Was donwloading and installing this mod 2 years ago, but stoped playing for a while before doing any DLC areas, but seems Longfellow and mod companion Fawkes, well known of Fallout 3, doesn't have infinite ammo.
Trying to reinstall the mod now.
EDIT: Still not working. Seems DLC and mod companions are actually not included - no infinite ammo, no fall damage resisstance, like the mod is not applied to them at all..
Strange - Longfellow always had unlimited ammo in my games with this mod.
I have not tried it with the Next Generation version of the game. If I find that I have the same problem, I will change this comment.
Just checking ... You run LOOT, right, so that the sequence of mods is more or less optimized? In Mod Organizer 2, LOOT is run by the button "Sort" that is part of the installation. If you do not use MO2, you can download the LOOT mod and execute it manually. If you do not have the right sequence, random mods might overwrite the effects of other random mods. It might happen that another companions mod (or one changing New Harbor) might destroy the changes this mod makes.
All I'm looking for is a mod that makes companions feel less... useless, I often feel like I'm doing 90% of the killing and my companion isn't much use at all, too slow to kill stuff I can kill multiple enemies myself before they shoot one usually, just a mod that improves ACCURACY and A BIT MORE DAMAGE, if anyone knows of such a mod, let me know! thanks.
@elija: Good luck with 20, that most likely causing infinite CTDs.
The game is already overburdened if having 3 Fully upgraded Robo companions (With nuke launcher and else). For companions the most got without any isues so far was 5 so far. Having more already caused issues, especially if giving every one Skibadas custom miniguns...
Hi, i love this mod so much and im so happy it works for all of my companions, but i have 1 problem with it...it doesn't work with the sentinel control system power armor companion...i really wanted to give it my ashmaker and use it but 5mm is expensive to get and maintain for me. hopefully you'll figure out a way to fix it :)
I looked at the ESP file for this mod and I don't see anything that gives companions infinite ammo when I was trying to troubleshoot why it wasn't working when using Unlimited Companion Framework.
I also saw that this mod doesn't adjust Piper's accuracy. It is still set at the vanilla 0.6 value?
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Feel free to check out my other mod, a big quality of life fix for power armor -> Power Armor Ownership Fix
Trying to reinstall the mod now.
EDIT: Still not working.
Seems DLC and mod companions are actually not included - no infinite ammo, no fall damage resisstance, like the mod is not applied to them at all..
I have not tried it with the Next Generation version of the game. If I find that I have the same problem, I will change this comment.
Just checking ... You run LOOT, right, so that the sequence of mods is more or less optimized? In Mod Organizer 2, LOOT is run by the button "Sort" that is part of the installation. If you do not use MO2, you can download the LOOT mod and execute it manually. If you do not have the right sequence, random mods might overwrite the effects of other random mods. It might happen that another companions mod (or one changing New Harbor) might destroy the changes this mod makes.
can this be disabled or changed for this mod https://www.nexusmods.com/fallout4/mods/75184
The game is already overburdened if having 3 Fully upgraded Robo companions (With nuke launcher and else).
For companions the most got without any isues so far was 5 so far. Having more already caused issues, especially if giving every one Skibadas custom miniguns...
I also saw that this mod doesn't adjust Piper's accuracy. It is still set at the vanilla 0.6 value?