File information

Last updated

Original upload

Created by

Texashokies

Uploaded by

texashokies

Virus scan

Safe to use

184 comments

  1. texashokies
    texashokies
    • premium
    • 101 kudos
    Locked
    Sticky
    The mod is back and with zero improvements or changes. Long story short, I took down the mod because of the frequency of problems people seemed to have. None of which I could reproduce. I intended to fix the mod but life took its course and I never got the time to sit down and make an update/redux version. So finally after many people requesting for the mod, it's back up. I still want to come back but I've realized now that I'm going to be busier than ever and that theoretical time I always had around the corner is just not going to be there. Hopefully, the mod works for you!
  2. R1nk1
    R1nk1
    • member
    • 0 kudos
    Mesmetron seems to work, but for some reason it doesn't work for raiders In the next gen game
  3. drfrankenchainsaw
    drfrankenchainsaw
    • premium
    • 1 kudos
    what table is the mesmetron on? looked all over the lab at the end and it's not there.
    1. R1nk1
      R1nk1
      • member
      • 0 kudos
      man you serioslu?
      I installed the mod during the game, but before I posted this location.
  4. JustAguyForMods
    JustAguyForMods
    • member
    • 0 kudos
    Hi, interesting mod. Can I have the npc as a companion and recruitable? Can I also send them to settlements?
    1. texashokies
      texashokies
      • premium
      • 101 kudos
      The npcs can be temporary followers like they are in the normal game. You can not send them to settlements as in make them settlers.
    2. JustAguyForMods
      JustAguyForMods
      • member
      • 0 kudos
      Sorry, I usually don't use Intimidation perk.
    3. Ultimuh
      Ultimuh
      • supporter
      • 1 kudos
      Could potentially be a good idea to see if it can be modded that way though.
      As well as making unhappy settlers become raiders.

      Just an idea though.
    4. hdamien
      hdamien
      • member
      • 0 kudos
      dang would have been nice to be able to enslave em and us em as a labour force...guess the collars should be equipable by settlers so i can always do that i guess.
    5. drfrankenchainsaw
      drfrankenchainsaw
      • premium
      • 1 kudos
      the mesmetron's not on the table.
  5. NathanSheeshsteez
    NathanSheeshsteez
    • member
    • 0 kudos
    No way for it's a get better huh 
  6. slimdandee
    slimdandee
    • member
    • 0 kudos
    Ya since the big  update it still shows through the scope but never indicates a catch unless I save just before the grab reinstall it  and then it just works for that one play through and then it doesn't work with next time I play. very unstable. It was fun while it lasted.
  7. xxxdarkher0xxx
    xxxdarkher0xxx
    • supporter
    • 0 kudos
    Broken. Don't bother-hes made it clear it's a dead mod
  8. boxerbeast1
    boxerbeast1
    • member
    • 8 kudos
    needs an update
  9. punkfuzzent1
    punkfuzzent1
    • member
    • 0 kudos
    The mod is broken, don't bother downloading it.
  10. DogeBot
    DogeBot
    • member
    • 3 kudos
    I have installed the mod and attempt to pacify a enemey and it doesn't even show that I attempted to pacify any reason why?
  11. Cryonicals
    Cryonicals
    • member
    • 0 kudos
    Doesn't work I get the intimidation but can't talk to them and it says that they are still hostile even with their hands up.