i has an idea! using a ballistic shield mesh (there's one or two on the nexus i believe), make a shield deployer! great for those ambushes in downtown boston (on survival...with hardcore mods...and unleveled enemies...). another one is use a transparent hexagon platform, makes it seem more like an actual hologram...
I haven't had much luck using 3rd party meshes for my holo-projections. I'm sticking with vanilla models for now. There are quite a few barriers (gunners and brotherhood) that could be projected, though.
How about a cube that looks futuristic enough to be a projection. And maybe a timeout after the holo thing disappears again, like it's running out of energy. Besides taht a nice idea, I like the fade in effect on the rocks.
Hello, this looks very interesting , I was recently in spectacle island trying to think how to build a bridge of any sort to either the castle or warwick farm, using console commands n such with base but modded, even googling to see what others have tried there isn't anything on nexus .. Just a couple of questions, 1 even using the gun to make ramps bridges n such can things be snapped to them from building mods or building mode? 2 Do you think this could be used to build a successful bridge the castle / warwick farms to spectacle island , without being in build mode / Barrier line and have npc's walk across ? 3 This just needs fo4 base game , and no other dlc's ? Thanks - tracking
jaderiver, I downloaded this a bit ago,haven't tried it yet as i am needing to get this run stabilized first. Spectacle Island Bridge by mtholubar http://www.nexusmods.com/fallout4/mods/17315/? He says it is fully nav meshed and marked preferred,hope it helps you.
GenghisKhanX ,this looks like it is a great idea and it would fit in, as i am using FalloutWho this run,
THanks for replies, I couldnt get it to go across like I hoped, and just for me it seems too much messing around, sometimes it needs to build from sea floor up !!... I don't have it anymore , it was fun to try tho !!
I got my snapping holocrates to work! Version 1.1 is available for download, now with Q-bert crates for us old folk, or Minecraft crates for you youngin's. Watch the video in the description to understand what I mean.
Hello, I chose the road one and tried to build a road / bridge trying very carefully to keep things relatively straight and minor level but , wasn't going to solve my bridge problem from warwick farm to spectacle island would take wayyy to much and no certainty any npc would use it anyway, but since i downloaded it , I'll still endorsed it, it can only get better , right ? Thanks
This could be the start to a great mod, it reminds me of GLOO Cannon from Prey. Maybe a couple of texture changes to the barrel attachment and perhaps the projectiles.
I tried to add "holo" projections of what you were shooting to the muzzle, just kind of floating above it, small enough to not be obtrusive. But when I shrank the models down in NifSkope and pasted the models over (sub-branches with the textures and all) all I got was purple textures, both in the CK and in game.
Rather than fight with the textures, which in my experience, is a nightmare, I went with editing the dn_commongun to give the weapon a name that would override even a legendary prefix. I have NOT tested this mod with any sorting mods, so I don't know where my naming falls in those categories, or if I need to make a compat patch, or what?
Unfortunately, I know nothing about texturing models in Fallout. I just used vanilla models of basic statics for the holo-projected "shapes". It was the only way I could get the models to fit their target boxes. Every time I tried to use my own model, I would shoot through the outer edges like they weren't there, and I couldn't "deactivate" the items unless I was targeting the center of the item. Something something NifSkope I don't understand, all I know is, I use vanilla models, it works.
If someone with more knowledge of the modeling side of things wants to take it apart and give it a glow effect, more power to 'em. :-)
28 comments
I love it, another excellent job, many thanks for sharing, endorsed of course
Besides taht a nice idea, I like the fade in effect on the rocks.
Just a couple of questions,
1 even using the gun to make ramps bridges n such can things be snapped to them from building mods or building mode?
2 Do you think this could be used to build a successful bridge the castle / warwick farms to spectacle island , without being in build mode / Barrier line and have npc's walk across ?
3 This just needs fo4 base game , and no other dlc's ?
Thanks - tracking
2. I don't know if NPCs will use them as bridges or not
3. No DLC required.
I downloaded this a bit ago,haven't tried it yet as i am needing to get this run stabilized first.
Spectacle Island Bridge by mtholubar
http://www.nexusmods.com/fallout4/mods/17315/?
He says it is fully nav meshed and marked preferred,hope it helps you.
GenghisKhanX ,this looks like it is a great idea and it would fit in, as i am using FalloutWho this run,
I don't have it anymore , it was fun to try tho !!
Rather than fight with the textures, which in my experience, is a nightmare, I went with editing the dn_commongun to give the weapon a name that would override even a legendary prefix. I have NOT tested this mod with any sorting mods, so I don't know where my naming falls in those categories, or if I need to make a compat patch, or what?
If someone with more knowledge of the modeling side of things wants to take it apart and give it a glow effect, more power to 'em. :-)