Mod articles
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Using this script to clean your mod of unneeded precombineds
First, a bit of a clarification on what I mean. When you edit a cell and regenerate precombined meshes, there are likely to be many meshes whose contents have not changed. These meshes can be pulled from the existing .ba2 files, and so you only need to include in your mod the meshes that have been changed. You can see this with the DLC, for any Cell a DLC touches that existed in the base game, it will have significantly less meshes for that cell than the cell uses.
Second: when using this, you MUST clean precombineds BEFORE you generate the Previs, or the previs won't use the existing precombineds in the master files, and you'll have tons of occlusion issues.
The reason you would want to remove the extra meshes is two-fold:
It lets you signif... -
Again, I need to put a warning here. ONLY USE THIS FEATURE IF YOU KNOW WHAT YOU ARE DOING.
Also, keep in mind that this doesn’t affect the nifs. Disabling a precombined mesh (i.e. deleting it from the cell record) will stop it from loading visually. With the references removed as well as the mesh (which is done automatically if you use the script to remove the mesh), the normal reference will show up, letting you scrap it. However, all (or almost all) of the collision info for all the precombineds is stored in the CELLID_physics.nif, so even after scrapping the collision will be there. Currently, the only way to change the physics nif is to generate new precombineds in the CK.
If you plan to do much editing of the XCRI record, particularly for larger cells, you...