Mod is definitely still chugging along working. Only issue I've had so far is once in a blue moon the weapon activators don't work. Just need to craft a new one at the chemstation. Thanks for the mod, just what I was looking for. Cheers.
Oh, and as for the menu manager, in case of conflicts with other mods, try crouching, and/or being at *just* the right distance (not too close, not too far ^^)
you gave me so much hope, the window even popped up to send him somewhere. Unfortunately, him and all my raider buddies are won't leave. I guess the commonwealth has a new problem on its hands.Me.
hi i need help i tried to recruit Robert MacCready but i only have to dismiss one companion, tell me how can i fix this? and i want to expand ,y party of companions
imo mods like this shud be disabled after a year or get a flag of dead mod. It almost broke my 100 hours run, after i was dissmising my squad for a main quest, had to flip to AFT plus to fix it
Can get very buggy if you have any other mod that involves companions. Not entirely worth it in my opinion.
I forgot to dismiss all my followers before uninstalling so now I'm stuck with Piper. She's in some sort of gray area, cant command her but she wont go home either and always follows me around.
444 comments
its not needed that it uses 2 seperate files. 255 slots are rare. you dont deserve 2 spots
you can not assign people to settlements. even though its a custom dowloaded follower that is capable of being a settler
absolutely useless mod
cf "actor.SetCompanion" True True
cf "actor.SetCompanion" False False
to add or remove them as a companion respectively
I forgot to dismiss all my followers before uninstalling so now I'm stuck with Piper. She's in some sort of gray area, cant command her but she wont go home either and always follows me around.