thanks for this mod to avoid having to complete the main story of the DLC and use this settlement whenever you want; but I've realized that you can not turn it into a vassal settlement. Is it some kind of problem that I have, or is the option not included in the mod?
I'm on my first playthrough of Nuka World. I was slightly disappointed to discover that I had to restore power to all of Nuka World before I could settle the Red Rocket. By that time, I won't need the settlement anymore.
So I cheated and used: callfunction "SetOwnedByPlayer" true And now I have a base, early on. (Halfway through.) I hope that won't cause a glitch when I finally do fix the power...
Do I still need this mod?
Maybe add something like that to this mod? An option?
Looks like a great mod, I was wondering why my non-raider Nuka World settlement couldn't connect to other settlements and why I had to spawn settlers manually via the console, as the recruitment beacon didn't appear to work.
I've now tried this out with my non-gang settlement. Sending a provisioner from Nuka World to the Commonwealth (Sunshine Tidings Co-Op in my case) now works.
I did have to use: callfunction "SetOwnedByPlayer" false
This is presumably needed in any case that one already has settlers when installing the mod.
Note: I haven't verified that settler recruitment works as I already have a full set of settlers (spawned via the console).
this is great. now i wont be forced to finish nuka wolrd before getting the settlement and also instead ill be able to build a base before tackling it. thanks much
11 comments
So I cheated and used:
callfunction "SetOwnedByPlayer" true
And now I have a base, early on. (Halfway through.)
I hope that won't cause a glitch when I finally do fix the power...
Do I still need this mod?
Maybe add something like that to this mod? An option?
Thanks a lot!
dunno why the fizztop grille doesn't have linked crafting benches like a normal settlement.
Thank you for that info.
I did have to use: callfunction "SetOwnedByPlayer" false
This is presumably needed in any case that one already has settlers when installing the mod.
Note: I haven't verified that settler recruitment works as I already have a full set of settlers (spawned via the console).