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- Who Are You? v2.2
- by SkunkMonkey
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DESCRIPTION
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This is a collection of files that can be run from the console to give NPCs certain sets of clothing to help identify the job you have been assigned them in your settlement.
If you have the Settler Renaming (http://www.nexusmods.com/fallout4/mods/2017) mod installed with the Occupations set, this mod can be installed so the Settler is also renamed to the desired profession.
Feel free to edit the individual files in your favorite text editor and tailor the loadouts to your liking. The main feature here is have a quick and easy way to make them easily identifiable.
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INSTALLATION
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With Nexus Mod Manager (NMM):
- Use NMM to download and install. There are no ESPs to activate.
Manually Installation:
- Extract the files from one and only one of the versions (00 to 35) in this archive into the Fallout 4\Data folder of your game.
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UNINSTALLATION
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With Nexus Mod Manager (NMM):
1. Deactivate the mod by double-clicking it.
2. Mark the deactivated mod and delete it.
Manual uninstallation:
1. Remove all files associated with the mod from your Data folder.
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HOW TO USE
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1. Make a new game save. Mistakes using this mod can kill kittens.
2. In first person mode, stand in front of the NPC to setup.
3. Open the console.
4. Click on the NPC and make sure their ID displayed correctly.
5. Now type 'bat', a space, then the setup from list below.
Example:> bat makefarmer
6. Hit enter and you should see several commands and comments.*
7. Close the console.
If not using the Auto-Equip option you will need to open a trade window with the NPC and manually equip their new items.
If you are not using one of the Settler Renaming versions, you can select yourself (no RefID on screen) and the items will be added to your inventory. If you run one of the rename batch files on yourself Bad Things can happen.
*When you issue the command using any Auto-Equip option the NPC will look like it has transparent textures. This will correct itself as soon as you close the console.
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SETUPS
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A setup has been created for each "job" at a Settlement as well as ones for each type of market vendor stall.
Use the word in [brackets] for the console command.
Example: bat makeguard
Guard (Armored) [makeguard]
Heavy Combat Armor Helmet 0011E2C8
Patrolman Sunglasses 001738AA
Gunner's Camo Bandana 0017E922
Military Fatigues 0016892C
Combat Armor Left Arm 0011D3C7
Combat Armor Right Arm 0011D3C6
Combat Armor Left Leg 0011D3C5
Combat Armor Right Leg 0011D3C4
Combat Armor Chest Piece 0011D3C3
Provisioner (Armored) [makeprovisioner]
Mining Helmet 001240F1
Road Goggles 000A81B0
Red Bandana 0009C05B
Road Leathers 000AF0E2
Metal Armor Left Arm 0004B933
Metal Armor Right Arm 000536C1
Metal Armor Left Leg 000536C2
Metal Armor Right Leg 000536C3
Metal Armor Chest Piece 000536C4
Farmer [makefarmer]
Wrapped Cap 000787DB
Wraparound Goggles 000536C5
Leopard Print Bandana 0017E91B
Suspenders and Slacks 000FC102
Scrapper [makescavenger]
Tinker Headgear 001832F5
Welding Goggles 000787D9
Blue Bandana 0017E917
Utility Coveralls 00039A66
Artilleryman [makeartilleryman]
Minuteman Hat 000316D4 ; (Minuteman Artillery)
Minuteman Outfit 000E517B ;
Shopkeepers
Postman Uniform 00146174 ; Trader [maketrader]
Gray Knit Cap 000F6D84 ; (Trader)
Bowler Hat 000FC104 ; Bartender [makebartender]
Clean Striped Suit 001BDDFB ; (Food & Drink)
Faded Visor 0012571C ; Tailor [maketailor]
Fashionable Glasses 000FD9AA ; (Clothing)
Feathered Dress 001B5F1B ;
Vault-Tec Security Helmet 000821B6 ; Armorer [makearmorer]
Patrolman Sunglasses 001738AA ; (Armor)
Vault 111 Jumpsuit 0001EED7 ;
Vault-Tec Security Armor 000821B4 ;
Military Cap 0016892E ; Weaponsmith [makeweaponsmith]
Patrolman Sunglasses 001738AA ; (Weapons)
Army Fatigues 00023431 ;
Medical Goggles 000E4501 ; Doctor [makedoctor]
Surgical Mask 000787DA ; (Clinic)
Lab Coat 00178B68 ;
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CREDITS
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Fallout 4 - Bethesda
Who Are You? - SkunkMonkey
Equiping code - Caldwell3067
Settler Renaming - drdanzel
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CHANGELOG
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v2.2
- Added Artilleryman profession
- Fix bugged Armorer script
v2.1
- Support for giving profession based weapons to settlers
- Corrected labels on Farmer clothing in script
- Updated NMM installer for a more compact options setup
v2.0
- Rebuild from ground up to help with automating updates.
- Renamed some things to better match Settler Renaming Occupations
- Add installation options to all auto-equipping of gear - Thanks to Caldwell3067
- Add support for Settler Renaming - Thanks to drdanzel
v1.2
- Create FOMod to allow NMM install. Now NMM Compatible!
- Removed extraneous parameter for armor. The specific grade of armor can't be set.
v1.1
- Removed orphan makevendor.bat
- Removed extra helmet from Provisioner
- Provisioner now gets all Sturdy Metal Armor
- Guard now gets all Heavy Combat Armor
v1.0
- Initial Release