Please, anyone who thinks of downloading this...It will destroy Vault 88, It doesn't even try to change what it wants to. It breaks the Vault Door, Vault cycle sequence, and ontop of that, the entrance literally stays the same and adds glitched out objects and enemies in wrong places, clipping through the floors, etc.
I started a whole playthrough with this mod enabled, and now I have to restart all of my hard progress. (survival mode with hardcore mods installed). This mod needs to be taken down for the destruction it has caused.
Oh what a mess - I have all of the issues noted below - and BTW tcl does not work aside from getting into the security office, to shut off the alarm - which does not shut off. The 'unlock security doors' does not work. and the raised floor...well that's another problem. I have gone to a previous save after deleting the mod and the issues still persist. I cannot go into workshop mode to remove walls because I cannot unlock the doors. It seems to me, Tenshi, that, while this was a wonderful idea for a mod, it is completely inop for many, many people. [Oh, and the console command 'unlock' does not unlock the locked doors]
I mentioned that it continued with the issues after deleting the mod - I found that the plugin was still active after checking Vortex. I unactived it and Vault 88 was back to vanilla.
Nice work! I have actually been looking into modding for fo4, just to do what you did (amongst a few other things), but so far it just gives me headaches to figure it out, so you just saved my brain ;)
I get the same 'floating' stuff & locked doors others have reported & the 'fix' (on security terminal) doesn't work.
I noticed on my first test the 3 pipboy crates where missing. During my clean-up before 2nd test i moved the 2 from under the table next to the vault 88 chest. After re-enabling your mod those 2 where still present. the 3rd one (already next to the chest), was still gone.
Creating your own entrance is tricky, as the white 'nothingness' feels like looking into the sun & leaves trails for every object, giving it a psychadelic trance experience ;) & watch out for falling off... (as you might end up falling for ever & ever, with the engine only putting you back straight up (just to fall again)
& that last one made me think of a "request" (or something to try & do myself): is it possible to move the main cave wall towards the vault door? This would integrate the entrance area into the main cave area, allowing for a lot more building space and options, like a different entry point or a second one (which is also on my wish-list). You could even start building an atrium straight after the entrance if desired.
This would also remove the 'problem' of the white 'nothingness' shining thru some seams & give players a floor to walk or fall on, besides finally having this realy huge building space to work with. ('cause it only looks huge when you first arive, it turns out to be way to small as soon as you start building an atrium, imho.)
I have some more ideas for the vault, but first i have a ton of learning to do if i want to try & mod it myself.
alarm turned off by using terminal(this advance quest stage, unlocking doors,etc). have you used it? also you can try using console to do this all byself(it's hassle but may help with issues)
It won't let me activate the radio beacon for some reason. tried disabling and leaving and reentering but nothing worked. says there is no power but can't move the box or add power to it
I like the look of this mod and was playing around with it last night and I figure out how to get past the problem. after you go in to the vault open up the computer, read everything on it. close the computer put in this code GetStage DLC06MQ01.. if it say it at 100 then put this code in SetStage DLC06MQ01 200 it should move past the lock down in looking for the card. walk up to the two doors that are lock and put in the code unlock with clicking on each door in turn. this work for me good luck. if you need more info look here http://fallout.wikia.com/wiki/Fallout_4_console_commands on how to use codes in game
38 comments
I started a whole playthrough with this mod enabled, and now I have to restart all of my hard progress. (survival mode with hardcore mods installed). This mod needs to be taken down for the destruction it has caused.
Please, I invoke of you to not use this mod.
Can only confirm this:
radiatedangrybehemothradiatedangrybehemoth
member102 posts0 kudos
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REPLY
12 January 2019, 8:23PM
like HoneyRebecca said
i just redownloaded fallout 4 since last playing it in july of 2018
and have not saw a single update
this
mod
is
absolute
chaos
this would have been good if it was properly looked after and updated frequently but this is just really broken....
for anyone reading... please DO NOT USE THIS!!
IT WILL BREAK EVERYTHING IN YOUR SAVE!!
i just redownloaded fallout 4 since last playing it in july of 2018
and have not saw a single update
this
mod
is
absolute
chaos
this would have been good if it was properly looked after and updated frequently but this is just really broken....
for anyone reading... please DO NOT USE THIS!!
IT WILL BREAK EVERYTHING IN YOUR SAVE!!
I mentioned that it continued with the issues after deleting the mod - I found that the plugin was still active after checking Vortex. I unactived it and Vault 88 was back to vanilla.
I have actually been looking into modding for fo4, just to do what you did (amongst a few other things), but so far it just gives me headaches to figure it out, so you just saved my brain ;)
I get the same 'floating' stuff & locked doors others have reported & the 'fix' (on security terminal) doesn't work.
I noticed on my first test the 3 pipboy crates where missing. During my clean-up before 2nd test i moved the 2 from under the table next to the vault 88 chest. After re-enabling your mod those 2 where still present. the 3rd one (already next to the chest), was still gone.
Creating your own entrance is tricky, as the white 'nothingness' feels like looking into the sun & leaves trails for every object, giving it a psychadelic trance experience ;) & watch out for falling off... (as you might end up falling for ever & ever, with the engine only putting you back straight up (just to fall again)
& that last one made me think of a "request" (or something to try & do myself): is it possible to move the main cave wall towards the vault door?
This would integrate the entrance area into the main cave area, allowing for a lot more building space and options, like a different entry point or a second one (which is also on my wish-list). You could even start building an atrium straight after the entrance if desired.
This would also remove the 'problem' of the white 'nothingness' shining thru some seams & give players a floor to walk or fall on, besides finally having this realy huge building space to work with. ('cause it only looks huge when you first arive, it turns out to be way to small as soon as you start building an atrium, imho.)
I have some more ideas for the vault, but first i have a ton of learning to do if i want to try & mod it myself.
The door wasn't opening at the terminal, and Unlock wasn't working ether.
I used tcl and removed the door to settlement menu, but now the alarm is not going off.
have you used it?
also you can try using console to do this all byself(it's hassle but may help with issues)