I'll be updating these patches for 1.5 as soon as I have time. In the meantime, I consider these to be mostly cosmetic in nature anyways so you should be ok with just disabling these patches.
5/12/2018 Update: These patches have been updated for Horizon 1.5. Enjoy!
Hi, I'm using the locky bastard and remote explosives patch and the locksmith perk is locked to max and you cant unlock it, i checked with xEdit and managed to fix it in my own by copying the perk requirement from horizon to the patch because LocksmithIII is using LocksmithI. Just letting anyone know if they have this problem. And thank you for your patches :)
Had a fight against some Glowing Molerats which doesn't seem to emit light. Is this due to the recent added variation in enemies perhaps? They appeared at Red Rocket close to Sanctuary.
I was going to make it it's own standalone mod as it's gotten much bigger than what fits with these changes. I was trying to build an xedit auto-patching script, however I ran into some issues deciphering Horizon's rules for what those recipes should cost and require. I'm still working on it, but also working on several other side projects so it may take a while.
The glowing Animals patch seems to have the wrong master for me. It needs Horizon - All DLC.esp which I don't have but instead I have 5 distinct esps relating to each DLC. Nuka world, Far Harbour, Workshop 01, 02 and 03.
Hi, I noticed a conflict in perk records between your Locky Bastard patch and horizon.
I put horizon lower in load order but noticed that it overwrites the script of the last level of lockpicking perk which allows repairing locks broken by failed attempts at breaching the lock.
Can I manually merge the LB bits of the perks into the horizon perks or is this intentional on your part?
I don't see what you mean. I looked at the patch through FO4Edit and the script isn't being overridden if you have the right load order. Your load order should look like this:
Wow I feel stupid. I didn't notice the LB-Horizon-Patch.esp and my brain just went: "Derp, the 'patch' must've replaced the original file" Needless to say, you were right and everything works just fine. Thanks for your answer and sorry for the trouble.
Hi there! I love these patches, it's great to get several horizon patches all in one place like this, and FOMOD makes it so easy to use, it's fantastic!
That said, I was wondering if you would consider updating a few of your patches?
Specifically, the Nuka World version of your see through scopes patch requires an esp that no longer exists. Also, for the Material Swap Fixes, the newest version Armorsmith Extended no longer has the Armorsmith Extended All DLCs Patch.esp, as that has been merged into the main plugin.
Thanks for the information! I didn't know the replacer version was compatible.
(Also, I thought I would mention that Horizon has not yet updated to use the most recent version of Armorsmith, which I didn't realize until after I made my intial post. So the MSF patch is still up to date for Horizon <3)
No, but my patch really doesn't do a whole lot. It really only was balanced to prevent recon, combat, and night vision scopes from appearing too early. If you use the replacer version of see through scopes you don't need this at all.
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5/12/2018 Update: These patches have been updated for Horizon 1.5. Enjoy!
Patches for multiple various mods and Horizon. Made using Horizon 1.8"
On the download page.
Just letting anyone know if they have this problem.
And thank you for your patches :)
I put horizon lower in load order but noticed that it overwrites the script of the last level of lockpicking perk which allows repairing locks broken by failed attempts at breaching the lock.
Can I manually merge the LB bits of the perks into the horizon perks or is this intentional on your part?
Fallout4.esm
...
Locky Bastard.esp
...
Z_Horizon.esp
...
LB-Horizon-Patch.esp
I didn't notice the LB-Horizon-Patch.esp and my brain just went: "Derp, the 'patch' must've replaced the original file"
Needless to say, you were right and everything works just fine.
Thanks for your answer and sorry for the trouble.
That said, I was wondering if you would consider updating a few of your patches?
Specifically, the Nuka World version of your see through scopes patch requires an esp that no longer exists.
Also, for the Material Swap Fixes, the newest version Armorsmith Extended no longer has the Armorsmith Extended All DLCs Patch.esp, as that has been merged into the main plugin.
Thanks for all the work you put into these :)
In the meantime, I recommend using the replacer version of see through scopes as that is compatible without a patch.
Thanks for the information! I didn't know the replacer version was compatible.
(Also, I thought I would mention that Horizon has not yet updated to use the most recent version of Armorsmith, which I didn't realize until after I made my intial post. So the MSF patch is still up to date for Horizon <3)