod combined with:
Commonwealth Warfare - Explosion (Another under appreciated mod) http://www.nexusmods.com/fallout4/mods/16609/?
has made me stop to just admire explosions when they happen. I often find myself finding ways to use exploding vehicles now just so I can observe the explosion. Fantastic job.
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https://youtu.be/eJuFkDLiyO0
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thank you so much i want to make it more transparent but i ended up just deleting it.Thank you for making this mod, I really liked it :)
It comes from smoke
http://imgur.com/a/GwYlN
But I'm not sure how other non-texture mods can make alpha channel of transparency on texture behave different way
Regarding your 4k option. I am pretty sure it is too much.
Each polygon of a smoke/flame effect will take up to 800x800 pixels on a 4k screen, and it is for huge smoke texture like from a car explosion/nuke. You can count approximate pixels even on my screenshot. It is just a small plane with texture that never will occupy even a half of screen. All pixels over that resolution will just eat your memory with no difference in quality. Since a pixel on a screen can show only one pixel.
Good job tho.
deleted this file seems to fixed it for me... ( textures\effects\gradients " NukeFireballGrad.dds )
May I add a little request? In case you work on a new version, would you add that smoke to those burning tire piles, like that one at the Pillars of the Community?
Greetings
Been troubleshooting with other mods and it definitely isn't a conflict as it happens with only this mod enabled, and I've double-checked so that every file is installed in its correct place as well...
Commonwealth Warfare - Explosion (Another under appreciated mod) http://www.nexusmods.com/fallout4/mods/16609/?
has made me stop to just admire explosions when they happen. I often find myself finding ways to use exploding vehicles now just so I can observe the explosion. Fantastic job.