Looks like there's a current issue with the armorsmith menu locking up. You'll have to use console commands to spawn in the items yourself.
1. Open console 2. Type "Help Kerrigan 4" and it should show a list of all of the items with "Kerrigan" in the name. Should be 6 Items under ARMO: Bodysuit, Gloves, Collar, Two visors (active- over eyes, inactive- top of head), and the power suit (not sure how to make it work, placeatme doesn't spawn anything) 3. Type "Player.additem (ItemIDhere) (number of items you want here) Example: Player.additem 0B00091 1
To mod the items, you need 3 perks: Armorer 3, Nuclear Physicist 2, and Science 4. The Science perk is off screen and not visible, so be sure you have it
I'm out of modding for now due to vision issues, but as soon as I get that corrected, I will take a look into this and see if I can't fix the locking problem.
A simpler method is to console: Player.moveto player This will free you from the nefarious clutches of the marauding workbench. If your graphics look weird afterwards, a save/load cycle or rebooting the game will fix it.
I'm not much of a fan for slooty mods, but I may revisit the idea at a later time. For now, this mod is finished. I have plans for a clothing overhaul in the future. I may include it then.
Not yet. I also have yet to make it compatible with Armorsmith Extended and Valdacil's Item Sorting. Rest assured that patches are coming in due time. I'm still working on other things that will be included in this series. I am updating everything at the same time so as not to get things mixed up.
Not much more than that at the moment. I'm (slowly) working on a replacement as I'm not satisfied with the limitations I have with the existing meshes (which are no fault of the original mod author). I simply wish to do things that are not possible with a single mesh. Hopefully in the reasonably near future there will be more options and more opportunities with this and other of my (future) mods. I'm building up new meshes based largely on CBBE to make my mods unisex and (hopefully) scalable to allow for a more diverse range of ages for characters and body types (such as super mutants, Zetans, and other humanoid races. My purpose is to increase the variety of NPCs encountered in Fallout while simultaneously reducing as many resources required as possible. With any luck, I should have this out before Christmas.
Edit: My job went full time, and Christmas has come and gone. Yet I am still working on this, albeit slowly.
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Tracked and endorsed.
1. Open console
2. Type "Help Kerrigan 4" and it should show a list of all of the items with "Kerrigan" in the name. Should be 6 Items under ARMO: Bodysuit, Gloves, Collar, Two visors (active- over eyes, inactive- top of head), and the power suit (not sure how to make it work, placeatme doesn't spawn anything)
3. Type "Player.additem (ItemIDhere) (number of items you want here)
Example: Player.additem 0B00091 1
To mod the items, you need 3 perks: Armorer 3, Nuclear Physicist 2, and Science 4. The Science perk is off screen and not visible, so be sure you have it
Player.moveto player
This will free you from the nefarious clutches of the marauding workbench. If your graphics look weird afterwards, a save/load cycle or rebooting the game will fix it.
Edit: My job went full time, and Christmas has come and gone. Yet I am still working on this, albeit slowly.