Fallout 4
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SixDasher

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SixDasher

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11 comments

  1. sammilky005
    sammilky005
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    What Cleaning mod did you use? I'm sick of scrapping everything before even building something.
  2. Hammerhead96
    Hammerhead96
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    I have finally figured out how to make this work. Transfer Settlements (as of today) needs F4SE version 0.6.20 to work (the current is 0.6.21, which does not work with Transfer Settlements) Next: ONLY use in-game holotape, I had used interface with that you can see on settlement workshop and could not find a way to make that work properly. Clarification; you do want folders named "1", "2", "3" to store individual blueprints in, those numbered folders are used as "slots". Transfer Settlements page has some good instructions, and I needed those instructions to make this work. Often things are intuitive enough to just "wing it", not with this for me. I hope this helps.
  3. Morgwynn
    Morgwynn
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    There is an enemy spawn point right next to the greenhouse that looks like it might be within the settlement walls and another enemy spawn point right behind where the house used to be that looks like it might be half inside/outside of the walls also. Just making an observation.
    1. Morgwynn
      Morgwynn
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      I would also recommend Settlement Management Software mod to show where the enemy spawn points are located. Just a suggestion.
    2. SixDasher
      SixDasher
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      Thanks!!! I didn't know a spawnpoint would actually be inside. The one behind the house was behind the wall a bit, but there was one on the side of the greenhouse, so I moved that section of the wall. Never knew there was a mod to show the spawnpoints, thank you!!

      File updated to exclude this spawnpoint.
    3. Morgwynn
      Morgwynn
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      Your welcome I've noticed that a few settlements have spawn points right inside the build area like Graygarden has one right next the caravan campfire which is in the main build area. The settlement Management Software mod is super helpful for finding them and avoiding them.
    4. SixDasher
      SixDasher
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      Yep, I noticed one right inside Abernathy as well. There is one right next to the plot on the west, but one right in the middle of the plot on the south; around 1/4 the way in.
    5. SorrelKat
      SorrelKat
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      Since spawn points can ALSO be random, I gave up a long time ago on controlling them. The game literally doesn't care, so it's a waste of time. Walls make it look nice, but won't keep the enemy out.

      That said, thanks for this mod! I like having nice-looking settlements!
    6. Bait4dragons
      Bait4dragons
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      hi Morgwynn..
      say PLEASE tell me WHICH Settlement Management mod you are referring to I'm just getting into a few settlements now.. ??

      I had been using "Visible Game Markers" as a goto for a while but .. AFTER futzing with a couple of build 'extending' mods which wrecked things, I have neveer been able to see hide nor tail of any game markers since (other than craftable settlement markers a few I've installed and use)

      However with that 'Visible Game Markers' all you got to see was glowing different colored rectangles and you could never be sure if it was ie., a spawn point or a fast travel marker :(
  4. section31
    section31
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    Thank you Your plans are perfect to have and make quick work of all that building. So kind of your to have made these available for us.
  5. LostAcc21
    LostAcc21
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    Looks Amazing!
    Has the enemy spawn point issue been resolved perhaps?