Fallout 4

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Killroyics

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Killroyics

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  1. 60Petr60
    60Petr60
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    Links to screenshots.   Jpg 1280x800        Harbor City on The FMS Trinity
    https://wampi.ru/image/RyppB3r  
                 Map      Harbor City    60%
    https://wampi.ru/image/RyppUII                              Inside the main deck, clinic, soda spill, one-armed bandit.
    https://wampi.ru/image/Ryppkk4  
                              Top view, rear view     The FMS Trinity
    https://wampi.ru/image/RyppuMa    
                            Top view, front view    The FMS Trinity
    https://wampi.ru/image/RyppjHl                              Clinic, restaurant.
    https://wampi.ru/image/RyppQ8z                             Cabins, sleeping places under the lower deck.
    https://wampi.ru/image/Rypp0oO             Pumps, generators                https://wampi.ru/image/RyKMvEs 
    https://wampi.ru/image/RyKM8b0           A swimming pool has been installed in this location.
    https://wampi.ru/image/RyppLkQ                             Workshop, laser turrets.
    https://wampi.ru/image/RyppPKw                             Retractable ladder.
    https://wampi.ru/image/RypppqZ                              Bottom view of the retractable ladder.  
    https://wampi.ru/image/RyKMfX7                  https://wampi.ru/image/RyKMqJI
    https://wampi.ru/image/RyKMUg4                 https://wampi.ru/image/RyKMaEV
    https://wampi.ru/image/RyKMhSa                 https://wampi.ru/image/RyKMCzi
          
    https://wampi.ru/image/RyxM1g4           Data\Meshes\HarborCityCommonwealth\ShipWrecked01.nif 

    1. Killroyics
      Killroyics
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      It looks great. 

      Game on
      KillroyICS
  2. MrCamhed
    MrCamhed
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    I somehow was constantly outside buildable area when I enter the workshop and cannot place anything or interact with some of the things
    1. Killroyics
      Killroyics
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      The only time I have seen this happen was due to a mod conflict. Try moving this mod to the bottom of your load order. 

      KillroyICS
  3. Ravenclaw1981
    Ravenclaw1981
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    The Harbor City, in my playthrough has been commissioned by the New England States Navy, and converted to an Escort-Carrier. The ship is now N.E.S. Harbor City CVE-1. The ship is being modified to something of a Casablanca-Class CVE, like USS Gambier Bay CVE-73. The ship joins N.E.S. John F. Kennedy CVN-1 (ex-USS Eden from the mod of the same name) as one of my carriers as well as Airship, N.E.S. Enterprise and air-carrier N.E.S. Nimitz.
  4. adamndirtyape
    adamndirtyape
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    This mod is great. I always felt there should have been at least one ship in the harbor we could settle on. In my game, I don't use the below-deck areas much yet though they are huge, but have built most of the settlement on the upper deck. One thing I really like if the ship stays visible from a long way away, like it was a vanilla area and not a mod. 
  5. Artem256
    Artem256
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    love it, tho my only tiiiny beef, that I know isnt easy to do, is being able to pump out the water from the lower deck. but other than that, excellent mod!
  6. thomasistheking77
    thomasistheking77
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    this is the boat I wanted and you made it look so beautiful, but the workbench broke and it would kick me out every 5 seconds. 
    1. Killroyics
      Killroyics
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      That's a load order issue, try moving it to the end of your mod list. 

      Thanks killjoyics
  7. Nocturnus6371
    Nocturnus6371
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     I am having a similar problem as others though. My automatron companion would not leave the ship. I had to use the console to get him out. Also when settlers registered as showing up I went back to the ship and the buil;d menu would not open. When i went to the workstation and tried it manually it said I was outside the build area, did the 5 second countdown, and closed.
  8. JoeDaFalloutNoob
    JoeDaFalloutNoob
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    Excellent mod! I like it a lot. A couple of notes about things that happened to me, but I don't want to call them bugs or issues until I load this on a character with no other mods active: supply line from Sanctuary Hills assigned, but the workshop didn't expand inventory; entryway pathing, Cait couldn't ascend the stairs and had to teleport onto the ship; workshop exit when I fast traveled back from Sanctuary; no settlers after 2 game days, not even the initial two that usually show up when the beacon is turned on; exploring the underwater portion of the bow managed to get caught between the walls and had to pass through the hull and surface outside the ship (Aquaboy FTW!).

    I've got a lot of mods including Sim Settlements, Settlements Expanded, Uncapped Settlement Resources on that character, so I'll gin up a new one w/out mods. I did run this through LOOT before I started though.
    1. Killroyics
      Killroyics
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      I find that LOOT causes more harm than good if you have alot of mods.
    2. clydemcelroy1
      clydemcelroy1
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      Cheat terminal. You can spawn as many settlers as you want.
  9. falloutlonegunmen
    falloutlonegunmen
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    it was working fine up until i turned on the becan then it wouldent let me build or do any thing can i get some help?
    1. Killroyics
      Killroyics
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      A few others reported something similar in the past and said it was a mod conflict with other mods they had. Have you tried moving my mod to the top or bottom of your load order to see if that helps?

      Thanks
      KillroyICS
    2. falloutlonegunmen
      falloutlonegunmen
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      that's just it it says it's not conflicting with any mods I have on so idk what mods it chould be
    3. Killroyics
      Killroyics
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      I plan to do at least one more update to all my mods in the near future but I have recently moved to a new location and am still trying to set up my new home and business location and I have not had the time to look into anything at this time. I hope everyone can be patient and enjoy the updates when I have time to do them. At that time I will try to address all bug issues.

      Thank You and Game on
      KillroyICS
  10. Darkfalcon59
    Darkfalcon59
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    how do i unflood the bottom part of boat?
    1. Killroyics
      Killroyics
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      You cannot at this time I was looking for someone who could write a script to do it but I think I will need to redo the mod for that.

      Thanks
      KillroyICS
    2. Darkfalcon59
      Darkfalcon59
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      oh ok thanks
    3. dferstat
      dferstat
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      Killroyics, you should conact niston, creator of the Forest Grove Water Lock mod (https://www.nexusmods.com/fallout4/mods/39805).