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Texashokies

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texashokies

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182 comments

  1. texashokies
    texashokies
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    The mod is back and with zero improvements or changes. Long story short, I took down the mod because of the frequency of problems people seemed to have. None of which I could reproduce. I intended to fix the mod but life took its course and I never got the time to sit down and make an update/redux version. So finally after many people requesting for the mod, it's back up. I still want to come back but I've realized now that I'm going to be busier than ever and that theoretical time I always had around the corner is just not going to be there. Hopefully, the mod works for you!
  2. JustAguyForMods
    JustAguyForMods
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    Hi, interesting mod. Can I have the npc as a companion and recruitable? Can I also send them to settlements?
    1. texashokies
      texashokies
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      The npcs can be temporary followers like they are in the normal game. You can not send them to settlements as in make them settlers.
    2. JustAguyForMods
      JustAguyForMods
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      Sorry, I usually don't use Intimidation perk.
    3. Ultimuh
      Ultimuh
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      Could potentially be a good idea to see if it can be modded that way though.
      As well as making unhappy settlers become raiders.

      Just an idea though.
    4. hdamien
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      dang would have been nice to be able to enslave em and us em as a labour force...guess the collars should be equipable by settlers so i can always do that i guess.
    5. drfrankenchainsaw
      drfrankenchainsaw
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      the mesmetron's not on the table.
  3. drfrankenchainsaw
    drfrankenchainsaw
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    what table is the mesmetron on? looked all over the lab at the end and it's not there.
  4. NathanSheeshsteez
    NathanSheeshsteez
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    No way for it's a get better huh 
  5. slimdandee
    slimdandee
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    Ya since the big  update it still shows through the scope but never indicates a catch unless I save just before the grab reinstall it  and then it just works for that one play through and then it doesn't work with next time I play. very unstable. It was fun while it lasted.
  6. xxxdarkher0xxx
    xxxdarkher0xxx
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    Broken. Don't bother-hes made it clear it's a dead mod
  7. boxerbeast1
    boxerbeast1
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    needs an update
  8. punkfuzzent1
    punkfuzzent1
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    The mod is broken, don't bother downloading it.
  9. DogeBot
    DogeBot
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    I have installed the mod and attempt to pacify a enemey and it doesn't even show that I attempted to pacify any reason why?
  10. Cryonicals
    Cryonicals
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    Doesn't work I get the intimidation but can't talk to them and it says that they are still hostile even with their hands up.
  11. Darkknightsparda
    Darkknightsparda
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    the mod reminds me of the abduction mod that one lets you command npcs to go to your settlement
    sadly no Xbox version can you make it where this mod lets you do that to send targets to your settlement?
    unless your legacy version does that then it didn't have those in the description