Hello! I loved using your mod, and I was wondering if you would allow me to port the 512 version to Xbox. I will also link back to this Nexus page and credit you as the mod author!
If you're going to use this with Extreme Particle Overhaul I recommend removing the file SmokeCrawlImpactGrad.dds from this mod. Both of them together as standard makes this big brown puff of smoke that hangs around for too long wherever your bullets hit
Anyone else experiencing transparency issues during huge explosions like from a car? Or is it some incompatibility? It comes from smoke http://imgur.com/a/GwYlN
well I have a huge load. Maybe NAC (weather, lighting), PRC (ENB preset), Extreme particles overhaul But I'm not sure how other non-texture mods can make alpha channel of transparency on texture behave different way Regarding your 4k option. I am pretty sure it is too much. Each polygon of a smoke/flame effect will take up to 800x800 pixels on a 4k screen, and it is for huge smoke texture like from a car explosion/nuke. You can count approximate pixels even on my screenshot. It is just a small plane with texture that never will occupy even a half of screen. All pixels over that resolution will just eat your memory with no difference in quality. Since a pixel on a screen can show only one pixel. Good job tho.
I don't have that smoke problem as far as I can tell but do have big explosions issue (weird square effects) with fat man and car explosions... deleted this file seems to fixed it for me... ( textures\effects\gradients " NukeFireballGrad.dds )
Hey, thanks for the mod - nice work! May I add a little request? In case you work on a new version, would you add that smoke to those burning tire piles, like that one at the Pillars of the Community?
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https://youtu.be/eJuFkDLiyO0
I loved using your mod, and I was wondering if you would allow me to port the 512 version to Xbox. I will also link back to this Nexus page and credit you as the mod author!
Sincerely JosieJeen
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thank you so much i want to make it more transparent but i ended up just deleting it.Thank you for making this mod, I really liked it :)
It comes from smoke
http://imgur.com/a/GwYlN
But I'm not sure how other non-texture mods can make alpha channel of transparency on texture behave different way
Regarding your 4k option. I am pretty sure it is too much.
Each polygon of a smoke/flame effect will take up to 800x800 pixels on a 4k screen, and it is for huge smoke texture like from a car explosion/nuke. You can count approximate pixels even on my screenshot. It is just a small plane with texture that never will occupy even a half of screen. All pixels over that resolution will just eat your memory with no difference in quality. Since a pixel on a screen can show only one pixel.
Good job tho.
deleted this file seems to fixed it for me... ( textures\effects\gradients " NukeFireballGrad.dds )
May I add a little request? In case you work on a new version, would you add that smoke to those burning tire piles, like that one at the Pillars of the Community?
Greetings