Fallout 4

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Created by

CornyTrace

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Cornee

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11 comments

  1. LordMalicia
    LordMalicia
    • supporter
    • 1 kudos
    thanks for this mod to avoid having to complete the main story of the DLC and use this settlement whenever you want; but I've realized that you can not turn it into a vassal settlement. Is it some kind of problem that I have, or is the option not included in the mod?
  2. PaddyGarcia
    PaddyGarcia
    • premium
    • 90 kudos
    I'm on my first playthrough of Nuka World. I was slightly disappointed to discover that I had to restore power to all of Nuka World before I could settle the Red Rocket. By that time, I won't need the settlement anymore.

    So I cheated and used:
    callfunction "SetOwnedByPlayer" true
    And now I have a base, early on. (Halfway through.)
    I hope that won't cause a glitch when I finally do fix the power...

    Do I still need this mod?

    Maybe add something like that to this mod? An option?
  3. Azrael360
    Azrael360
    • member
    • 22 kudos
    This mod adds a much needed option. This + Nuka World: Skip Raiding Your Own Settlements are a Nuka-World DLC savers.
    Thanks a lot!
    1. tehsoj
      tehsoj
      • member
      • 7 kudos
      this is exactly what I had in mind.

      dunno why the fizztop grille doesn't have linked crafting benches like a normal settlement.
  4. AlabamaRebel
    AlabamaRebel
    • supporter
    • 3 kudos
    didn't download your mod but I did use the "callfunction "SetOwnedByPlayer" false" trick and it worked great.

    Thank you for that info.
  5. hokan42
    hokan42
    • member
    • 7 kudos
    Looks like a great mod, I was wondering why my non-raider Nuka World settlement couldn't connect to other settlements and why I had to spawn settlers manually via the console, as the recruitment beacon didn't appear to work.
    1. hokan42
      hokan42
      • member
      • 7 kudos
      I've now tried this out with my non-gang settlement. Sending a provisioner from Nuka World to the Commonwealth (Sunshine Tidings Co-Op in my case) now works.

      I did have to use: callfunction "SetOwnedByPlayer" false

      This is presumably needed in any case that one already has settlers when installing the mod.

      Note: I haven't verified that settler recruitment works as I already have a full set of settlers (spawned via the console).

  6. XZRVEN0M
    XZRVEN0M
    • member
    • 0 kudos
    how do i get it 2 work i cant get it to work .
  7. jesusaveus
    jesusaveus
    • member
    • 1 kudos
    this is great. now i wont be forced to finish nuka wolrd before getting the settlement and also instead ill be able to build a base before tackling it. thanks much
  8. MageBrawlerAura
    MageBrawlerAura
    • member
    • 4 kudos
    I think there's another mod like this.
  9. senet666
    senet666
    • member
    • 11 kudos
    awesome I'm in a 2nd playthrugh now and haven't got to the red rocket yet so I'll check it out