Just what I have been looking for but had a problem with part of the tunnel entrance down at the water (posted image). It looks like part of the entrance in its original position. Is this fixable or do I need to reinstall the Mod.
Cancel the above, reinstalling the mod fixed the problem.
If anyone else has this problem, they will know how to fix it now.
I am having this issue since i downloaded this mod where the last limestone wall where the sentry bot is hidden will not let me scrap it and if i walk up to it it says i am outside of buildable area not sure why it is doing this but i have tried all i can think of with no fix anyone else have this happen??
This mod has a bug where that last area is not inside the workshop anymore. If you use Place Anywhere you can hit F5 to disable workshop timeout and still scrap that area, but it will still remain outside the workshop area.
I love this mod, thank you so much for this! I wanted to post a message about Scrap Everything in case anyone else ran into this issue, it also has records for the tunnel so make sure you load this ESP after loading Scrap Everything to avoid the tunnel alignment being messed up. LOOT does not sort it this way.
Yes ... I was getting weird behavior with this MOD. Then; I remembered this very post. I placed this MOD after Scrap Everything ... and now ... Vault-88 is massively buildable ... and fun to work on!
Thank you for sharing this mod. I tried it yesterday and the tunnel alignment worked great, but with the added item cleaning it was showing too much white light, so I had to uninstall the mod. If by any chance you have a version with just the aligned tunnels and could share it, I would be very gratful, Thank you.
Sorry if I sound ungratful, I'm not, I just prefer honesty, and as my mother used to say, if you don't ask you don't get.
Hi thanks for your comment. There's no white light i could see - this would annoy me aswell. I will take another look on a clean instance of the vault and see what i can do
**update: I've looked through everything, some walls werent lined up properly so this is now all fixed. New version updated v1.02. If you still see "white light" (which to confirm is seeing outside the bounds of the map) then please screen shot it).
After checking further I can see what's happend, I already cleaned quite a bit of vault 88, so when I install your mod it cleans the trash in the tunnels which I left behind to block the white light . So it's too late to change this run through, but it should be fine on a fresh start.
But like I asked before, if there is any chance you have a version with just the "aligned tunnels" and no other changes, that you could share it would be great, if not Thank you anyway .
@Kagorsa if you like you can just: 1) fire up FO4Edit 2) doubleclick EastTunnelsAligned.esp 3) expand "[02]EastTunnelsAligned.esp" -> "cell" -> "block 9" -> "sub-block 8" 4) click the " DLC06VaultWorkshop/Vault 88 " record 5) wait a bit (massive record, it will take few seconds) 6) move the left/right scroll bar on the right panel almost all the way right (to actually edit bawbag esp and not the main DLC .esm) 7) rightclick the "Record flag" line in the colum of EastTunnelsAligned.esp (you should read the word "compressed" there) 8 ) select "edit" 9) confirm the edit warning A) check the "no pre vis" checkbox B) click ok C) close Fo4Edit (you may need to wait few seconds for the save dialog to pop up) D) be sure the modified esp is checked E) click ok
And you're done, pre culling disabled in vault 88, no more white lights. You may (or may not) experience some other graphical glitch if you had already scrapped the hell out of the caves (like me), in the end part of the long tunnel, but nothing like the preculling "tanning" lights...
Sorry for the exadecimal list but I thinks it's appropriate enough when talking about xEdit..
Thank you very much, I will try this very shortly. I have been learning how to use the creation kit, but it's slow as I have a problem with my brain and my medication makes it really hard to concentrate, but right now I can sort of concentrate, and the way you wrote it down will help me remember more. Thanks again
This came just in time! I just declared my Vault 88 "completed" the other day having written off being able to implement that section of the settlement.... thank you!
21 comments
Cancel the above, reinstalling the mod fixed the problem.
If anyone else has this problem, they will know how to fix it now.
Thanks again!
Sorry if I sound ungratful, I'm not, I just prefer honesty, and as my mother used to say, if you don't ask you don't get.
Anyway Thank you for making and sharing the mod
**update: I've looked through everything, some walls werent lined up properly so this is now all fixed. New version updated v1.02. If you still see "white light" (which to confirm is seeing outside the bounds of the map) then please screen shot it).
But like I asked before, if there is any chance you have a version with just the "aligned tunnels" and no other changes, that you could share it would be great, if not Thank you anyway
1) fire up FO4Edit
2) doubleclick EastTunnelsAligned.esp
3) expand "[02]EastTunnelsAligned.esp" -> "cell" -> "block 9" -> "sub-block 8"
4) click the " DLC06VaultWorkshop/Vault 88 " record
5) wait a bit (massive record, it will take few seconds)
6) move the left/right scroll bar on the right panel almost all the way right (to actually edit bawbag esp and not the main DLC .esm)
7) rightclick the "Record flag" line in the colum of EastTunnelsAligned.esp (you should read the word "compressed" there)
8 ) select "edit"
9) confirm the edit warning
A) check the "no pre vis" checkbox
B) click ok
C) close Fo4Edit (you may need to wait few seconds for the save dialog to pop up)
D) be sure the modified esp is checked
E) click ok
And you're done, pre culling disabled in vault 88, no more white lights. You may (or may not) experience some other graphical glitch if you had already scrapped the hell out of the caves (like me), in the end part of the long tunnel, but nothing like the preculling "tanning" lights...
Sorry for the exadecimal list but I thinks it's appropriate enough when talking about xEdit..